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AU201 - DAR2: The Classical Era (most of it)

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  • AU201 - DAR2: The Classical Era (most of it)

    Since noone has posted DAR2 yet, allow me to do the honors.

    Usually DAR2 runs from BC-1560 until the start of the classical area. But Blake already changed the rules for AU201 by letting the first DAR run to 1000BC.

    By that time the Classical Area has either already begun or is about to begin. So it seemed more logical to me to make a DAR of the classical area. This is rather a lot though, so I've settled for 'most of the classical area'.

  • #2
    Report #2: BC 950 - AD 500 (roughly the classical age. I'm still a bit away from my first Medieval tech, but I thought 500 AD was a good moment to stop.)

    Difficulty: Monarch
    Game Speed: Normal

    Let's begin with a brief summary of my game so far: I started with a hinduism gambit, which payed off. I then researched bronze working, the wheel, agriculture, masonry, monotheism (founding Judaism), iron working. I build Stonehenge but no other wonders. Cyrus planted a city right on my doorstep, which was a casus belli for me. I whipped some axemen, razed his city, build a new city next to it, and razed another one of his cities, bringing him down to one. I have a settler under way to a city location very close to him, with iron in the fat cross.

    My plan for the near future is quite simple: Krush, Kill 'n Destroy Cyrus.

    I started out by switching research from pottery to priesthood. Even though I had already spent one turn of research in pottery, I decided that priesthood would be more useful. I need temples to push my happy caps, and I want to take a shot at the oracle. I don't think I'll manage to build it, but you never know. And it will certainly give me some much needed gold. My financial situation is terrible.



    My settler arrives at the spot where I want to found my 4th city. As you can see the remains of what was once Susa are right next to it. Cyrus obviously has great plans for this particular spot as well, but luckily I'm just 1 or 2 turns ahead of him. My workers are already building a road towards my new city, so they can hook up the iron as soon as my borders expand. I have stonehenge, so that shouldn't be long.

    After priesthood I went for writing. Still no pottery. But I want libraries for the science and the ability to run science specialists.



    I let Notthingham build some missionaries to convert all my cities to hinduism. No sense in running a very expensive civic like organized religion when only 2 of your cities benefit from it. Meanwhile London started on the Oracle (after a library) and York, which already has a barracks, is pumping units. In the research department I'm finally working on pottery. After this I'll start on mathematics and currency. I really need currency.



    Finally the borders of Hastings pop. 10 turns is a long time when you're waiting for it. I am quickly building a mine. Hastings and Notthingham have almost finished their barracks. London meanwhile failed to get the oracle, but it did give me some cash. Everything is ready for a big pump of swordsmen. Once my workers are done with this mine, they will be ordered to spam cottages everywhere. I'm long overdue on doing that.



    Cyrus completes The Pyramids! He already built The Great Wall, and now the Pyramids too. Crazy guy. I beat him down to one city, and in response he starts building wonders. Well I don't mind, I'll gladly liberate them in a bit.

    As you can see I signed open borders with him. I wanted to scout his land a bit. He doesn't have very impressive defences in his capital. He won't be too much of a problem. All of my 4 cities are now building military units. Swords and axes. He doesn't have horses so no need for anything else. I'm pop rushing as often as possible, and that's necessary because with all that seafood my cities grow so fast they will have lots of unhappiness otherwise. Which also explains why I'm not in a hurry with granaries, my cities grow fast enough, and war takes precedence.



    No comment on this one! I'm not hopeless! I'm not! Grrr!

    Seriously though, this was a bit of a scare. I'm usually quite a builder, and thus I'm usually ahead in techs. Not being ahead right now does not worry me. But being last is a bit of a scare.



    Both Cyrus and the barbarians seem to have colonized the southern peninsula. And they chose excellent locations for their cities! I couldn't have placed them better myself. Very nice. Especially because they will be mine in a few turns.



