John says:
what do you think about a planetary council
Couch Commander says:
...
Couch Commander says:
what would we gain?
John says:
planetary governer
Couch Commander says:
do we have enough seats?
John says:
we're first in number of seats
John says:
after I plant those 3 extra bases
John says:
so this turn we're definiately in the running
John says:
44 seats for ourselves
John says:
about 19 seats for all the other factions
Couch Commander says:
sw33t!
Couch Commander says:
go for it
John says:
but the AI has alot of seats too
Couch Commander says:
so the 2142 turn is up?
John says:
yeah
Couch Commander says:
oh
Couch Commander says:
i did not know
Couch Commander says:
I will download
John says:
I think it's 35 seats at the start of this turn
John says:
but I plant 3 new bases
John says:
and it jumps to 44
Couch Commander says:
what would with drone support?
John says:
roze has about 36 seats I think
John says:
drones would support us I believe
John says:
I mean we are permi-pacted
Couch Commander says:
would that mean end of game?
John says:
if we can secure two other votes
John says:
nope
John says:
just governer
Couch Commander says:
alrighty
John says:
the down side is the cycon and university can start trading
John says:
the university and cycon are have a lack of comm frequencies
Couch Commander says:
would they trade?
John says:
I wouldn't know
John says:
if we can get the pirate's and cycon's votes too
John says:
I think we can win
Couch Commander says:
that does what? doubles our commerce?
John says:
lets see 35+35 = 70 votes
John says:
yeah doubles commerce and we get infiltration of every faction
Couch Commander says:
the maps should work
John says:
44+19+19+19 = 101 votes
John says:
and if university casts for roze
John says:
that's 89 votes
John says:
you know googlie said he tried to design the game so nobody could get infiltration via governership
John says:
at least until later in mid game *snicker*
Couch Commander says:
lol
Couch Commander says:
oh
Couch Commander says:
can you check those maps?
John says:
oh cool
John says:
where are they?
Couch Commander says:
CMC Intelligence Report
John says:
doesn't seem to work
Couch Commander says:
damnit son of a *****
Couch Commander says:
oh, what do I do with the buster?
Couch Commander says:
just accept?
John says:
yeah
John says:
he's paying us for a unit
John says:
it doesn't matter
Couch Commander says:
ok, and the kommiecity colony pod?
John says:
unless you're planning on playing the turn?
Couch Commander says:
no, I just like to look at it
John says:
you need to move the formers first to plant the sensor
John says:
south
John says:
south-east rather
Couch Commander says:
actually, can you do all your moves then send it to me to look at the military
Couch Commander says:
?
John says:
there's two formers
John says:
well the simulator has that
Couch Commander says:
and then I can send it back to post or I can post it
John says:
go to the 2142-4 simulator turn
John says:
I haven't figured out all of the turn yet
Couch Commander says:
oh
Couch Commander says:
alrighty
John says:
which is why I'm holding off doing everything
Couch Commander says:
ok
John says:
I've just got the former stuff worked out
John says:
and some tenative base production
John says:
we build the CN this turn
Couch Commander says:
ok, here is a list of military tasks:
Couch Commander says:
central planning support own scout
Couch Commander says:
vevtopia needs police
John says:
it gets it already
Couch Commander says:
(at your leisure)
John says:
you need to open the simulator
John says:
it has the most current set of moves
Couch Commander says:
ok
John says:
hrmm that's right
John says:
I knew I was forgetting something
John says:
need to switch central planning and voltariograd's scouts
Couch Commander says:
utopia base needs to support own scout, and new moscos needs to support own scout (you may have done this, just going from my notes)
John says:
Military Units
(23,31) rover - move (9,27), mindworm hunting
(23,29) rover - UNKNOWN, react to mindworm movement
(Kommuniza City) Crimson Guard - move New Moscow, hold
(Kommuniza City) scout - rehome
(New Moscow) scout - rehome
(Utopia Base) scout - move Static University, hold
(Utopia Base) probe team - move Static University, hold
(HongHu KongHu) scout - move vevtopia, rehome
Couch Commander says:
and you ARE moving that probe to new moscow right
John says:
yep
Couch Commander says:
k
John says:
just can't use goto
Couch Commander says:
kewl
Couch Commander says:
yea
Couch Commander says:
I thought so
John says:
because goto gives infiltration data
Couch Commander says:
lol
Couch Commander says:
and with our overlap they could have our entire map
John says:
yeah prettty much
Couch Commander says:
are these single or multiplayer?
