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Thread: Comprehensive Feature List in Conquests

  1. #31
    LouLong
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    Originally posted by Spiffor

    Actually, absolutely not. I got the idea after reading LouLong's thread at CivFanatics (this is not a copy of his thread), but I wasn't aware there was such a thing at MZO too.

    I'll see about it (and probably will contact PanzerXXXII) tomorrow. Now it is really time for bed )
    What is MZO ?

  2. #32
    Falconius
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    Originally posted by Kaos XIII
    There are 2 more confirmed Scenarios.
    The second is a Roman Era scenario. There is no writing about it, but you can clearly see it in the screenshots.
    In this screenshot,
    http://www.gamespot.com/pc/strategy/...s.html?page=48

    the unit centered on is called "Legionary III" with stats 6/5/1. Apparently the Roman legions get better as the game progresses. I wonder if they improve in the same way the Daimyo improves in the Shogun scenario, or if you simply produce better Legionaries when newer techs come in. Any clues?
    Eine Spritze gegen Schmerzen, bitte.

  3. #33
    Spiffor
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    Originally posted by LouLong
    Very nice !

    I prefer your look a lot !
    Maybe I will try to do something along those lines at civfanatics but I am not sure it is posible.
    Good I checked here before copying my thread here as well
    Don't hesitate to steal my code like hell The better the lists, the merrier for the users (and the better the reputation of the French Team )

    Edit: MZO is Master Zen Online, a forum created by an Apolytoner, which has really flourished during Apolyton Great Downtime in April.
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  4. #34
    sabrewolf
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    Originally posted by Falconius
    the unit centered on is called "Legionary III" with stats 6/5/1. Apparently the Roman legions get better as the game progresses. I wonder if they improve in the same way the Daimyo improves in the Shogun scenario, or if you simply produce better Legionaries when newer techs come in. Any clues?
    having the suffix 'III' i'd say it's a regular upgrade path. e.g. inventing woven armour will produce Legionary II with, let's say, 4/5/1 ...
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  5. #35
    PLATO
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    Originally posted by Spiffor

    MZO is Master Zen Online, a forum created by an Apolytoner, which has really flourished during Apolyton Great Downtime in April.
    And a pretty cool place in its own rite.
    "I am sick and tired of people who say that if you debate and you disagree with this administration somehow you're not patriotic. We should stand up and say we are Americans and we have a right to debate and disagree with any administration." - Hillary Clinton, 2003

  6. #36
    statusperfect
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    Originally posted by Falconius


    In this screenshot,
    http://www.gamespot.com/pc/strategy/...s.html?page=48

    the unit centered on is called "Legionary III" with stats 6/5/1. Apparently the Roman legions get better as the game progresses. I wonder if they improve in the same way the Daimyo improves in the Shogun scenario, or if you simply produce better Legionaries when newer techs come in. Any clues?
    Doesn anyone have an idea what the resourced south of croton in that screenshot could be?

  7. #37
    sabrewolf
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    Originally posted by statusperfect
    Doesn anyone have an idea what the resourced south of croton in that screenshot could be?
    i guess it's iron.

    looks like steel or aluminium, but neither was known during the rise of rome
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  8. #38
    Spiffor
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    I say it's silver.
    And I'm not sure it is a Firaxis' scenario. In the article, they mentioned 6 scenarios, and the inclusion of this one would mean there is no WW2-Europe scenario, which would be strange since tons of graphics are already made for that one.

    Besides, you'll notice no new graphics in the Rome scenario, and names like "Legionary III" and such. IMHO, this is a well done fanmade scenario, rather than a Firaxis one.
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  9. #39
    Louis XXIV
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    The article is wrong

    There are 9 scenarios.
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  10. #40
    LouLong
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    Originally posted by Spiffor

    Don't hesitate to steal my code like hell The better the lists, the merrier for the users (and the better the reputation of the French Team )
    I did (sort of I installed hyperlinks, something I wanted to do but was too lazy to)...

    Why French team, are you French too ? I mean you seem to live in Germany ! Oder habe ich ein Fehler gemacht ?

  11. #41
    Falconius
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    Originally posted by Spiffor
    You'll notice no new graphics in the Rome scenario, and names like "Legionary III" and such. IMHO, this is a well done fanmade scenario, rather than a Firaxis one.
    If that's so, then its available now somewhere online. But I can't find it here or on CivFanatics. I'd love to play it. Anyone know where it is?

    And actually there are some new graphics. That resource south of Croton that everyone is asking about. And don't the cities look different? Of course, both of these can be player-modded. But would Atari choose a fan-made scenario as a screenshot for us to drool over? Doesn't seem likely. But I can only speculate.
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  12. #42
    Merepatra
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    All the screenshots released are from one of the Conquests scenarios or the Conquest random game, though many are from early versions which may have placeholder art still in place. And there are 9 full Conquests.

