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  • MSN - military and support

    John says:
    what do you think about a planetary council
    Couch Commander says:
    ...
    Couch Commander says:
    what would we gain?
    John says:
    planetary governer
    Couch Commander says:
    do we have enough seats?
    John says:
    we're first in number of seats
    John says:
    after I plant those 3 extra bases
    John says:
    so this turn we're definiately in the running
    John says:
    44 seats for ourselves
    John says:
    about 19 seats for all the other factions
    Couch Commander says:
    sw33t!
    Couch Commander says:
    go for it
    John says:
    but the AI has alot of seats too
    Couch Commander says:
    so the 2142 turn is up?
    John says:
    yeah
    Couch Commander says:
    oh
    Couch Commander says:
    i did not know
    Couch Commander says:
    I will download
    John says:
    I think it's 35 seats at the start of this turn
    John says:
    but I plant 3 new bases
    John says:
    and it jumps to 44
    Couch Commander says:
    what would with drone support?
    John says:
    roze has about 36 seats I think
    John says:
    drones would support us I believe
    John says:
    I mean we are permi-pacted
    Couch Commander says:
    would that mean end of game?
    John says:
    if we can secure two other votes
    John says:
    nope
    John says:
    just governer
    Couch Commander says:
    alrighty
    John says:
    the down side is the cycon and university can start trading
    John says:
    the university and cycon are have a lack of comm frequencies
    Couch Commander says:
    would they trade?
    John says:
    I wouldn't know
    John says:
    if we can get the pirate's and cycon's votes too
    John says:
    I think we can win
    Couch Commander says:
    that does what? doubles our commerce?
    John says:
    lets see 35+35 = 70 votes
    John says:
    yeah doubles commerce and we get infiltration of every faction
    Couch Commander says:
    the maps should work
    John says:
    44+19+19+19 = 101 votes
    John says:
    and if university casts for roze
    John says:
    that's 89 votes
    John says:
    you know googlie said he tried to design the game so nobody could get infiltration via governership
    John says:
    at least until later in mid game *snicker*
    Couch Commander says:
    lol
    Couch Commander says:
    oh
    Couch Commander says:
    can you check those maps?
    John says:
    oh cool
    John says:
    where are they?
    Couch Commander says:
    CMC Intelligence Report
    John says:
    doesn't seem to work
    Couch Commander says:
    damnit son of a *****
    Couch Commander says:
    oh, what do I do with the buster?
    Couch Commander says:
    just accept?
    John says:
    yeah
    John says:
    he's paying us for a unit
    John says:
    it doesn't matter
    Couch Commander says:
    ok, and the kommiecity colony pod?
    John says:
    unless you're planning on playing the turn?
    Couch Commander says:
    no, I just like to look at it
    John says:
    you need to move the formers first to plant the sensor
    John says:
    south
    John says:
    south-east rather
    Couch Commander says:
    actually, can you do all your moves then send it to me to look at the military
    Couch Commander says:
    ?
    John says:
    there's two formers
    John says:
    well the simulator has that
    Couch Commander says:
    and then I can send it back to post or I can post it
    John says:
    go to the 2142-4 simulator turn
    John says:
    I haven't figured out all of the turn yet
    Couch Commander says:
    oh
    Couch Commander says:
    alrighty
    John says:
    which is why I'm holding off doing everything
    Couch Commander says:
    ok
    John says:
    I've just got the former stuff worked out
    John says:
    and some tenative base production
    John says:
    we build the CN this turn
    Couch Commander says:
    ok, here is a list of military tasks:
    Couch Commander says:
    central planning support own scout
    Couch Commander says:
    vevtopia needs police
    John says:
    it gets it already
    Couch Commander says:
    (at your leisure)
    John says:
    you need to open the simulator
    John says:
    it has the most current set of moves
    Couch Commander says:
    ok
    John says:
    hrmm that's right
    John says:
    I knew I was forgetting something
    John says:
    need to switch central planning and voltariograd's scouts
    Couch Commander says:
    utopia base needs to support own scout, and new moscos needs to support own scout (you may have done this, just going from my notes)
    John says:
    Military Units
    (23,31) rover - move (9,27), mindworm hunting
    (23,29) rover - UNKNOWN, react to mindworm movement
    (Kommuniza City) Crimson Guard - move New Moscow, hold
    (Kommuniza City) scout - rehome
    (New Moscow) scout - rehome
    (Utopia Base) scout - move Static University, hold
    (Utopia Base) probe team - move Static University, hold
    (HongHu KongHu) scout - move vevtopia, rehome

