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Feel good article from Game Informer on City States

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  • Feel good article from Game Informer on City States

    Just two weeks before the release of Civilization 5 (In North America) the magazine Game Informer published an article about City States. It's a feel good article that just describes how City States alter the game, how the mechanics work, why despite the at first sight huge costs pay off in the end. The article reads very entertaining and gives a good idea on how these City States will be a game changer.





    Writing about City States is impossible without going in dept on the social policy "Patronage" and writing out all benefits of this branche:

    "So, what does this enormous investment in Patronage give us? Check it:


    • Influence degradation drops by another 25% (putting Alex's at -0.37 influence/turn due to Hellenic League)
    • Allied city-states contribute half the research they generate for themselves to your empire
    • Gifted luxury resources generate 50% more happiness, and gifted strategic resources are doubled
      in quantity
    • Allied city-states occasionally gift you Great People
    • Your minimum influence level is 20, making it easier to make new friends
    • Monetary gifts generate 25% more influence"


    The article writes about other aspects of these City States, like luxurious resources, cultural bonuses, great people gifts, etc. Worth a read for sure!

    Head towards Game Informer to read the entire article.

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