    Just when I'm about to declare war Cyrus moves out with a settler. That's nice of him. At the top of the screen you can already see a strike force of mine heading out to intercept. Only 3 units in his capital now. No doubt he'll rush a few more once I declare, but still.



    Actually I don't think his head would look that good on the end of a pole. But England is a civilized nation that observes the rules of etiquette. As you can see from the dates this screenie is two turns later as the prevous one. I waited for his settler to move up *evil grin*

    I'm down to 0% research, with no cash in reserve. All those military units are a major drain on my economy. They better be worth it.



    Right .... That was a newbie mistake, forgetting the additional unit support cost when invading an enemy. Woops. Luckily the problem is easily solved by letting one of my cities work a few water tiles. And once I capture Persepolis I will capture some gold again.



    Some expected losses, but nothing too serious. Persepolis is mine! A lot of much welcomed cash, and an excellent city. Do I see a stone quarry?



    Time to take conquer the southern peninsula. Cyrus has an axeman and an archer while the barbarians have 3 warriors. I think I may have a slight overkill.

    Oh, because I have more than enough units now, all my cities have switched to building much needed infrastructure. Granaries, libraries where appropriate (which is everywhere, all my cities have decent commerce), temples. And some hindu missionaries.



    My first great person was born in London (stonehenge) and built The Kashi Vishwanath. Only 5 hindu cities right now, but I foresee a bright future for hinduism. Getting your first great person in 150 AD is shamefully late. Future ones should go faster though, Persepolis has two wonders and more than enough food for some specialists.



    The end of Persia. I expected him to have another city on this peninsula, there's plenty of room, but our earlier war must have been even more painful for him as I thought. The barbarian city is next of course, but it's a pushover, with only warriors.

    Because of all the money this war gave me, I have been able to run near 100% research for a few turns so I'm very close to currency now. Finally! Also military support is down, and my cottages are starting to be useful. The Kashi Vishwanath helps as well. And let's not forget that I now have a trade connection with Washington. Foreign trade routes rule. My financial situation is still not brilliant, but it's starting to get better. And currency is close now.



    An overview of Persepolis. What a city! Two corn, Pigs, Fish, Stone, Copper all within the fat cross. And the Pyramids! I switched to representation immidiately after conquering this city, so I have plenty of happy now. Once I've whipped that library that's another 12 science from science specialists.

    Notice that the city governor is disturbingly insane. The city is drowning in hammers, but it chooses a 1/1/1 cottage over a 2/0/3 hamlet. And worse, it chooses a 1/1/1 cottage over a 1/1/2 hamlet. I guess it's one of those things.



    After I built a road to Washington it took him just a few turns to get my religion. Unfortunately he got judaism. Despite the presence of The Kashi Vishwanath. So I'm working on him with missionaries now, but he seems very reluctant to switch. Despite only only city with judaism, as far as I can see.

    This is rather annoying. Brennus liked Cyrus and is mad at me for killing him. Also Brennus dislikes Washington and after I refused to stop trading with him, he has cancelled our open border agreement. So I'm looking at Washington for a friend. But that won't work if he has the wrong religion. I don't fear war with my military, but I would still rather have a friend for trading.

    While we're talking about AIs. A few turns ago I met Napoleon. Nice chap. No religion. I don't know where he is, but I have a traderoute with him. He discovered me with a trireme, so I guess it's an island seperated by shallow water. Unfortunately he dislikes Washington. Can't make everybody happy, I guess.



    Of course I want to trade! Despite trading 4 vs 1 this trade is still advantagous for him. But that's okay. Gives me plusses to our relationship. And Sailing and Animal Husbandry will be very useful. Washington already has currency, so I can't trade with him. Neither he nor Napoleon has Code of Laws though (Confucianism has already been founded though, must be by someone else). I am hoping to catch up on techs once I trade that with the both of them.

    As to Brennus. He's almost as pathetic in techs as me. And he doesn't want to trade. Stupid, refusing to trade when you're behind. His loss though.