John says:
single
John says:
John says:
as if it would be multiplayer
Couch Commander says:
lol
John says:
a crud
Couch Commander says:
you have drone riots in honghukonghu?
Couch Commander says:
and utopiabase
John says:
Alot of my plannin data is missing
John says:
darn crash
John says:
yeah utopiabase and honghukonghu are fixed
John says:
look at simulator
Couch Commander says:
i am in the simulator
John says:
press endturn we don't have any riots
Couch Commander says:
oh ok
John says:
we haven't had one riot yet
Couch Commander says:
jamski clove needs police
John says:
Jamski is getting rebuild and shifted 1 south
Couch Commander says:
oh alright
Couch Commander says:
when is the scout going to show up on the build que?
John says:
it'll probably show up in Vanderburg's build queue
John says:
the turn we build New Jamski
Couch Commander says:
fairlyt quickly?
Couch Commander says:
alrighty
Couch Commander says:
good good
Couch Commander says:
John says:
save way we did Vevtopia & HongHu-KongHu
John says:
honghu moves it's scout to vevtopia, and set a scout to build
John says:
that's what happened this turn
Couch Commander says:
ok
Couch Commander says:
kewl, as long as you are on top of it... it's my job to make sure it's taken care of
John says:
yep
John says:
nice to have someone check my work
John says:
I know I would have forgotten about the central planning scout shift
Couch Commander says:
also, i like your probe deployment on new moscow, the hive, and static universe
Couch Commander says:
what is the timeframe for creating that internal sea?
John says:
5-10 years after we get landraising
John says:
the thing is the pirates don't have probe ships
John says:
Jamski will be moved back 1 square from the sea
John says:
so it'll just be octavaian and honghu that are vulnerable
Couch Commander says:
ok
John says:
however the probeships have to go around past the hive
Couch Commander says:
yea
John says:
since there's no sea access from the drone's side
Couch Commander says:
Rokossovkygrad needs to support it's scout
Couch Commander says:
or will that kill it's golden age?
John says:
it's not supporting it's scout because the hive is rebuilding
John says:
and we lose minerals to support
Couch Commander says:
ok
John says:
when the units from the hive are rehomed to the rokossovkgrad
Couch Commander says:
yea, but it takes down the support costs at the hive
Couch Commander says:
so I mean if it's not going to kill the golden age
John says:
huh?
Couch Commander says:
then we might as well spread it out as much as possible
Couch Commander says:
where is that scout being supported from?
John says:
I'll need ot look at this
Couch Commander says:
at rokossovkygrad?
John says:
I didn't realise that
John says:
I though rokossovky had an independant scout
Couch Commander says:
oh is it?
Couch Commander says:
ok
John says:
and the hive was supporting it's own scout
Couch Commander says:
no, I didn't know
Couch Commander says:
I assumed that it was being supported from somewhere
Couch Commander says:
but if it's independant, then great
John says:
I remember I moved an independant scout in froms somewhere
Couch Commander says:
ok
Couch Commander says:
um
Couch Commander says:
new moscow support the probe team that's there
John says:
doesn't matter who supports the probe team
Couch Commander says:
ok
John says:
actually better rokossovkygrad does it
Couch Commander says:
static university support the scout there... or is that another independant?
John says:
because we're building a children's creche
John says:
independant
Couch Commander says:
ok
Couch Commander says:
voltairograd has a lot supporting off of it, you might consider spreading that around (formers and the such)
John says:
supporting off it?
