I'm curious about how everyone else expands in the first 1-100 turns. I used to pump out colony pods until I had about 12 bases and stopped there to build infrastructure, but lately I have been switching to Planned economics and stopping at 6 which ends up being close to turn 50, I think?(Playing Gaians, Standard sized map, Transcend). Once those bases are established with rec. commons and recycling tanks (Children's Creches if I have the tech) and a Node or Bank here and there I move on and place three more bases and switch to Police State (and Wealth as soon as I get it). Police State gives me a boost to my military and terraformer support as well as my fledgling Navy. At this point I start specializing some of my larger and more productive bases(or potential larger and more productive) by adding other facilities like the Nodes or Banks or Creches or Hologram theaters or Bio labs, etc. The other bases concentrate on military and terraformer production.
I was also interested in the first 10 techs people pick up. I start with bioengineering, then the node tech, then social psych, then the probe and planned econ tech (I wish I learned all the proper names), from there I go to mobility, then flexability. After those two I might go for the Democracy tech, and the Police State tech, or work my way up the three build techs to Industrial Automation.
I was also interested in the first 10 techs people pick up. I start with bioengineering, then the node tech, then social psych, then the probe and planned econ tech (I wish I learned all the proper names), from there I go to mobility, then flexability. After those two I might go for the Democracy tech, and the Police State tech, or work my way up the three build techs to Industrial Automation.
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