    As a final screenie an overview of my empire. Crosses are where I have cities, the numbers are where my next cities will be, in that order. One settler is already underway. I might decide to found that city one tile higher by the way. Seems a bit more logical. More land and less water. It won't be on a hill then, but this isn't a border city anyway.

    This stage of the game went pretty well. My finances were very bad for a long time, but that wasn't entirely unexpected, and I was able to deal with it. I killed Cyrus, conquering his amazingly good capital. I'm really happy with that. I might even move my capital there. I was much further behind in techs as I thought I would be, but I'm already starting to catch up. I'm still on only 20% science, but I have several representation-powered science specialists to compensate. Most of my cities are working on markets, and will soon start on courthouses. My science rate will go through the roof once I have that. London is just 4 turns away from completing The Hanging Gardens, which is also nice.

    The size of my empire is excellent. Seven cities with room for 6 more. All of them in excellent locations. I think I will have enough time to fill those remain spots before the AI claims them. Washington and Brennus haven't entirely filled their part of continent yet, so I don't think they'll build isolated cities that far away from their main empire just yet. I might loose the spot marked 5. But it's not a very important one, so I won't really mind.

    The next stage of the game will be one of consolidation. Get Civil Service, get some Great Scientists for Academies, build markets and courthouses everywhere. Fill my landmass with cities. I will have to consider moving my capital to Persepolis. Convert Washtingon and maybe even Napoleon to Hinduism. And then Optics and exploration of the world. I still want to know who founded Buddhism so early. My money is on Isabella. I have no desire for more war for the next stage of the game. But if I can make friends with Washington and maybe even Napoleon conflict with Brennus (who founded Christianity and thus will be nigh impossible to convert) seems inevitable. But there's no point in conquering his empire until I have a very solid economy. So we'll wait for now.

    I hope you enjoyed reading this DAR. It's gotten quite long it seems. 17 screenshots must be a record. Any comments are welcome

    Comment


    • #3
      Looking good, Diadem! Having conquered your first neighbor, did you find the bonus experience from the CHA trait to have made things a little easier? Or did it not play much of a role?
      I make movies. Come check 'em out.

      Comment


      • #4
        Well with stonehenge the charismatic trait basicly gives me 2 happiness in every city I have. I consider that its most important bonus. 2 extra happiness equates to two extra population in this stage of the game. That's a major boost. Especially on a map like this where food is plentiful. I've certainly been rushing left and right the entire game so far.

        The experience bonus is less useful early on. The first promotion is the same, the 2nd promotion comes 1 exp earlier. A barracks still gives units only 1 promotion. By the time I had some level 3 and 4 units the war with Cyrus was pretty much over. So not much use there. But I expect it to be very nice in future wars. Late game when you pump units with 9-13 it matters a lot.

        As to the protective trait. I haven't built any walls or castles yet. And I haven't even researched archery yet. So that trait has been entirely useless so far

        Comment


        • #5
          Monarch Difficulty

          I had left off at 900BC, with an empire of 4 cities and researching Monarchy.
          My choice in research of Monarchy is for more from HRule and I also want Vassalage ASAP. In this situation with my sub-par Capital BigB is not so spectacularly useful, and Vassalage is on the whole a more well rounded tech and it leads to Guilds. I'm pretty much planning on a conquest heavy game since so far it's been going that way.

          Anyway, after mustering up a few more Axemen and some spears I continue my push on the Persians.



          Cyrus is unusually melee happy and 2 Axemen are escorting a Settler off way yonder, my force waves friendlily, it's better having those Axemen stuck guarding some backwater than having them annoy me.

          My small force of 2 Axes and 1 Spear reach their target, it's guarded by an Archer and Spearman.



          The archer wins the first fight against the odds so I have to wait for the next turn so the remaining axe can kill the spear. The city is mine anyway and it'll be an excellent city. (Later I learn it also has the horses Cyrus needs to train Immortals).