John says:
that's just crawlers *chuckle*
Couch Commander says:
oh jesus your right
Couch Commander says:
lol
Couch Commander says:
I just saw the scrolly and was :O
Couch Commander says:
don't crawlers take support though as well?
John says:
nah they give minerals
John says:
hoping for a fungal bloom
Couch Commander says:
yea, but i assumed they take as well...
John says:
and building the CN
John says:
do you think we should wait?
Couch Commander says:
and OMG you have 34 minerals coming into there
John says:
delay building the CN?
Couch Commander says:
what would we gain?
John says:
more minerals
John says:
so we can build more crawlers
John says:
but I'm getting sick of replanning the CN build
John says:
over and over again
John says:
I've planned it for 5 different years
Couch Commander says:
just go for it
Couch Commander says:
before someone else does
Couch Commander says:
but ok
Couch Commander says:
that looks alright
Couch Commander says:
other than the probe and scout support at new moscow and central planning
John says:
I think we should get newmoscow to support kommuniza city's scout
Couch Commander says:
why?
John says:
so leech support away from the Hive
John says:
because we only get 4 units supported between the hive and rokossovky at the time of the rebuild
Couch Commander says:
ah
Couch Commander says:
you mean get rokossovky to support kommuniza scout?
John says:
nope
John says:
get new moscow to support the hive's scout
Couch Commander says:
oh
Couch Commander says:
you said kommuniza
Couch Commander says:
ok, sounds alright
John says:
yeah first we switch kommuniza
John says:
and new moscow
John says:
and hive and rokossovkgrad
John says:
support kommuniza at new moscow
John says:
then switch kommuniza and rokossokvy's scouts
John says:
support the hive's scout at kommuniza
John says:
that takes 2 turns to do
Couch Commander says:
why not just send rokossovky's scout to the hive and then send the hive's to rokossovky and support from there
Couch Commander says:
rather than all that moving
John says:
because it's the same
Couch Commander says:
lol
Couch Commander says:
no, rokossovky's scout is independant
John says:
all of the hive's support drops to the hive
Couch Commander says:
that would free one up at the hive
John says:
drops to rokossovky's
John says:
when the hive rebuilds, rokossovky gets all the of the hive's units anyway
Couch Commander says:
lol
Couch Commander says:
brb
John says:
kay
Couch Commander says:
ah
Couch Commander says:
glad your handling this
Couch Commander says:
:P
Couch Commander says:
John says:
it would be nice if someone else was
Couch Commander says:
we would need a team of 3 or 4
Couch Commander says:
I can take the military moves and I guess advise on support, but, that is me
John says:
cool
Couch Commander says:
cause as just demonstrated you have a much better idea of what is going on
John says:
that's because I've played turn 2144 four to five times already
Couch Commander says:
basically what I will take care of is unit development, movements, placings, and give you a list of things I want/need
John says:
okay
Couch Commander says:
if you want help with social or economic things... you'll have to look around
John says:
and I'll do the best I can delivering
Couch Commander says:
:d
Couch Commander says:
good good
John says:
Jamski and micha tried
John says:
but I scared them away with what I was doing
Couch Commander says:
I can see why..
Couch Commander says:
John says:
do you want to make the decision on the probe stuff?
John says:
whether we want to send 2 probes or just 1
Couch Commander says:
yea I'll take that as well, but it'll end up basically us talking about it together
Couch Commander says:
cause I don't trust myself
John says:
it's too difficult to decide
Couch Commander says:
yea
John says:
not unless we were at war or at peace
John says:
we're in that inbetween stage
Couch Commander says:
lol
Couch Commander says:
the iffy stage
John says:
and the bad thing is we have to decide now
John says:
because that rush build that makes it work happens now
John says:
even though the stuff happens 7 years into the future
Couch Commander says:
I will take a look at it, but right now I've gtg
John says:
cya
John says:
thanks for talking
Couch Commander says:
np
John says:
you helped me pick up two support problems
what do you think about a planetary council
Couch Commander says:
...
