My last game yesterday, I tried the gas-and-drown-strategy.
Simply, the intent of this strategy is to cause so much ecodamage by using nerve gas, that the rising sea level
will drown the bases of your enemies. The problem, of course, are worm worm rapes caused by the ecodamage as well.
Okay, I didn't win, but I survived until 2500, and I think I can claim the world record (or Chiron record) of sea level rising (3066 m!)
for me. I was the man who melted the ice caps COMPLETELY!
I played transcendent leve, huge random map, random AI, faction, blind research, and I played the pirates, of which I thought were the best faction for this strategy (I was wrong with that, as You will see).
It was one of the funniest and most amazing games I haver ever done, and I want to tell you about that.
Until 2285, it was a pretty normal game, I build about 15 bases, got 3 Sp's (VW, ME and Supercollider), conquered three bases, and I was number 2 on power graph after Miriam. SE was demo/planned/green, because of green I had caught a lot of native lifeforms.
I was pacted with Domai and Deirdre and in vendetta with the rest, especially Miriam and Yang (rest was far away).
Playing conservative hybrid stile as I do most times, I would have estimated my chances to win as 60:40, I have won games with much worse starts. In 2285; I had build a lot of X-needlejets, most resonance laser, some chaos gun, every base hat at least to defenders (1-3tr-1 or native) and one offensive unit (empath skimship for sea bases, empath rover for land bases).
So I decided to let the fun begin:
2286: first nerve gas attacks on Yang and Miriam
2289: my pactmate Domai asked me to stop atrocities!
2293: first enemy base (one of Miriams) destroyed by use of nerve gas
2294: my pactmates Deirdre and Domai declared Vendetta to me because of my use of nerve gas!
2296: Deirdre was killed by Miriam in their conventional war. My bases begin to show ecodamage.
2297: first fungus spreadings around my bases
2298: first loss of units throug worm-rapes
first warning of sea level rising in 20 years: 66 m.
2299: sea level warning: 266 m
I was number 1 in power graph because of destroying of Miriams bases
2300: massive losses of units by worm rapes
sea level warning: 600 m
2301: lost my first base by worm rapes
sea level warning: 933 m
2302: Miriam is number 1 in power graph again
sea level warning: 1266 m
2303: from now on I got two sea level warnings and two rounds of worm rapes per turn! one before and one after I moved.
sea level warning: 1600 m
sea level warning: 1933 m
2304: sea level begins to rise. first enemy bases are drowned. positive surprise: some of the mindworms attacking my bases also drowned.
sea level warning: 2400 m
massive loss of my bases caused by locusts
2305: sea level rises
sea level warning: 2466 m
2306: I loose my bases fast than I can look.
sea level warning: 2733 m
sea level warning: 3066 m
all faction are rapidily decreasing on power graph
2308: only four of my bases have survived
2310: 3 of my bases have survived. eco-damages and native lifeforms decreasing (I have no more units to do any atrocity!)
sea level is still rising
I start rebuilding
2320: sea level still rising dramatically
a lot of enemy bases drowning
I am number 5 on power graph
other faction build and rush-build pressure domes as mad, but not everytime they are ready in time.
2330: sea level still rising
I got a problem I didn't have thought of: the ocean bottom beneath my sea bases is now so deep that I can't build any enhancements, an most of my former enhancements have been destroyd by native lifeforms
2334: lack of minerals for support by lowering ocean bottom causes loss of units.
2338: again enemy bases drown
2340: sea level still rising. 90% of the planet are ocean, only 7 bigger and some smaller island left.
2340: I begin to build trawlers to get minerals.
2355: sea level rising has stopped.
The rest was fighting for survival. I retired in 2500 with 5 bases, 31 population, 68 points, 6%, number 5 in power graph (Miriam leading far away).
Although I (and also Domai) used nerve gas after 2355, it was not possible to cause eco-damage or sea level rising again. So it seems not to be possible to make the whole planet ocean. Even some bigger island will
survive the sea level rising.
Analysis: Not bad for the first try of this strategy, but it could have been done much better. My damage through worms-rapes was bigger as my enemies damage through drowning, so the strategy was not succesful in this game. I don't know, if it is possible to win with this strategy, but I will give them another try some time.
My main mistakes:
1. I used the wrong faction. By fist look, the pirates seemed to be ideal for this, but this is wrong for two reasons. First: During the sea level rising they start on the ocean, which is the lowermost position for bases. After the sea level rising, all their bases tiles become ocean or deep sea, which will not allow terraformig enhancements. Starting on elevated land, which will become shelf after the sea level rising would be much better. Second: They lack on minerals, and that is bad because you need a lot of minerals for building defenders during the worm rape and for rebuilding after the sea level rising has stopped.
