Announcement

Collapse
No announcement yet.

units intelligence

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • units intelligence

    As to improve the concept of "Zones Of Control", which was imo the possibility for a unit to react to a *sighted* enemy. A unit can move to defend another place if it have the time and the knowledge. So the zone of control would depend of the sight range and the movement rate.

    I think that instead of just not allowing a unit to pass throught one other zone of control, a fight would have to occur. Like this, instead of 15 units needed to cover a 3 squares line in order to oppose their respective legitimate defense strenght, 5 units would cover those 3 squares line, in order to oppose, in the same way, their legitimate defense strenght. Instead of a waste of 10 unit maintenance.

    This would be particularly efficient in mountain fields, where the units would defend and protect other mountain areas. It would be efficient also with specialized units in defense, with a lot of defense capacity but few attack power.

    For example, a civ3 Zulu Impi would have a real zoc of 2 if placed on a mountain, at the condition that it had not spend its movement point within its precedent turn. The remaining movement points (if so) plus the movement cost of one defense would have to be reported on the following turn, like if an Impi have 2 movement points when a swordman moves 2 squares away from its mountain to another two squares away square, the Impi would spend its 2 movement points plus one fighting, and if the winner, would have 1 movement point left for the next turn. Or maybe the free defense movement point would have been kept as usually so the Impi would have 2 movement point anyway.
    Last edited by Naokaukodem; April 19, 2004, 12:34.
Working...
X