Couch Commander says:
what would we gain?
John says:
planetary governer
Couch Commander says:
do we have enough seats?
John says:
we're first in number of seats
John says:
after I plant those 3 extra bases
John says:
so this turn we're definiately in the running
John says:
44 seats for ourselves
John says:
about 19 seats for all the other factions
Couch Commander says:
sw33t!
Couch Commander says:
go for it
John says:
but the AI has alot of seats too
Couch Commander says:
so the 2142 turn is up?
John says:
yeah
Couch Commander says:
oh
Couch Commander says:
i did not know
Couch Commander says:
I will download
John says:
I think it's 35 seats at the start of this turn
John says:
but I plant 3 new bases
John says:
and it jumps to 44
Couch Commander says:
what would with drone support?
John says:
roze has about 36 seats I think
John says:
drones would support us I believe
John says:
I mean we are permi-pacted
Couch Commander says:
would that mean end of game?
John says:
if we can secure two other votes
John says:
nope
John says:
just governer
Couch Commander says:
alrighty
John says:
the down side is the cycon and university can start trading
John says:
the university and cycon are have a lack of comm frequencies
Couch Commander says:
would they trade?
John says:
I wouldn't know
John says:
if we can get the pirate's and cycon's votes too
John says:
I think we can win
Couch Commander says:
that does what? doubles our commerce?
John says:
lets see 35+35 = 70 votes
John says:
yeah doubles commerce and we get infiltration of every faction
Couch Commander says:
the maps should work
John says:
44+19+19+19 = 101 votes
John says:
and if university casts for roze
John says:
that's 89 votes
John says:
you know googlie said he tried to design the game so nobody could get infiltration via governership
John says:
at least until later in mid game *snicker*
Couch Commander says:
lol
Couch Commander says:
oh
Couch Commander says:
can you check those maps?
John says:
oh cool
John says:
where are they?
Couch Commander says:
CMC Intelligence Report
John says:
doesn't seem to work
Couch Commander says:
damnit son of a *****
Couch Commander says:
oh, what do I do with the buster?
Couch Commander says:
just accept?
John says:
yeah
John says:
he's paying us for a unit
John says:
it doesn't matter
Couch Commander says:
ok, and the kommiecity colony pod?
John says:
unless you're planning on playing the turn?
Couch Commander says:
no, I just like to look at it
John says:
you need to move the formers first to plant the sensor
John says:
south
John says:
south-east rather
Couch Commander says:
actually, can you do all your moves then send it to me to look at the military
Couch Commander says:
?
John says:
there's two formers
John says:
well the simulator has that
Couch Commander says:
and then I can send it back to post or I can post it
John says:
go to the 2142-4 simulator turn
John says:
I haven't figured out all of the turn yet
Couch Commander says:
oh
Couch Commander says:
alrighty
John says:
which is why I'm holding off doing everything
Couch Commander says:
ok
John says:
I've just got the former stuff worked out
John says:
and some tenative base production
John says:
we build the CN this turn
Couch Commander says:
ok, here is a list of military tasks:
Couch Commander says:
central planning support own scout
Couch Commander says:
vevtopia needs police
John says:
it gets it already
Couch Commander says:
(at your leisure)
John says:
you need to open the simulator
John says:
it has the most current set of moves
Couch Commander says:
ok
John says:
hrmm that's right
John says:
I knew I was forgetting something
John says:
need to switch central planning and voltariograd's scouts
Couch Commander says:
utopia base needs to support own scout, and new moscos needs to support own scout (you may have done this, just going from my notes)
John says:
Military Units
(23,31) rover - move (9,27), mindworm hunting
(23,29) rover - UNKNOWN, react to mindworm movement
(Kommuniza City) Crimson Guard - move New Moscow, hold
(Kommuniza City) scout - rehome
(New Moscow) scout - rehome
(Utopia Base) scout - move Static University, hold
(Utopia Base) probe team - move Static University, hold
(HongHu KongHu) scout - move vevtopia, rehome
Couch Commander says:
and you ARE moving that probe to new moscow right
John says:
yep
Couch Commander says:
k
John says:
just can't use goto
Couch Commander says:
kewl
Couch Commander says:
yea
Couch Commander says:
I thought so
John says:
because goto gives infiltration data
Couch Commander says:
lol
Couch Commander says:
and with our overlap they could have our entire map
John says:
yeah prettty much
Couch Commander says:
are these single or multiplayer?
