One of the issue we are having in MP games is problems caused by excessive tech trading.
As a result, most of the MP games we play have tech trades turned off, or artificial rules like trade only self researched techs.
I have a notion for a unit mod to deal with this:
Allow a player to build a crippled GP, a "technical assistance unit" ... one that can only lightbulb a tech he currently has already, and can do absolutely nothing else.
It is only useful as a trade item ... move it to a neighbor, and gift it.
If you have to build the damned thing with hammers, it makes tech trades possible, but a but spendy, as it will tie up a city for a while.
Is it possible to create a new buildable unit based on a GP to do this?
As a result, most of the MP games we play have tech trades turned off, or artificial rules like trade only self researched techs.
I have a notion for a unit mod to deal with this:
Allow a player to build a crippled GP, a "technical assistance unit" ... one that can only lightbulb a tech he currently has already, and can do absolutely nothing else.
It is only useful as a trade item ... move it to a neighbor, and gift it.
If you have to build the damned thing with hammers, it makes tech trades possible, but a but spendy, as it will tie up a city for a while.
Is it possible to create a new buildable unit based on a GP to do this?