Originally posted by GeoModder
It's a bit of a far-flung possibility, so I don't think a special rule should be made. I'd say just keep it fair. If you're playing last in a turn, and move a scout or settler for the first move, and see a settler supposedly ready to settle (great spot from the surrounding resources) or a scout next to a tribe, show some consideration.
For me it won't mosttimes not be an issue, since I'm probably the first to play from this gang. (Central European Time)
It's a bit of a far-flung possibility, so I don't think a special rule should be made. I'd say just keep it fair. If you're playing last in a turn, and move a scout or settler for the first move, and see a settler supposedly ready to settle (great spot from the surrounding resources) or a scout next to a tribe, show some consideration.
For me it won't mosttimes not be an issue, since I'm probably the first to play from this gang. (Central European Time)
Okay, tech brokering is in, now let's await the verdict on free religions.
Anonymous on the other hand is out. Snoop and I, and by extension Witt, are against it.
For financial civs...Snoop is for financial, Beta against (unless he changes his mind). I think I'm going to go against simply because it would be fun to play a different civ and not have to worry about getting far behind simply because I'm not financial (getting far behind for other reasons is different ). With Witt that makes it 3 against, 1 for, and 1 undecided so no financial.
Let's pick civs. I think I'll try one that I've never played before. Gilgamesh of the Sumerians.
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