John says:
single
John says:
John says:
as if it would be multiplayer
Couch Commander says:
lol
John says:
a crud
Couch Commander says:
you have drone riots in honghukonghu?
Couch Commander says:
and utopiabase
John says:
Alot of my plannin data is missing
John says:
darn crash
John says:
yeah utopiabase and honghukonghu are fixed
John says:
look at simulator
Couch Commander says:
i am in the simulator
John says:
press endturn we don't have any riots
Couch Commander says:
oh ok
John says:
we haven't had one riot yet
Couch Commander says:
jamski clove needs police
John says:
Jamski is getting rebuild and shifted 1 south
Couch Commander says:
oh alright
Couch Commander says:
when is the scout going to show up on the build que?
John says:
it'll probably show up in Vanderburg's build queue
John says:
the turn we build New Jamski
Couch Commander says:
fairlyt quickly?
Couch Commander says:
alrighty
Couch Commander says:
good good
Couch Commander says:
John says:
save way we did Vevtopia & HongHu-KongHu
John says:
honghu moves it's scout to vevtopia, and set a scout to build
John says:
that's what happened this turn
Couch Commander says:
ok
Couch Commander says:
kewl, as long as you are on top of it... it's my job to make sure it's taken care of
John says:
yep
John says:
nice to have someone check my work
John says:
I know I would have forgotten about the central planning scout shift
Couch Commander says:
also, i like your probe deployment on new moscow, the hive, and static universe
Couch Commander says:
what is the timeframe for creating that internal sea?
John says:
5-10 years after we get landraising
John says:
the thing is the pirates don't have probe ships
John says:
Jamski will be moved back 1 square from the sea
John says:
so it'll just be octavaian and honghu that are vulnerable
Couch Commander says:
ok
John says:
however the probeships have to go around past the hive
Couch Commander says:
yea
John says:
since there's no sea access from the drone's side
Couch Commander says:
Rokossovkygrad needs to support it's scout
Couch Commander says:
or will that kill it's golden age?
John says:
it's not supporting it's scout because the hive is rebuilding
John says:
and we lose minerals to support
Couch Commander says:
ok
John says:
when the units from the hive are rehomed to the rokossovkgrad
Couch Commander says:
yea, but it takes down the support costs at the hive
Couch Commander says:
so I mean if it's not going to kill the golden age
John says:
huh?
Couch Commander says:
then we might as well spread it out as much as possible
Couch Commander says:
where is that scout being supported from?
John says:
I'll need ot look at this
Couch Commander says:
at rokossovkygrad?
John says:
I didn't realise that
John says:
I though rokossovky had an independant scout
Couch Commander says:
oh is it?
Couch Commander says:
ok
John says:
and the hive was supporting it's own scout
Couch Commander says:
no, I didn't know
Couch Commander says:
I assumed that it was being supported from somewhere
Couch Commander says:
but if it's independant, then great
John says:
I remember I moved an independant scout in froms somewhere
Couch Commander says:
ok
Couch Commander says:
um
Couch Commander says:
new moscow support the probe team that's there
John says:
doesn't matter who supports the probe team
Couch Commander says:
ok
John says:
actually better rokossovkygrad does it
Couch Commander says:
static university support the scout there... or is that another independant?
John says:
because we're building a children's creche
John says:
independant
Couch Commander says:
ok
Couch Commander says:
voltairograd has a lot supporting off of it, you might consider spreading that around (formers and the such)
John says:
supporting off it?
