Announcement

Collapse
No announcement yet.

What Demo Revealed About "CivRev"

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • What Demo Revealed About "CivRev"

    In the first and only known play demo video on Civilization: Revolution [see story], viewers can gleam details about this game in progress not found in written previews... yet, anyway. Here's a summary:

    CIVILIZATIONS
  • one of the names of one of the three barbarian types is Grey Wolf; based on his attire and the terrain where his villages can be found, they are the cold climate kind

    CULTURE
  • "We Love the King" days see happy citizens work with increased productivity (length unknown)
  • discover the Seven Cities of Gold, "the remains of a fabulously wealthy civilization", and add 150 gold pieces to your coffer
  • When gold reserves exceed 100, a Caravan unit appears automatically as an economic milestone; next one to occur when surpass 250 gold

    DIPLOMACY
  • when signing peace treaty with a civilization, embassy is automatically established in its capital
  • can demand(?)/trade(?), sell technologies
  • can "discuss world events" (no specifics known)

    SCIENCE
  • technologies present: Alphabet, Bronze Working, Ceremonial Burial, Horseback Riding
  • BRONZE WORKING: build Phalanx, Barracks; harvest Fish (+2 food)
  • CEREMONIAL BURIAL: build Template, Oracle and [unknown]

    WONDERS
  • Great Pyramid: Temples 50% more effective (based on wording, applies civilization or at least continent-wide)

    UNITS
  • upgrading from regular to veteran status yields unit a 50% combat bonus
  • upgrading from veteran to elite status yields unit a special ability (e.g. "Infiltration", "Scout")
  • as 'Legion' is upgraded to 'Fighting Legion' after battle victory, has 2 moves per turn now instead of 1; becomes 'Ninja Legion' after selecting the "Infiltration" ability
  • after 'Catapult' battle victory, upgraded and becomes '19th Catapult'
  • 'Infantry' units seen at one point where one later reappears upgraded to '2nd Modern Infantry', and another and 'Immortal Modern [Infantry]' with what is almost undoubtedly a Medic upgrade
  • 'Intercontinental Ballistic Missile' ('ICBM') unit has 14 move points
  • 'Space Station' has 5 moves(?)
  • Great Person: Sargon, a Great Leader; see what looks like an option with coin next to it with "to convert to Great [unknown]"

    MISCELLANEOUS
  • tribal villages (affectionately referred to as "Goody Huts") can yield units from "awed villagers", e.g. Catapult
  • residents of tribal villages can provide player with insight to other goodies on the map, e.g. "Ancient Monestary"
  • humourous dialogue permeates advisors (e.g. "Ah, Bronze Working!... I want it so bad.") and leaders (e.g. "Most noble Emperor Caesar[,] you treacherous weasel, I had no use for that TANK anyway") alike

    CivRev will be released on the Nintendo DS, PlayStation 3 and Xbox360 in Spring 2008. It will come to the Nintendo Wii that fall. As the game is still in development at Firaxis Games, the particulars above are subject to change or removal.
PolyCast Co-Host, Owner and Producer: entertaining | informing civ
>> PolyCast (Civ strategy), ModCast (Civ modding), TurnCast (Civ multiplay); One More Turn Dramedy
Working...
X