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Math behind bombing runs

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  • Math behind bombing runs

    Does anyone know the formulas used for bombing? I'm trying to figure out:
    -how an improvement's defense relates to my actual odds of bombing it
    -how a bomber's attack strength relates to anything at all
    -how the computer determines if my fighter-intercepted-bomber is damaged, damaged a lot or simply shot down

    On a slightly related note, if fighters have, say, a 30% chance of intercepting bombers, do n fighters have a (1-.7)^n % chance, a 30*n % chance, or simply use the best odds in the stack regardless of how many fighters there are. And can a fighter intercept more than once per turn?
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