Now I think the best faction for this strategy could be Yang, because he has good industry and good defense
(free defense perimeter, and he should get the command nexus).
2. I neglected the building of command centres. That was a big mistake, because it is very necessery to heal damaged troops very fast during the worm rape, and the additional morale they provide is also essential. All my surviving bases had command centres.
3. I build not enough defenders. 2 or 3 are not enough.
4. I learned that there are two phases of the worm rape. The first lasted as long as I still had empath units for attack. In this period, I got a lot of energy by killing native lifeforms, and I did the mistake not immediately spending for rush-building defenders. In the second phase, when I had lost all empath-units, I was running out of money very fast.
5. It is not possible to drown the whole planet. Around 10% will stay land. Another reason to do this strategy with a land based faction.
6. It would be good to have some sea-colony-pods and probe ships hidden far away from your mainland to be better prepared for the "day after".
7. Only the faction which causes the eco-damage will be the victim of wormrapes. The other factions will get no wormrape (although an errant IoD could release its load at their shore).
8. Monolithes are the best ressource remaining after the sea level rise, so building bases next to them is still more important than in normal games. Also, monolithes will not be affected by the worm rape.
As I said, I am not sure if it is possible to win this strategy. But perhaps it is a new idea for those guys who always say the game is not challenging enough for them. I would call it the "gas and drown challenge":
settings:
huge random planet, blind research, AI factions random,
other options as standard.
all victories are allowed
You can use any human faction you like
(to play Aliens would make no sense in this challenge,
because the use of nerve gas is no atrocity for them)
most important condition: You have to cause so much eco-damage by the use of nerve gas, that You get a warning of sea level rising of at least 2500 m before 2250!
And a last remark: I have never played multiplayer, but I got the idea, that this could be a very evil, surprising and potentially successful strategy in multiplayer. You need two reliable pactmates, one should play Yang and the other another a warmonger. Get all your bases a nice pressure dome. Avoid to get infiltrated if possible, because the other players don't need to know that You are building pressure domes everywhere.
Okay, then let Yang use his X-needlejets. I would like to see the faces of the other players when they realize what is happening! And Yangs pactmate can do the clean-up after the sea level rising to get the team victory (very evil grin)!
Simply, the intent of this strategy is to cause so much ecodamage by using nerve gas, that the rising sea level
will drown the bases of your enemies. The problem, of course, are worm worm rapes caused by the ecodamage as well.
Okay, I didn't win, but I survived until 2500, and I think I can claim the world record (or Chiron record) of sea level rising (3066 m!)
for me. I was the man who melted the ice caps COMPLETELY!
I played transcendent leve, huge random map, random AI, faction, blind research, and I played the pirates, of which I thought were the best faction for this strategy (I was wrong with that, as You will see).
It was one of the funniest and most amazing games I haver ever done, and I want to tell you about that.
Until 2285, it was a pretty normal game, I build about 15 bases, got 3 Sp's (VW, ME and Supercollider), conquered three bases, and I was number 2 on power graph after Miriam. SE was demo/planned/green, because of green I had caught a lot of native lifeforms.
I was pacted with Domai and Deirdre and in vendetta with the rest, especially Miriam and Yang (rest was far away).
Playing conservative hybrid stile as I do most times, I would have estimated my chances to win as 60:40, I have won games with much worse starts. In 2285; I had build a lot of X-needlejets, most resonance laser, some chaos gun, every base hat at least to defenders (1-3tr-1 or native) and one offensive unit (empath skimship for sea bases, empath rover for land bases).
So I decided to let the fun begin:
2286: first nerve gas attacks on Yang and Miriam
2289: my pactmate Domai asked me to stop atrocities!
2293: first enemy base (one of Miriams) destroyed by use of nerve gas
2294: my pactmates Deirdre and Domai declared Vendetta to me because of my use of nerve gas!
2296: Deirdre was killed by Miriam in their conventional war. My bases begin to show ecodamage.
2297: first fungus spreadings around my bases
2298: first loss of units throug worm-rapes
first warning of sea level rising in 20 years: 66 m.
