A couple weeks ago, ZargonX raised the idea of trying to develop an AU Mod for Civ IV. In order to determine whether such a thing would be useful, or even possible, I think it would be worthwhile to look at how the Apolyton University community feels about what in Civ IV needs to be improved. If there are issues where most of us have similar ideas, that raises the possibility of creating an AU Mod to address them. If not, it is doubtful that we can build the kind of consensus supporting a Civ IV AU Mod that we had around the Civ 3 version.
To get the ball rolling, and probably to help demonstrate how changes that some people regard as improvements would make the game less enjoyable for others, I'll go ahead and list some of the factors that I find most annoying.
1) I absolutely hate how Civ difficulty levels are structured. In every Civ game I've played, from Call to Power through Civ IV, the concept seems to be, "On high difficulty levels, you give the AIs huge starting bonuses and force the human player to play catch-up." That makes it impossible for me to find a difficulty level that I am really happy with. Either the AI has too many early advantages, or it isn't challenging enough later on. The closest I can come to the feel I want in the stock game is to pick a harder difficulty level but restart until I get an unusually good starting position to help offset the early AI advantages.
2) The unit support cost structure really bothers me, especially when coupled with the happiness penalty for leaving cities undefended. If it were feasible to concentrate all my military along my borders the way I could in Civ 3, it wouldn't be such a big deal. But I find it maddening when I have a troubled economy and I can't maintain a credible defense along my borders without making it even more troubled - especially when I'm almost positive that the AIs get big enough unit support bonuses that they don't have anything resembling the same economic problem trying to maintain credible defenses against each other. Either I have to run huge military risks, at least until my economy grows enough that paying for a better military is not as big a deal, or I give the AIs even more of an economic advantage than the difficulty level already gives them.
3) I really don't like how barbarians are implemented in Civ IV, especially on the higher difficulty levels. The fact that they are able to capture cities instead of just raid them, coupled with barbarian access to more advanced units (archers and eventually axemen), makes the danger of lucky barbarians greater than I consider fun. Worse, on the higher difficulty levels, AIs start with archery so they don't have to slow down research to defend against barbs, but I'm forced to go a tech or two out of my way if I don't want to face serious barbarian risks while I'm pursuing Judaism or Confucianism. That problem has bothered me to a point where I normally play with a modified file that tones down the barbarian menace.
4) AI demands that I give them something for nothing, with a negative impact on diplomatic relations if I don't, drive me nuts. I find it especially maddening when I can't build up a decent cash reserve against potential emergencies without worrying about AIs seeing it and demanding that I give them gold, or (if I’m playing with tech trading on) when AIs demand that I give them a tech they refuse to trade for. I have no idea how hard it would be to do something about that behavior, but I find it really annoying.
I could probably come up with a few more things, but this ought to be enough to get the ball rolling if anyone is interested in discussing such issues.
To get the ball rolling, and probably to help demonstrate how changes that some people regard as improvements would make the game less enjoyable for others, I'll go ahead and list some of the factors that I find most annoying.
1) I absolutely hate how Civ difficulty levels are structured. In every Civ game I've played, from Call to Power through Civ IV, the concept seems to be, "On high difficulty levels, you give the AIs huge starting bonuses and force the human player to play catch-up." That makes it impossible for me to find a difficulty level that I am really happy with. Either the AI has too many early advantages, or it isn't challenging enough later on. The closest I can come to the feel I want in the stock game is to pick a harder difficulty level but restart until I get an unusually good starting position to help offset the early AI advantages.
2) The unit support cost structure really bothers me, especially when coupled with the happiness penalty for leaving cities undefended. If it were feasible to concentrate all my military along my borders the way I could in Civ 3, it wouldn't be such a big deal. But I find it maddening when I have a troubled economy and I can't maintain a credible defense along my borders without making it even more troubled - especially when I'm almost positive that the AIs get big enough unit support bonuses that they don't have anything resembling the same economic problem trying to maintain credible defenses against each other. Either I have to run huge military risks, at least until my economy grows enough that paying for a better military is not as big a deal, or I give the AIs even more of an economic advantage than the difficulty level already gives them.
3) I really don't like how barbarians are implemented in Civ IV, especially on the higher difficulty levels. The fact that they are able to capture cities instead of just raid them, coupled with barbarian access to more advanced units (archers and eventually axemen), makes the danger of lucky barbarians greater than I consider fun. Worse, on the higher difficulty levels, AIs start with archery so they don't have to slow down research to defend against barbs, but I'm forced to go a tech or two out of my way if I don't want to face serious barbarian risks while I'm pursuing Judaism or Confucianism. That problem has bothered me to a point where I normally play with a modified file that tones down the barbarian menace.
4) AI demands that I give them something for nothing, with a negative impact on diplomatic relations if I don't, drive me nuts. I find it especially maddening when I can't build up a decent cash reserve against potential emergencies without worrying about AIs seeing it and demanding that I give them gold, or (if I’m playing with tech trading on) when AIs demand that I give them a tech they refuse to trade for. I have no idea how hard it would be to do something about that behavior, but I find it really annoying.
I could probably come up with a few more things, but this ought to be enough to get the ball rolling if anyone is interested in discussing such issues.
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