Thanks to ToT, my latest scenario work had to be put on hiatus. ![](http://apolyton.net/forums/redface.gif)
Which leaves me to my next project, another World War II scenario!
One note of warning first though, it will be for Civilization II: Test of Time
I will be calling it "Rising Sun". If the name doesn't give clues, here you go:
It will depict the course of the Japanese Empire from July 1937 to sometime around 1945 or later. It will only be playable from the Japanese side. I do not intend to make it easy for the player to win. I will tell you now that once 1944 roles around, it will become nearly impossible to achieve victory. I already have 6 pages of notes filled with original ideas, but I am some sort of maniac and need more.
Here's a sample of what I've developed so far:
Please post as many suggestions as possible to this post!
In addition, I need some artists. So far, I have drawn many units myself, but I realize they are somewhat lacking. I cannot stress how much I need artists to turn this into a first class scenario. I will be writing a few e-mail appeals to people I consider some of the best (if not THE best).
Production will begin in earnest around December 17th (When I get off from school), and should finish sometime in early 2000.
![](http://apolyton.net/forums/redface.gif)
Which leaves me to my next project, another World War II scenario!
One note of warning first though, it will be for Civilization II: Test of Time
I will be calling it "Rising Sun". If the name doesn't give clues, here you go:
It will depict the course of the Japanese Empire from July 1937 to sometime around 1945 or later. It will only be playable from the Japanese side. I do not intend to make it easy for the player to win. I will tell you now that once 1944 roles around, it will become nearly impossible to achieve victory. I already have 6 pages of notes filled with original ideas, but I am some sort of maniac and need more.
Here's a sample of what I've developed so far:
- An AI that will employ over 6 different possible strategies according to situation (2 historic, and 4 developed by humans) and will adapt to the changing atmosphere of war
- Events structure similar to Red Front
- Necessity of capturing heavy resource areas and sending the raw materials home for use.
- Severe economic and industrial penalities when the U.S. cuts of trade in late 1941.
- Alternate history possible--If axis alliance had never been ratified
- Conscription drives available through research efforts.
- Ships available for production from certain naval cities only.
- An unrelenting American AI that will only get more difficult the longer the war proceeds.
- Many internal wonders available for construction, such as tonarigumi or kenpeitai.
- A vicious air campaign against the home isles if the player should allow airbases to be established within range of the isles.
- I have more, but I don't want to give them away.
Please post as many suggestions as possible to this post!
In addition, I need some artists. So far, I have drawn many units myself, but I realize they are somewhat lacking. I cannot stress how much I need artists to turn this into a first class scenario. I will be writing a few e-mail appeals to people I consider some of the best (if not THE best).
Production will begin in earnest around December 17th (When I get off from school), and should finish sometime in early 2000.