I've been poking at this for a while, and have yet to get something that works.
What I am trying to figure out is how to allow revenue rich civs to funnel their excess gold directly into beakers, culture, or espionage.
Presently the algorithm for determining revenue is limited as:
%gold + %beakers + %culture + %espi =100%
where one sets %b, %c, and %e with the remainder ($gold) going to %gold, with the caveat that $total_gold + $gold must be > 0.
However there are many situations where even with (%b, %c, e% = 100%), there is still positive revenue from trade, religion, etc.
I'm trying to figure out how to get that extra into the beaker/culture/espionage economy, as opposed to filling up coffers and being useless unless there are units to buy upgrades for or buildings to rush.
Any thoughts / help / ideas?
What I am trying to figure out is how to allow revenue rich civs to funnel their excess gold directly into beakers, culture, or espionage.
Presently the algorithm for determining revenue is limited as:
%gold + %beakers + %culture + %espi =100%
where one sets %b, %c, and %e with the remainder ($gold) going to %gold, with the caveat that $total_gold + $gold must be > 0.
However there are many situations where even with (%b, %c, e% = 100%), there is still positive revenue from trade, religion, etc.
I'm trying to figure out how to get that extra into the beaker/culture/espionage economy, as opposed to filling up coffers and being useless unless there are units to buy upgrades for or buildings to rush.
Any thoughts / help / ideas?