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Destiny of Empires [Diplo Game] [Organization Thread]

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  • OzzyKP
    replied
    Frank Johnson
    Ian Adkins

    Do you dispute that they are great people?!

    Leave a comment:


  • Germany (DoE)
    replied
    There seem to be some odd names of GP's creeping in...

    Leave a comment:


  • Robert
    replied
    ONE more day for voting!!


    Originally posted by Robert Plomp View Post
    Let me be a good guy this month and organize stuff in a timely manner for once

    Time to Vote!
    We vote for the happenings of this thread: Story Thread 4

    You can vote right here (please read instructions below first)

    Voting ENDS February 8th end of the day


    1. go to the site
    2. click your civilization name
    3. fill out the password you once selected in the civ-picker (the original password of your DoE account at Apolyton)
    4. Vote!

    You have to award EXACTLY 20 points in both categories or you can't submit.
    You can give comments to every individual civ.

    This is what the rules say about voting:

    After every month all players are invited to vote on the stories and role playing of all players.
    Using a special web application a total of 20 'points' can be assigned, with a max of 5 points per player.

    The 2 categories:
    - Story Telling
    Story telling is about how a player tells the story of his civilization and how he communicates with other leaders. How he handles his characters, shows the relation between story and in-game actions, explains the behaviour hof his civ, includes graphics and images, is able to entertain it's readers, etc.

    A great part of the fun of a diplo game is the creation of an amazing story thread. This contains everything from national epics to diplomacy, newspaper articles to lies, text, screenshots and images. A player gets votes for storytelling for their contribution to the story thread. There are no rules as to what marks out a good contribution - we all have different tastes - what is too much detail for one person, may be exactly what another person values, some people will give more votes to one brilliant piece than to someone who produces lots of mediocre material, someone else will value quantity more. When voting its simple - give people votes if you personally enjoy their contributions.

    - Role Playing
    Role Playing is about how the in-game actions and the tone of his messages reflect the role of the player. Is the fascist dictator really playing as a fascist? Does it make sence that the fanatic orthodox jewish leader has an alliance with the fanatic orthodox buddhist leader? Is the peaceful friendly leader really friendly and peaceful to his neighbours? In short: do the actions of a player compare to the story role he assigned to himself.

    The definition of a diplo game is "A Diplomacy Game is a game in which all players lead their civilization as if they're leading a real nation". Under 'role-playing' people are given votes for the degree to which they do this. Is there a consistency and belieability about the actions of that civ - its in-game actions, its diplomacy, what it says about itself. What nature a civ has is up to the player to decide and to evolve as the game progresses - but they get votes for the believability and consistency of this, and the interest it gives to the game. If you act as if you are 'playing a game', you won't get many votes; but if you can give the rest of us the impression your nation actually exists, you deserve to get lots.
    -----------

    Per month all points a player receives in both categories will be calculated.
    Based on this a score list will be created per category.
    The #1 on that score list will receive X scorepoints. (X = the number of civs in the game). The #2 will receive X-1, etc.


    The rest of the score-explanation only uses examples to get the point through, but is too much to place here. Read it in the first post of this thread.
    This all comes down to the following:

    Based on the scorepoints everybody received in a month, a ranking can be made for that month, per category.
    The #1 on that ranking receives 18 gamepoints, the #2 17 gamepoints, the #3 16 gamepoints, ..... the #18 gets 1 gamepoint.
    The sum of all gamepoints for both categories for all months determines the winner.

    Good luck!

    Leave a comment:


  • Inca (DoE)
    replied
    Yeah, wow. Was not expecting that.

    Okay, Americans = USA. We note that you now will talk in English.

    At present, all nations that have been granted fluent communication with the Inca through the English language:

    England
    America
    Neandor
    France
    Russia (50%)
    Vikings
    Ottomans


    If anyone else wishes for such fluency, they must make a convincing case that they would have fluent knowledge of the English language within their high offices. This is a list of all powers in direct contact with the English (and would have gained full fluency through the Inca language system due to OB and bordering tiles) or who have had major diplomatic exchanges with the English (protectorates and those granted English colonies), and Russia, who are also very present on the European scene (but only partially fluent we would suppose).

