Originally posted by Tall_Walt
You start with 10,000 tiles; 6000 are land. ... conquer half, 3000 tiles. ... If you have to watch the little workers, that's 100,000 to 200,000 pictures of the little pests. almost 28 hours of watching workers . . . .work.
You start with 10,000 tiles; 6000 are land. ... conquer half, 3000 tiles. ... If you have to watch the little workers, that's 100,000 to 200,000 pictures of the little pests. almost 28 hours of watching workers . . . .work.
Now the real reason for this post: Tall_Walt, you have stated the case for workerless play more compellingly than any other contributor. For me, it raises a lot of questions, like how my civ will grow as large in 5% of the time. But when a single turn in the 18th century can take a full 10 minutes to play, I can understand the savings factor. As long as I can teach AI to improve tiles the way I would, then I'll throw my vote to your side. Finishing a full game in an hour would be awesome.
I agree with whomever said it first: "... if Civ4 doesn't sell to the masses, it dies."
- Viva Civilization!!!
I doubt we'll see a Civ4 game in an hour, but it really needs to be a lot faster. Since Civ can be replayed over and over, a too long game is a negative, not value as it would be for an RPG or first person shooter.
Thank you!
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