John says:
that's just crawlers *chuckle*
Couch Commander says:
oh jesus your right
Couch Commander says:
lol
Couch Commander says:
I just saw the scrolly and was :O
Couch Commander says:
don't crawlers take support though as well?
John says:
nah they give minerals
John says:
hoping for a fungal bloom
Couch Commander says:
yea, but i assumed they take as well...
John says:
and building the CN
John says:
do you think we should wait?
Couch Commander says:
and OMG you have 34 minerals coming into there
John says:
delay building the CN?
Couch Commander says:
what would we gain?
John says:
more minerals
John says:
so we can build more crawlers
John says:
but I'm getting sick of replanning the CN build
John says:
over and over again
John says:
I've planned it for 5 different years
Couch Commander says:
just go for it
Couch Commander says:
before someone else does
Couch Commander says:
but ok
Couch Commander says:
that looks alright
Couch Commander says:
other than the probe and scout support at new moscow and central planning
John says:
I think we should get newmoscow to support kommuniza city's scout
Couch Commander says:
why?
John says:
so leech support away from the Hive
John says:
because we only get 4 units supported between the hive and rokossovky at the time of the rebuild
Couch Commander says:
ah
Couch Commander says:
you mean get rokossovky to support kommuniza scout?
John says:
nope
John says:
get new moscow to support the hive's scout
Couch Commander says:
oh
Couch Commander says:
you said kommuniza
Couch Commander says:
ok, sounds alright
John says:
yeah first we switch kommuniza
John says:
and new moscow
John says:
and hive and rokossovkgrad
John says:
support kommuniza at new moscow
John says:
then switch kommuniza and rokossokvy's scouts
John says:
support the hive's scout at kommuniza
John says:
that takes 2 turns to do
Couch Commander says:
why not just send rokossovky's scout to the hive and then send the hive's to rokossovky and support from there
Couch Commander says:
rather than all that moving
John says:
because it's the same
Couch Commander says:
lol
Couch Commander says:
no, rokossovky's scout is independant
John says:
all of the hive's support drops to the hive
Couch Commander says:
that would free one up at the hive
John says:
drops to rokossovky's
John says:
when the hive rebuilds, rokossovky gets all the of the hive's units anyway
Couch Commander says:
lol
Couch Commander says:
brb
John says:
kay
Couch Commander says:
ah
Couch Commander says:
glad your handling this
Couch Commander says:
:P
Couch Commander says:
John says:
it would be nice if someone else was
Couch Commander says:
we would need a team of 3 or 4
Couch Commander says:
I can take the military moves and I guess advise on support, but, that is me
John says:
cool
Couch Commander says:
cause as just demonstrated you have a much better idea of what is going on
John says:
that's because I've played turn 2144 four to five times already
Couch Commander says:
basically what I will take care of is unit development, movements, placings, and give you a list of things I want/need
John says:
okay
Couch Commander says:
if you want help with social or economic things... you'll have to look around
John says:
and I'll do the best I can delivering
Couch Commander says:
:d
Couch Commander says:
good good
John says:
Jamski and micha tried
John says:
but I scared them away with what I was doing
Couch Commander says:
I can see why..
Couch Commander says:
John says:
do you want to make the decision on the probe stuff?
John says:
whether we want to send 2 probes or just 1
Couch Commander says:
yea I'll take that as well, but it'll end up basically us talking about it together
Couch Commander says:
cause I don't trust myself
John says:
it's too difficult to decide
Couch Commander says:
yea
John says:
not unless we were at war or at peace
John says:
we're in that inbetween stage
Couch Commander says:
lol
Couch Commander says:
the iffy stage
John says:
and the bad thing is we have to decide now
John says:
because that rush build that makes it work happens now
John says:
even though the stuff happens 7 years into the future
Couch Commander says:
I will take a look at it, but right now I've gtg
John says:
cya
John says:
thanks for talking
Couch Commander says:
np
John says:
you helped me pick up two support problems