Ok heres the final rule edits, i think it is a lot better to play and is more balanced..
Pretty much i just made it so all things actually make sense to be used (xcept anarchy it worst now)
Government changes
----------------Anarchy
-immune to build embassy
-diplomats are conscript
-spies are conscript
-resistant fa:5 fu:5
-rate cap 6
----------------Despotism
-3 units free for town
-5 free for metro
-resistant fa:0 fu:-5
-propaganda fa:0 fu:0
-rate cap 7
Monarchy
-5 free units per city
-7 free units per metro
-resistant fa:0 fu:5
-propaganda fa:-5 fu:-10
-rate cap 8
---------------Comunism
-worker rate of three
-m. police limit 4
-3 work rate
-paid labor
-1 free unit per town
-4 free units per city
-10 free units per metropolis
-units cost 2 to support
-Propaganda a:40 des:25 m:15 c:0 R:10 D:5 fa:-10 fu:-15
-standard tile bonus
-corruption is problematic
-resistance Fu:-15 fa:-10
---------------Republic
-1 free unit per city
-2 free units per metro
-corruption is problematic
-resistance fa:0 fu:-5
-rate cap 9
---------------Democracy
-worker rate 4
-diplomats are veteran
-spies are conscript
-now immune to sabotage production
-5% assimilation chance
-1 free unit per metropolis, town and city
-6 free units
-units cost 2 to support
-Resistance fa:15 fu:5
-Propaganda fa:15 fu:-15
------------------Fascism
-prerequisite fascism
-Corruption Nuisance
-free units: 4,t 6,c 10,m
-diplomats are regular
-spies are regular
-immune to investigate city
-worker rate 2
-3% assimilation chance
-draft limit 4
-military police limit is 4
-forced labor
-1 gold per unit
-forced labor
-Propaganda A:25 Des:15 m:5 c:0 r:-5 d:-10 fa:-5 fu:-15
-rate cap 9
---------------Fundementalism
-Prerequisite fundementalism
-all units free
-corruption minimal
-worker rate 2
-cant hurry
-no war wearyness
-resistance A:20 Des:15 M:10 C:5 R:0 D:-15 Fa:5 fu:0
-diplomats are conscript
-spies are conscript
-no immunitys
-1 draft limit
-0 military police
-propaganda a:20 des:10 m:5 c:-15 r:5 d:0 fa:5 fu:-5
-assimilation chance 1%
-rate cap 7
-----------------Units Changed
Privateer Attack improved
All naval units except submarine have increased movement points
All Air units are cheaper
Nuclear Weapons are less expensive (cut in half)
------------------Personality Changes
Leader Personalitys are modified to fit new government types/ agressiveness/non agresiveness is edited
-----------------new techs
Fundementalism
pre: Monotheism, Feudalism
Fascism
pre: nationalism, motorized transportation
although i doubt anyone will dl this.. if you want to know why i changed things the way i did you can ask..
Pretty much i just made it so all things actually make sense to be used (xcept anarchy it worst now)
Government changes
----------------Anarchy
-immune to build embassy
-diplomats are conscript
-spies are conscript
-resistant fa:5 fu:5
-rate cap 6
----------------Despotism
-3 units free for town
-5 free for metro
-resistant fa:0 fu:-5
-propaganda fa:0 fu:0
-rate cap 7
Monarchy
-5 free units per city
-7 free units per metro
-resistant fa:0 fu:5
-propaganda fa:-5 fu:-10
-rate cap 8
---------------Comunism
-worker rate of three
-m. police limit 4
-3 work rate
-paid labor
-1 free unit per town
-4 free units per city
-10 free units per metropolis
-units cost 2 to support
-Propaganda a:40 des:25 m:15 c:0 R:10 D:5 fa:-10 fu:-15
-standard tile bonus
-corruption is problematic
-resistance Fu:-15 fa:-10
---------------Republic
-1 free unit per city
-2 free units per metro
-corruption is problematic
-resistance fa:0 fu:-5
-rate cap 9
---------------Democracy
-worker rate 4
-diplomats are veteran
-spies are conscript
-now immune to sabotage production
-5% assimilation chance
-1 free unit per metropolis, town and city
-6 free units
-units cost 2 to support
-Resistance fa:15 fu:5
-Propaganda fa:15 fu:-15
------------------Fascism
-prerequisite fascism
-Corruption Nuisance
-free units: 4,t 6,c 10,m
-diplomats are regular
-spies are regular
-immune to investigate city
-worker rate 2
-3% assimilation chance
-draft limit 4
-military police limit is 4
-forced labor
-1 gold per unit
-forced labor
-Propaganda A:25 Des:15 m:5 c:0 r:-5 d:-10 fa:-5 fu:-15
-rate cap 9
---------------Fundementalism
-Prerequisite fundementalism
-all units free
-corruption minimal
-worker rate 2
-cant hurry
-no war wearyness
-resistance A:20 Des:15 M:10 C:5 R:0 D:-15 Fa:5 fu:0
-diplomats are conscript
-spies are conscript
-no immunitys
-1 draft limit
-0 military police
-propaganda a:20 des:10 m:5 c:-15 r:5 d:0 fa:5 fu:-5
-assimilation chance 1%
-rate cap 7
-----------------Units Changed
Privateer Attack improved
All naval units except submarine have increased movement points
All Air units are cheaper
Nuclear Weapons are less expensive (cut in half)
------------------Personality Changes
Leader Personalitys are modified to fit new government types/ agressiveness/non agresiveness is edited
-----------------new techs
Fundementalism
pre: Monotheism, Feudalism
Fascism
pre: nationalism, motorized transportation
although i doubt anyone will dl this.. if you want to know why i changed things the way i did you can ask..