          Back at home a round of granaries are whipped up. As a rule of thumb you should always get granaries ASAP at literally any cost, I ran a whole lot of simulations on this and I had immense trouble finding any case where it wasn't best to whip the granary.

          I also start whipping in libraries, preferring to keep a strong economy rather than going all out in the war against Cyrus. There doesn't seem to be any hurry to kill him.



          A whipped Buddhist missionary is hurried off to help the war against Persia - that is non-Buddhist in so many ways (well except that whole life is suffering thing ). I often prefer to use missionaries to pop borders in favor of, or to assist, monuments. Missionaries are a very cheap way to get border expansions since the hammers come from established cities rather than the weak new city.

          The Barbarians also start to play up, with some Barbarian axemen and warriors strolling around. As AH comes online I start pumping out chariots to deal with the barbs and to cut Cyrus down to size.



          Infrastructure development is going well and I decide I would like a Shrine and Academy, since I need both I decide to go with mixed prophet/scientist pools. This infrastructure is at the expense of not ending the war with Cyrus quickly, but I want to keep my science rate up.


          Letting the Persian settlers slip by earlier pays off big time, as Cyrus trickles a stream of garrison units past my axemen.



          These units are cut down in the open providing me with some extremely easy exp.


          My first Great Person is born and this man of knowledge scampers off to London to build an Academy of learning.



          With some teching infrastructure in place it's time to gear up war production.

          My sentry chariot gets a first glimpse into the Persian capital.



          And look what we have here - The Great Lighthouse! Cyrus, I didn't know you cared . Often leaving the AI to build up in (relative) peace pays big dividends.

          And then a few turns later...





          This explains why things have been relatively quiet on the Persian front, he's been busy building two expensive wonders, both for me! But now that he's built those wonders that probably means he'll start spitting out units again.



          Back off the coast of home a Persian Trireme is forced into deep water by precision placement of my own Trireme (in Warlords all civs boats can enter deep water inside cultural borders - this means it's harder to keep them out, but has the benefit of making it possible to get a 50% odds attack).
          Because I won this 50% battle I get +4exp and because I'm Cha that means 2 promotions. I find Cha very, very useful for Navy, where getting Exp is very hard pre-drydocks. I decide to take the Sentry promotion so I can see Persian ships coming and thus manipulate them better.

          Anyway back over at the Persian front I've assembled a force of some 4 axes, 4 chariots and 1 Spear.



          Persopolis falls to this force, and it is one of the best cities I've ever seen, with an amazing balance of food and hammers, it's no wonder he went for the Pyramids.

          This battle also birthed me a Great General, whom I sent to the Persian cities, planning to settle him in one of those production monsters.



          Both Persian cities were excellent but I decide on Susa, mainly since Persopolis has a nice headstart on being a wonder-pump, so it's more ideal to use Susa as an exclusive military pump.

          Also as Feudalism comes in I switch to Representation + Vassalage. Since I'm running a good 6 specialists this adds a huge stack of research, also since rep is now +3 Happy it really is better than h.rule since it liberates so many garrison units. And so I'm all set for continuing my war effort.


          The next Persian city on the hit list is on a hill, which would normally make it difficult to attack. Fortunately it's mainly guarded by spearmen, which are dead meat to my many Axes.



          A quick note on AI unit strategy. It doesn't have any. It doesn't know that if the enemy has lots of mounted units that it should get spearmen, or axemen vs melee units. It chooses absolutely haphazardly. The poor AI.

          Anyway the Persian city gets knocked over without significant losses and I decide it's time for Cyrus to become my bit... vassal, but he wont have it. Claims he's doing fine on his own.



          However he does manage to throw enough tech on the table to buy 10 turns of peace. Unfortunately by doing this he can no longer become my vassal, he'll have a permanent -6 "You declared war on us" which will ensure relationships will always be poor and thus he just wont be any good as a tech trading partner. In any case he's in a bad position on the map to help me.