  13. #43
    sabrewolf
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    merepatra, are you a beta tester?

    i thought only residents of the US were chosen for testing.
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  14. #44
    Merepatra
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    I work for BreakAway, and beta testers were chosen from all around the world.

  15. #45
    sabrewolf
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    well, nice to have an insider

    (how about some more details? )
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  16. #46
    LouLong
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    Originally posted by Merepatra
    I work for BreakAway
    Ahhhh ! I have looked so long for someone from Breakaway. Why ? Just to cry havoc for not having been chosen as a French betatester !!!!!!!!!! (after all I start to know a little about Customization).

    OK I have calmed down now.

    Nice to see someone from your team follows the forums...

  17. #47
    Falconius
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    Originally posted by Merepatra
    All the screenshots released are from one of the Conquests scenarios or the Conquest random game, though many are from early versions which may have placeholder art still in place.
    Thank you for clearing that up. I can stop looking now!
    Eine Spritze gegen Schmerzen, bitte.

  18. #48
    Gunter
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    I didn't understand if in Conquests I will be able to play from 4000 to infinite maybe using units present in scenarios or some default units.

    I won't buy the game if this feature wasn't inside.

    Thanks

    Gunter

  19. #49
    sabrewolf
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    if you want an infinite game, maybe simcity is more appropriate for you.

    as for civ3: you can edit that the game lasts longer... e.g. increase the total turns. infinite probably won't go, but hey... where's the fun when all civs have researched all possible techs, all cities are fully developed and all you can build is wealth?
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  20. #50
    Cort Haus
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    Originally posted by civman2000
    diplomacy changes will slow down development/exploration a lot.
    This point is now being discussed on the strategy forum.

    http://apolyton.net/forums/showthrea...threadid=96285

  21. #51
    Louis XXIV
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    Originally posted by Merepatra
    I work for BreakAway
    Ah, its nice to see somebody from Breakaway
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  22. #52
    pauli
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    Originally posted by Gunter
    I didn't understand if in Conquests I will be able to play from 4000 to infinite maybe using units present in scenarios or some default units.

    I won't buy the game if this feature wasn't inside.

    Thanks

    Gunter
    use the samegame editor, and set the number of turns to whatever you want. it's not infinite, but then... neither are you.
    it's just my opinion. can you dig it?

  23. #53
    Spiffor
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    Originally posted by LouLong
    Why French team, are you French too ? I mean you seem to live in Germany ! Oder habe ich ein Fehler gemacht ?
    Yup, I'm French, but I'm studying in Germany
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  24. #54
    Panag
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    Originally posted by Louis XXIV
    The article is wrong

    There are 9 scenarios.
    hi ,

    well actually there are going to be at least 9 , we might end up with a couple more , .......

    have a nice day

  25. #55
    Louis XXIV
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    That would be a nice hope (But just a hope)

    I remember it being said that the original plan was 8, but they moved it up to 9. I wouldn't count on them having enough time to move it to 10.
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  26. #56
    Panag
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    Arrow

    Originally posted by sabrewolf
    if you want an infinite game, maybe simcity is more appropriate for you.

    as for civ3: you can edit that the game lasts longer... e.g. increase the total turns. infinite probably won't go, but hey... where's the fun when all civs have researched all possible techs, all cities are fully developed and all you can build is wealth?
    hi ,

    one answer ; " WAR "


    have a nice day

  27. #57
    Louis XXIV
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    I find war to get boring after awhile if I don't get breaks (When I have to deal with a lot of city production)

    It would be nice to play beyond the victory point in a scenario (Like you can in the regular game).
    Beer is proof that God loves you and wants you to be happy - Ben Franklin

  28. #58
    sabrewolf
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    but then the problem isn't the limited turn count, but the victores which stop the game.

    it would be interesting to try and get more than 1 victory type (first diplomatic, cultural and city culture), then domination and finally conquest... :lol
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  29. #59
    cubsfan65
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    Finally!

    Originally posted by sabrewolf
    but then the problem isn't the limited turn count, but the victores which stop the game.

    it would be interesting to try and get more than 1 victory type (first diplomatic, cultural and city culture), then domination and finally conquest... :lol

    YES!! Ever since I started Civ III, I have been thinking "why not have a number of victory conditions in one game?" So what if I launch my spacecraft first, I could still be obliterated by another civ. I'm not very experienced with it, but could that be a mod?

  30. #60
    sabrewolf
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    i don't think so. victory is victory.

    all you could do is turn off the victory conditions and try to get them (e.g. have a UN vote, win it, and continue on playing).
    it's just a bit difficult to know, if you've reached the domination or culture victory limit.
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