2299: sea level warning: 266 m
I was number 1 in power graph because of destroying of Miriams bases
2300: massive losses of units by worm rapes
sea level warning: 600 m
2301: lost my first base by worm rapes
sea level warning: 933 m
2302: Miriam is number 1 in power graph again
sea level warning: 1266 m
2303: from now on I got two sea level warnings and two rounds of worm rapes per turn! one before and one after I moved.
sea level warning: 1600 m
sea level warning: 1933 m
2304: sea level begins to rise. first enemy bases are drowned. positive surprise: some of the mindworms attacking my bases also drowned.
sea level warning: 2400 m
massive loss of my bases caused by locusts
2305: sea level rises
sea level warning: 2466 m
2306: I loose my bases fast than I can look.
sea level warning: 2733 m
sea level warning: 3066 m
all faction are rapidily decreasing on power graph
2308: only four of my bases have survived
2310: 3 of my bases have survived. eco-damages and native lifeforms decreasing (I have no more units to do any atrocity!)
sea level is still rising
I start rebuilding
2320: sea level still rising dramatically
a lot of enemy bases drowning
I am number 5 on power graph
other faction build and rush-build pressure domes as mad, but not everytime they are ready in time.
2330: sea level still rising
I got a problem I didn't have thought of: the ocean bottom beneath my sea bases is now so deep that I can't build any enhancements, an most of my former enhancements have been destroyd by native lifeforms
2334: lack of minerals for support by lowering ocean bottom causes loss of units.
2338: again enemy bases drown
2340: sea level still rising. 90% of the planet are ocean, only 7 bigger and some smaller island left.
2340: I begin to build trawlers to get minerals.
2355: sea level rising has stopped.
The rest was fighting for survival. I retired in 2500 with 5 bases, 31 population, 68 points, 6%, number 5 in power graph (Miriam leading far away).
Although I (and also Domai) used nerve gas after 2355, it was not possible to cause eco-damage or sea level rising again. So it seems not to be possible to make the whole planet ocean. Even some bigger island will
survive the sea level rising.
Analysis: Not bad for the first try of this strategy, but it could have been done much better. My damage through worms-rapes was bigger as my enemies damage through drowning, so the strategy was not succesful in this game. I don't know, if it is possible to win with this strategy, but I will give them another try some time.
My main mistakes:
1. I used the wrong faction. By fist look, the pirates seemed to be ideal for this, but this is wrong for two reasons. First: During the sea level rising they start on the ocean, which is the lowermost position for bases. After the sea level rising, all their bases tiles become ocean or deep sea, which will not allow terraformig enhancements. Starting on elevated land, which will become shelf after the sea level rising would be much better. Second: They lack on minerals, and that is bad because you need a lot of minerals for building defenders during the worm rape and for rebuilding after the sea level rising has stopped.
Now I think the best faction for this strategy could be Yang, because he has good industry and good defense
(free defense perimeter, and he should get the command nexus).
2. I neglected the building of command centres. That was a big mistake, because it is very necessery to heal damaged troops very fast during the worm rape, and the additional morale they provide is also essential. All my surviving bases had command centres.
3. I build not enough defenders. 2 or 3 are not enough.
4. I learned that there are two phases of the worm rape. The first lasted as long as I still had empath units for attack. In this period, I got a lot of energy by killing native lifeforms, and I did the mistake not immediately spending for rush-building defenders. In the second phase, when I had lost all empath-units, I was running out of money very fast.
5. It is not possible to drown the whole planet. Around 10% will stay land. Another reason to do this strategy with a land based faction.
6. It would be good to have some sea-colony-pods and probe ships hidden far away from your mainland to be better prepared for the "day after".
7. Only the faction which causes the eco-damage will be the victim of wormrapes. The other factions will get no wormrape (although an errant IoD could release its load at their shore).
8. Monolithes are the best ressource remaining after the sea level rise, so building bases next to them is still more important than in normal games. Also, monolithes will not be affected by the worm rape.
As I said, I am not sure if it is possible to win this strategy. But perhaps it is a new idea for those guys who always say the game is not challenging enough for them. I would call it the "gas and drown challenge":
settings:
huge random planet, blind research, AI factions random,
other options as standard.
all victories are allowed
You can use any human faction you like
(to play Aliens would make no sense in this challenge,
because the use of nerve gas is no atrocity for them)
most important condition: You have to cause so much eco-damage by the use of nerve gas, that You get a warning of sea level rising of at least 2500 m before 2250!
And a last remark: I have never played multiplayer, but I got the idea, that this could be a very evil, surprising and potentially successful strategy in multiplayer. You need two reliable pactmates, one should play Yang and the other another a warmonger. Get all your bases a nice pressure dome. Avoid to get infiltrated if possible, because the other players don't need to know that You are building pressure domes everywhere.
Okay, then let Yang use his X-needlejets. I would like to see the faces of the other players when they realize what is happening! And Yangs pactmate can do the clean-up after the sea level rising to get the team victory (very evil grin)!
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