          Also his peninsula is rather rich.



          With gold, gems, dyes and spices, all the more reason to conquer it for myself. I immediately whip out a Settler towards these ends, and the ever foolish Cyrus opens borders with me allowing the Settler to get down to the golds site.

          At this point it is approximately 500AD and this seems like as good a point as any to end this DAR.

          Comment


          • #6
            Some notes on my strategy:

            I chose to take my time killing Cyrus, going with a strong economy. I researched Feudalism before 500AD, easily making it into Medieval.
            The pacing of war is important, under some circumstances it's best to go in for a quick kill - you do usually want to hamstring your victim, but the benefits of leaving them alive for a bit longer can be tremendous, in this game it was overkill - I got the two best economic wonders in the game for free, and I got a very sweet pile of essential tech, rounding out my classical knowledge. Cyrus was particularly nice in that he researched Alphabet, the means for this "tribute". Essentially Cyrus handed me the keys to the game, having both Pyramids and Great Lighthouse is like having the organized trait when it comes to conquest, in other words I'm all set up to roll the rest of the world without pause.

            I chose not to make peace with Cyrus earlier on, there is very little reason to do so. The AI only tends to go into a unit building frenzy when it actually sees hostile units, thus if you pull out and chill the AI will relax a bit and start spamming out useless crap like settlers and wonders, choking an AI like this is often counter-productive because it causes them to mass spam units and stuff them all in threatened bases, making the conquest more expensive and less gainful.
            That's advice for 2.08 only, the latest versions of my AI get very riled up when you declare war on them and start spitting out a lot of units to keep the attacker honest.

            Comment


            • #7
              Monarch

              We left the good ship Winnie sailing towards Machinery in 950BC. We trundle along quietly for a couple of hundred years until we spy a barb town in a sweet commerce spot to the south (spices, dyes, 2 clams):


              Time to get some kind of army together and claim it before Cy does...or maybe I'll just roll over Cy while he sends units to grab it. We're sending a settler down to found Nottingham by the iron: blue circle recommends to found on the iron, as there's not enough food to work it and put 2 extra in the basket. As a keen micromanger I ignore this advice and found on some adjacent desert. The iron is connected in 600 when the henge is built elsewhere.
              A Great Scientist is born in York in 550 and he skips up the road to found an academy in that London. In 450AD, we found Hastings by the seaside (but there's much more sand here than in the actual seaside town).

              Our army's clearly laughable at this point, but with our core settled, we can start to work on that...

              Comment


              • #8
                Confucianism FIDL in 425 BC and next turn I learn it's Cyrus. Maybe I'll have a nice shrine to capture...Machinery is learned in 375BC, but seeing as we don't have Archery yet, no crossbows for me yet Alphabet next and some whipcracking over the next few turns provide forges in London and York. Some axes and swords are trained until Alpha is ours in 175BC. Time to trade:

                GW - Metal Casting for Monarchy, Sailing, and Hunting. I flip to HR.
                Brennus - Monarchy for Archery, Animal Husbundry and Masonry. There are horses by Hastings.
                Cyrus - wants Alpha for free in 125. Feign deafness and ignore.

                I switch to research Feudalism in 25AD as oppsoed to Philo cos I'm planning a small war. I'll let some pictures tell the tale of the next few turns:


                Comment


                • #9
                  Cyrus omitting to build any culture in Pargadasae was a bad move. Onward to Tarsus:

                  Now that's a weedy place to put a city, Cyrus. Why not 1 tile east? To keep, or not to keep? In the end I decide to hold onto it. Susa is another matter. With Tarsus not claiming the wheat then this town is going to be awesome. Check Cyrus's settler stack on the bottom right. They don't make it to Susa in time and get slaughtered out in the open.