    Leave a comment:


  • England (DoE)
    replied
    Wow, the turn finished early for once! 7 hours early!! Wow!!!

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  • America (DoE)
    replied
    Inca, when you say Americans, do you mean us, or the Native Americans? America is now presided over by the English Viceroy Cornwallis, and therefore all the contact with the Americans will only happen in English, as all the officials have been replaced by Englishmen

    Leave a comment:


  • Inca (DoE)
    replied
    Language Points Awarded T240

    I will try to do this every 10 or 15 turns. For some powers (European), this is unnecessary, as we may speak fluently through the English language, so points will no longer be tallied to save me time.
    ENGLISH
    Before
    Capacas: 128 pts
    Manchas: 171 pts
    Gaucanas: 76 pts

    Now
    Full Fluency

    The Numbers:
    A combination of the war, close contact, diplomatic messages, and peace terms.

    Capabilities:

    Full fluency.

    *************************************************
    AZTECS
    Now:
    Capacas: 12pts
    Talchas: 189pts

    The Numbers:
    +49pts: 9Tx5[tiles]x1pt: bordering tiles with Talcho
    Talchas

    +9pts: 9Tx1pt for open borders
    Talchas/Capacas

    Capabilities:
    Talchas:
    6-letter words
    simple tenses, continuous tenses
    *intermediate language*

    Capacas:
    2-letter words
    simple tenses
    *Broken language*

    *************************************************
    AMERICANS
    Now:
    Capacas: 9pts

    The Numbers:
    +8pts: 8Tx1pt for open borders
    +1pts: comms
    Language: Capacas

    Capabilities:
    Capacas:
    2-letter words
    simple tenses
    *broken language*

    Leave a comment:


  • Germany (DoE)
    replied
    Originally posted by England (DoE) View Post
    It can be done.

    Technically it just involves the two trading parties making two separate trades with the third party, but it ends up working out the same.

    So lets say the Neandor wanted to trade their wheat for Incan corn. England, who can trade with both civs, has both wheat and corn domestically. I trade my corn for Neandor wheat, and trade my wheat for Incan corn.

    In the end I still have 1 corn and 1 wheat, and both Inca and Neandor have the resources they desire. I simply require a 1 gpt handling fee for my trouble.


    Y'all just got to be more imaginative with the game. There are always ways to make the game rules and limitations more flexible and interesting in a diplogame.
    Yes, this only works if England actually has those resources itself, I know that. But I presume I can't trade a resource that England does not have?

    I'm not trying to lack imagination, I'm just checking the game mechanics.

    It's hypothetical anyway for the Neandor will not trade through the Damnanglais's!

    Leave a comment:


  • England (DoE)
    replied
    It can be done.

    Technically it just involves the two trading parties making two separate trades with the third party, but it ends up working out the same.

    So lets say the Neandor wanted to trade their wheat for Incan corn. England, who can trade with both civs, has both wheat and corn domestically. I trade my corn for Neandor wheat, and trade my wheat for Incan corn.

    In the end I still have 1 corn and 1 wheat, and both Inca and Neandor have the resources they desire. I simply require a 1 gpt handling fee for my trouble.


    Y'all just got to be more imaginative with the game. There are always ways to make the game rules and limitations more flexible and interesting in a diplogame.

    Leave a comment:


  • Germany (DoE)
    replied
    Inca, I don't believe you can on trade through a 3rd party. Correct me if I misunderstand your announcements.

    Leave a comment:


  • Robert
    replied
    Sad thing that after being too late for 2 months, I'm now too early
    Anyway, voting has re-opened!

    Leave a comment:


  • England (DoE)
    replied
    Originally posted by Robert Plomp View Post
    Ooops, wait, it's the 31st, not the 1st yet!
    I'll open the old story thread for one more day. And close the new one for now.

    Leave a comment:


  • Robert
    replied
    Ooops, wait, it's the 31st, not the 1st yet!
    I'll open the old story thread for one more day. And close the new one for now.

    Leave a comment:


  • England (DoE)
    replied
    Darn, I was hoping to make one last story post tonight.

    Leave a comment:


  • Robert
    replied
    The pitboss-server crashed, I had to reload.
    I've used the last auto-save to reload.

    Leave a comment:

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