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One for All v0.9b

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  • One for All v0.9b

    One for All



    Introduction

    This mod will eventually have added units with animations(Anyone interested in helping out with the animations contact me). Version v0.9b is just some minor and major rule changes, would appreciate any feedback.


    One for All v0.9.1b


    Fixed the slave unit not creating when generated through battle, will now work correctly

    Added another Unit the Super Carrier. Uses the same animation as regular carrier for now
    -Cost 24
    -moves 5
    -trans capacity 7
    -attack 1
    -defense 10
    -required resourse uranium
    -Preq is Nuclear Power

    Update civilopedia


    One for All v0.9b



    Resources

    Gold - Commerce is up'ed from 4 to 5

    Copper - Added as a strategic resource
    Food-0 Ap ratio- 200
    shields-1 disap ratio-0
    Commerce-1 Found in-Hill's, Mountains

    Silver - Added as a bonus resource
    Food-0 Found in-Hill's, Mountains
    Shields-0
    Commerce-3

    Resource Notes

    Took away all Disappereance Ratio's to make them even more of a important strategic resource. Feed back?
    Like or dislike?
    Make ratio's higher or keep same?



    Improvements/Wonders

    Police Station - Now reduces corruption as well
    as war weariness

    Forbidden Palace - Until patch fixes corruption cost has
    been reduced to 7 instead of 30

    Military Academy - Now can only build larger armies.

    Note - No longer needed to increase leader chances.
    Leader is now buildable

    The Colossus - Requires Copper

    The Great Library - Requires at least 2 librarys built

    Police Station - Require's courthouse in all cities

    Cathedral's - Requires at least 4 temple's built

    The Oracle - Requires at least 2 temples

    Sistines Chapel - Require's 1 cathedral

    Leonardo's workshop - Require's 2 barracks

    Js Bach's Cathdral - Require's 2 cathedrals

    Newton's University - Require's 4 universities

    Hoover Dam - Requires 1 hydro plant

    United Nations - Can now only be built by democracies

    Cure for Cancer - Requires 2 Hospitals

    Seti Program - Requires 2 research labs



    General Settings

    Forest Value is now 15 instead of 10
    Cities needed to support army now 3 instead of 4
    Battle created unit is now a Slave
    Default money resource is now gold

    General Notes - A new unit "Slave" is created to replace Leader as battle created unit and the "Leader" is now buildable. More info in Units section.



    Citizens

    Tax Collector now gives 2 taxes



    Civilizations

    America renamed United States
    Rome renamed Italy



    Combat Experience

    All levels have been multiplied by 3
    Conscript - HP=6

    Regular - HP=9

    Veteren - HP=12

    Elite - HP=15

    Combat Experience notes - Due to raising of hit points all rate of fire for bombarding units has been raised by multiples of 3 also. See Units section.



    World Size

    Huge tech rate now 230 instead of 200



    Terrain

    Can now only mine hills & mountains

    Grasslands now produce 1 shield

    Mountains now produce 2 shields

    Terrain Notes - Raising of shields is due to the loss of mining the other terrain



    Units

    Slave - Added to replace leader as a battle created unit
    moves - 3
    Can Finish improvements

    Leader - Now a buildable unit
    Can no longer finish improvements
    can be upgraded
    cost=20
    Preq=Philosphy
    Requires-copper

    Army - can now unload units & upgrade

    Scout - can automate

    Marine - attack 10
    Defense 6

    Swordsman - upgrades to calvary

    Longbowman - Upgrades to calvary

    Panzer attack now 17

    Privateer attack now 2

    Rifleman now requires saltpeter

    Notes All bombard capable units have rate of fire multiplied by 3 to balance out raising of HP's

    Catapult rate of fire is now 3

    Cannons rate of fire is now 3

    Artillary rate of fire is now 6

    Radar Artillary rate of fire is now 6, bombard range now 3

    Cruise missles - now can be carried on some ships
    Bombard range now 6
    Rate of fire 9
    Cost now 8

    Frigate rate of fire now 4

    Ironclad rate of fire now 4

    Destroyers - Rate of fire 6
    Can carry 1 cruise or tactical missle
    can see subs

    Battleships rate of fire now 6

    Carrier now moves 5

    Aegis Cruiser - can't see subs
    Bombard ranged reduced to 1
    Rate of fire now 6
    Attack now 14
    Can carry 2 cruise or tactical missles

    Nuclear subs - attack now 8
    Can carry 3 cruise or tactical missles

    Fighter rate of fire now 3

    Bomber rate of fire now 9

    Helicopter can now see subs and be carried on carriers

    Jet fighter - rate of fire now 3
    Bombard str 4

    Stealth Fighter - bombard str now 6

    Stealth Bomber - bombard str now 10
    - Rate of fire now 9

    Legionary can be upgraded to musketman

    Immortals can be upgraded to musketman

    Man-o-war rate of fire now 6

    F-15 - rate of fire now 6
    operational range now 8
    bombard str now 6




    Governments

    Added wolfhanze's facist government






    You can download from
    One for All mod v0.9.1b[B]
    Last edited by UnforgiveMe2000; November 29, 2001, 23:38.
    "To live in peace you must take the war to the enemey"
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