                  Then it's time for the troops to heal up and await reinforcements for the push to Perspolis.
                  Away from the slaughter, I trade Metal Casting to Brennus for Maths and Poly in 375AD. On learning Feudalism in 425, we switch to Vassalage, of course. Somehow I forgot to get a screenies of the lead up to the conquest of Persepolis, but here's the summary:
                  It's well defended and I don't have catapults, but I do have some Drill IV Crossbows. Their first strikes makes them able to carry off unlikely wins if the RNG is with them (and also suffer crap defeats if it's not). I lose two crossbows but take the city nonetheless:

                  Our first Great General is born and joins Hastings which is our main military pump at this point. I make peace with Cyrus for CoL and Monotheism, which will do me nicely as I'll be wanting to whip some courthouses in my newly conquered cities. Unlike the other players, Persepolis has now wonders and not even a scrap of infastructure. A bloody battle indeed.

                  I must I'm pretty impressed with the efficiency of my CBs, particularly those with Drill IV, which is much easier to get to with CHM.

                  Comment


                  • #10
                    Interesting to see that we are still following largely the same strategy Blake! Both aggressively going after Cyrus, and while you haven't completely killed him yet that's only because he had a few more cities in your game.

                    How do we compare in techs? If I counted correctly then we both have all the techs on the first two rows, except hunting and sailing which only I have. We both have Bronze Working, Iron Working, Writing, Mathematics. You have Monarchy, Feudalism, Code of Laws, Alphabet, Construction while I have Currency, Priesthood, Monotheism. In one turn I'll have code of laws though, and you monotheism. Means you're a good 1600 beakers ahead of me. That's a lot. Wow. Damn.

                    Mainly because of those 1300 beakers you got for free from Cyrus though. Unbelievable. AIs never give me techs for peace

                    We both stole Pyramids from him, that's rather funny. You got the Great Lighthouse, I got the Great Wall. I think the former is better. I have stonehenge though, and The Hanging Gardens are almost done.

                    If not for that ridiculous trade with Cyrus we'd be pretty equal

                    Comment


                    • #11
                      How do we compare in techs? If I counted correctly then we both have all the techs on the first two rows, except hunting and sailing which only I have.
                      I do have hunting (spearmen) sailing (lighthouses) and Archery (Longbows), sailing is always a high priority tech for me especially with freshwater lakes, but also for the freebie trade routes.

                      Bronze Working, Iron Working, Writing, Mathematics. You have Monarchy, Feudalism, Code of Laws, Alphabet, Construction while I have Currency, Priesthood, Monotheism. In one turn I'll have code of laws though, and you monotheism.
                      That's correct other than that I do have Priesthood (I built an early temple). My final screenshot was at 450AD so I'd actually have Monotheism on 500AD.

                      So if I'm calculating it right I'm actually ~1500b ahead WITHOUT including the Persian freebies.

                      I did get the reasonably fast Academy and constantly ran about 5 specialists. Also having Monarchy earlier to get another whip in, these things add up.
                      Probably one of the most significant factors is that I kept the captured cities rather than burning them, being able to immediately whip that captured population into infrastructure helps out a lot, giving such a city a massive (at least 20 turn) headstart on a new city and saving the 100h for a settler.

                      We both stole Pyramids from him, that's rather funny. You got the Great Lighthouse, I got the Great Wall. I think the former is better. I have stonehenge though, and The Hanging Gardens are almost done.

                      If not for that ridiculous trade with Cyrus we'd be pretty equal
                      The GL is certainly stronger than the GW, some things do just come down to luck.

                      As for extortion, the key is to never sign peace with them, especially not for nothing. If you sign peace for nothing then the "beatdown" factor gets reset, you want to have a massive amount of cumulative beatdown on them for as many turns as possible so they really want peace. It can probably be considered a bug that they will give so much only after having already lost the game, but oh well.

                      edit: and actually my persian screenshot was innacurate, he refused to make the trade with Alphabet on there, instead he forced me to swap it out for polytheism, still getting construction and IW was very nice and polytheism let me get Monotheism.