    Couch Commander says:
    and you ARE moving that probe to new moscow right
    John says:
    yep
    Couch Commander says:
    k
    John says:
    just can't use goto
    Couch Commander says:
    kewl
    Couch Commander says:
    yea
    Couch Commander says:
    I thought so
    John says:
    because goto gives infiltration data
    Couch Commander says:
    lol
    Couch Commander says:
    and with our overlap they could have our entire map
    John says:
    yeah prettty much
    Couch Commander says:
    are these single or multiplayer?
    John says:
    single
    John says:

    John says:
    as if it would be multiplayer
    Couch Commander says:
    lol
    John says:
    a crud
    Couch Commander says:
    you have drone riots in honghukonghu?
    Couch Commander says:
    and utopiabase
    John says:
    Alot of my plannin data is missing
    John says:
    darn crash
    John says:
    yeah utopiabase and honghukonghu are fixed
    John says:
    look at simulator
    Couch Commander says:
    i am in the simulator
    John says:
    press endturn we don't have any riots
    Couch Commander says:
    oh ok
    John says:
    we haven't had one riot yet
    Couch Commander says:
    jamski clove needs police
    John says:
    Jamski is getting rebuild and shifted 1 south
    Couch Commander says:
    oh alright
    Couch Commander says:
    when is the scout going to show up on the build que?
    John says:
    it'll probably show up in Vanderburg's build queue
    John says:
    the turn we build New Jamski
    Couch Commander says:
    fairlyt quickly?
    Couch Commander says:
    alrighty
    Couch Commander says:
    good good
    Couch Commander says:

    John says:
    save way we did Vevtopia & HongHu-KongHu
    John says:
    honghu moves it's scout to vevtopia, and set a scout to build
    John says:
    that's what happened this turn
    Couch Commander says:
    ok
    Couch Commander says:
    kewl, as long as you are on top of it... it's my job to make sure it's taken care of
    John says:
    yep
    John says:
    nice to have someone check my work
    John says:
    I know I would have forgotten about the central planning scout shift
    Couch Commander says:
    also, i like your probe deployment on new moscow, the hive, and static universe
    Couch Commander says:
    what is the timeframe for creating that internal sea?
    John says:
    5-10 years after we get landraising
    John says:
    the thing is the pirates don't have probe ships
    John says:
    Jamski will be moved back 1 square from the sea
    John says:
    so it'll just be octavaian and honghu that are vulnerable
    Couch Commander says:
    ok
    John says:
    however the probeships have to go around past the hive
    Couch Commander says:
    yea
    John says:
    since there's no sea access from the drone's side
    Couch Commander says:
    Rokossovkygrad needs to support it's scout
    Couch Commander says:
    or will that kill it's golden age?
    John says:
    it's not supporting it's scout because the hive is rebuilding
    John says:
    and we lose minerals to support
    Couch Commander says:
    ok
    John says:
    when the units from the hive are rehomed to the rokossovkgrad
    Couch Commander says:
    yea, but it takes down the support costs at the hive
    Couch Commander says:
    so I mean if it's not going to kill the golden age
    John says:
    huh?
    Couch Commander says:
    then we might as well spread it out as much as possible
    Couch Commander says:
    where is that scout being supported from?
    John says:
    I'll need ot look at this
    Couch Commander says:
    at rokossovkygrad?
    John says:
    I didn't realise that
    John says:
    I though rokossovky had an independant scout
    Couch Commander says:
    oh is it?
    Couch Commander says:
    ok
    John says:
    and the hive was supporting it's own scout
    Couch Commander says:
    no, I didn't know
    Couch Commander says:
    I assumed that it was being supported from somewhere
    Couch Commander says:
    but if it's independant, then great
    John says:
    I remember I moved an independant scout in froms somewhere
    Couch Commander says:
    ok
    Couch Commander says:
    um
    Couch Commander says:
    new moscow support the probe team that's there
    John says:
    doesn't matter who supports the probe team
    Couch Commander says:
    ok
    John says:
    actually better rokossovkygrad does it
    Couch Commander says:
    static university support the scout there... or is that another independant?
    John says:
    because we're building a children's creche
    John says:
    independant
    Couch Commander says:
    ok
    Couch Commander says:
    voltairograd has a lot supporting off of it, you might consider spreading that around (formers and the such)
    John says:
    supporting off it?
    John says:
    that's just crawlers *chuckle*
    Couch Commander says:
    oh jesus your right
    Couch Commander says:
    lol
    Couch Commander says:
    I just saw the scrolly and was :O
    Couch Commander says:
    don't crawlers take support though as well?
    John says:
    nah they give minerals
    John says:
    hoping for a fungal bloom
    Couch Commander says:
    yea, but i assumed they take as well...
    John says:
    and building the CN
    John says:
    do you think we should wait?
    Couch Commander says:
    and OMG you have 34 minerals coming into there
    John says:
    delay building the CN?
    Couch Commander says:
    what would we gain?
    John says:
    more minerals
    John says:
    so we can build more crawlers
    John says:
    but I'm getting sick of replanning the CN build
    John says:
    over and over again
    John says:
    I've planned it for 5 different years
    Couch Commander says:
    just go for it
    Couch Commander says:
    before someone else does
    Couch Commander says:
    but ok
    Couch Commander says:
    that looks alright
    Couch Commander says:
    other than the probe and scout support at new moscow and central planning
    John says:
    I think we should get newmoscow to support kommuniza city's scout
    Couch Commander says:
    why?
    John says:
    so leech support away from the Hive
    John says:
    because we only get 4 units supported between the hive and rokossovky at the time of the rebuild
    Couch Commander says:
    ah
    Couch Commander says:
    you mean get rokossovky to support kommuniza scout?
    John says:
    nope
    John says:
    get new moscow to support the hive's scout
    Couch Commander says:
    oh
    Couch Commander says:
    you said kommuniza
    Couch Commander says:
    ok, sounds alright
    John says:
    yeah first we switch kommuniza
    John says:
    and new moscow
    John says:
    and hive and rokossovkgrad
    John says:
    support kommuniza at new moscow
    John says:
    then switch kommuniza and rokossokvy's scouts
    John says:
    support the hive's scout at kommuniza
    John says:
    that takes 2 turns to do
    Couch Commander says:
    why not just send rokossovky's scout to the hive and then send the hive's to rokossovky and support from there
    Couch Commander says:
    rather than all that moving
    John says:
    because it's the same
    Couch Commander says:
    lol
    Couch Commander says:
    no, rokossovky's scout is independant
    John says:
    all of the hive's support drops to the hive
    Couch Commander says:
    that would free one up at the hive
    John says:
    drops to rokossovky's
    John says:
    when the hive rebuilds, rokossovky gets all the of the hive's units anyway
    Couch Commander says:
    lol
    Couch Commander says:
    brb
    John says:
    kay
    Couch Commander says:
    ah
    Couch Commander says:
    glad your handling this
    Couch Commander says:
    :P
    Couch Commander says:

    John says:
    it would be nice if someone else was
    Couch Commander says:
    we would need a team of 3 or 4
    Couch Commander says:
    I can take the military moves and I guess advise on support, but, that is me
    John says:
    cool
    Couch Commander says:
    cause as just demonstrated you have a much better idea of what is going on
    John says:
    that's because I've played turn 2144 four to five times already
    Couch Commander says:
    basically what I will take care of is unit development, movements, placings, and give you a list of things I want/need
    John says:
    okay
    Couch Commander says:
    if you want help with social or economic things... you'll have to look around
    John says:
    and I'll do the best I can delivering
    Couch Commander says:
    :d
    Couch Commander says:
    good good
    John says:
    Jamski and micha tried
    John says:
    but I scared them away with what I was doing
    Couch Commander says:
    I can see why..
    Couch Commander says:

    John says:
    do you want to make the decision on the probe stuff?
    John says:
    whether we want to send 2 probes or just 1
    Couch Commander says:
    yea I'll take that as well, but it'll end up basically us talking about it together
    Couch Commander says:
    cause I don't trust myself
    John says:
    it's too difficult to decide
    Couch Commander says:
    yea
    John says:
    not unless we were at war or at peace
    John says:
    we're in that inbetween stage
    Couch Commander says:
    lol
    Couch Commander says:
    the iffy stage
    John says:
    and the bad thing is we have to decide now
    John says:
    because that rush build that makes it work happens now
    John says:
    even though the stuff happens 7 years into the future
    Couch Commander says:
    I will take a look at it, but right now I've gtg
    John says:
    cya
    John says:
    thanks for talking
    Couch Commander says:
    np
    John says:
    you helped me pick up two support problems
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