In the past, Apolyton University, in addition to studying/educating on different aspects of the game, has worked to create a Mod that fixes/balances/improves the single-player experience to make it richer and more fufilling. Now that CIV has been out for a while, I think it is perhaps time that we begin discussions on this mod in earnest. With XML, Python, and access to the SDK, the world of modding for Civ has never been so open to us before. Conversely, modding itself is harder than it has been in the past.
Thus, approaching this Mod should be a two-fold process. Step one is determing what should go into the mod. Step two is finding those among us who have the skill/willingness to assemble the mod itself. Resources are available to those who want to learn, and I know there are those of you out there who are already quite skilled.
Does this course of action sound reasonable to everyone?
Thus, approaching this Mod should be a two-fold process. Step one is determing what should go into the mod. Step two is finding those among us who have the skill/willingness to assemble the mod itself. Resources are available to those who want to learn, and I know there are those of you out there who are already quite skilled.
Does this course of action sound reasonable to everyone?
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