                      Comment


                      • #12
                        I see, I see. Well it looks like I'm not attending this university for nothing Learning every day

                        Yeah burning those cities cost me a lot. Maybe the better locations will pay themselves back in the future. I hope so. I really am a perfectionist in regard to cities. I have been since civ1. I always hate it when fat crosses overlap. I really have to force myself to not space my cities 'perfectly'. Building a city like York so close to my capital hurts me, even if I know it's the best thing to do.

                        I guess signing peace was another mistake yeah. In a way it's logical to sign peace when you have no immidiate plans for an attack at the moment, but your arguments are convincing. And war weariness only accumulates when you're actually fighting anyway.

                        Another thing I may have done wrong is to build too many units before attacking him again. Those units really became a major drain on my economy after a while. Looking back I might have been able to get the job done with fewer units. Oh well, can't have it all.

                        Still even counting all that the difference in tech is amazing.

                        I do have some things going for me though. I have stonehenge built, and the hanging gardens almost finished. My cities are in better locations, with a lot of infrastructure in them (I don't know about you though). I have founded two religions instead of one, and my primary one is very well spread. Plus I have its shrine built. Plus in my game cyrus is dead, meaning I can focus fully on peaceful expansion for the next 100 turns

                        So you may be ahead now. But I haven't given up yet

                        Comment


                        • #13
                          My cities are in better locations
                          My city placement is just fine, while Nottingham may be cramped it's contribution to my empire of over 20cpt is undeniable and that's without the about to be whipped library which will increase that figure by at least +10 (it's running a rep priest and citizen atm :P).


                          Now that's very much a specialized city - it's had all production stolen away but it's still a decent contributer to research and has a perfect surplus of food.

                          Also I think that in the long run it turns out that the best site for London IS at the top of the peninsula, since so far it has a health cap of 12 and a happy cap of 12 - granted that did require an Aqueduct but I think the copper mine MORE than makes up for the -2 health.


                          with a lot of infrastructure in them (I don't know about you though).
                          Well, lets know then . The statistics are there for a reason!



                          Additional Captured Stuff:
                          5 workers.
                          1 Granary, 1 Lighthouse.
                          1 Pyramids, 1 Great Lighthouse.

                          I focused a lot on infrastructure.

                          My religion is in 5 cities and 2 missionaries are under production. Also while the first GP rolled as a GP I seem to recall the next comes out as a GP but in any case an Academy in York is still stronger than a Shrine.

                          Comment


                          • #14
                            The more we compare the worse things look for me. You do have more infrastructure. I built 4 hindu temples, 4 barracks, 4 granaries, 4 libraries, 2 jewish temples, 1 aquaduct, 1 stonehenge and 1 kashi vishwanath And I captured a granary and lighthouse like you, plus pyramids and great wall. And 7 workers

                            Basicly I have all infrastructure in the 4 cities I built, but I haven't had time yet to build up my new cities. Oh and of course I didn't build any monuments My religion is in 8 cities, and 9 on the next turn. Judaism is in an additional 3 cities.

                            I did just discover a major flaw in my game. York is about to pop another great person, and it will be a great prophet with 85% probabilty. How this is possible I don't know, there are no wonders in that city. It must have been running priest specialists when I wasn't looking. Damn how I hate that city governor sometimes. You order him to run scientist, you rush something, and 2 turns later it's running priests... damn

                            Comment


                            • #15
                              Originally posted by Diadem I did just discover a major flaw in my game. York is about to pop another great person, and it will be a great prophet with 85% probabilty. How this is possible I don't know, there are no wonders in that city. It must have been running priest specialists when I wasn't looking. Damn how I hate that city governor sometimes. You order him to run scientist, you rush something, and 2 turns later it's running priests... damn
                              Set the gov to max food/hammers/commerce and he won't assign specialists...tip by Blake (but you knew that, of course).

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