They can do it too if they agree. Their fault.

I don't see the problem with it. It is a perfectly valid game rule, and one I've used without complaints in previous PBEMs of mine.
They can do it too if they agree. Their fault.
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The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore all progress depends on the unreasonable man. --G.B.Shaw
![This is Impaler[WrG]'s Country Flag](images/ClassicFlags/United States.gif)
I think we shoud Mind Control Little Accident if Peace moves additional Crawlers towards the base, we could potentialy steal a lot of nice crawlers this way.
We could also move the 2 Impact Marines back into their transport and move that into a position from which it could attack Atlantis next turn. This could significantly speed up the progress of concouring PEACE and the extra crawlers will make thouse bases far more productive. Its definatly going to be worth the cost so lets make shure we can afford to do it. Scrapping some Navel Yards will help.
Companions the creator seeks, not corpses, not herds and believers. Fellow creators, the creator seeks - those who write new values on new tablets. Companions the creator seeks, and fellow harvesters; for everything about him is ripe for the harvest. - Thus spoke Zarathustra, Fredrick Nietzsche

I'll check the mind control cost of both Calico Island and Little Accident before taking any military action.

So this means that Atlantis is still the last base to 'assimilate'? Ok.Originally posted by Maniac
I'll check the mind control cost of both Calico Island and Little Accident before taking any military action.

We have a problem. The odds for that boy scout NW of MegaByteVille to defeat that crawler is only 16 to 15. Only about 50% chance of winning thus. Is it worth risking an attack, or should I return the scout to MBV, and leave that crawler for another time?

How about this? Let the impact cruiser in TT bombard that crawler first, and then take a look if the odds are better. If not, the cruiser can still move to Pampalona next turn to support the attack there and the scout brought back to MegabytevilleOriginally posted by Maniac
We have a problem. The odds for that boy scout NW of MegaByteVille to defeat that crawler is only 16 to 15. Only about 50% chance of winning thus. Is it worth risking an attack, or should I return the scout to MBV, and leave that crawler for another time?
Let the rover in HMB take out the crawler between HMB and LA. And then move it back to HMB!!
Let the remaining marine next to LA take out the former.
Suggestion for getting rid of those crawlers near LL: Board one of the transporters in HMB with all units we can miss (I'm thinking of the rover, two impact marines, the plasma garrison and the probe) bring it the tile north of LL, let one of the marines attack the 47.65 crawler. Then move the transport in LL and let the other marine take out the other crawler. Then let the transport stay in LL for the attack on Pampalona next turn. I suggest keep that transport in the yard for the rest of the turn because of those missing PEACE ships.
Last edited by GeoModder; February 17, 2004 at 08:49.

Pamplona is a land base, so AFAIK a cruiser can't help much in its capture. I was first thinking to move that cruiser north to help in attacking Calico Island, but that may not be absolutely necessary. It depends on whether PEACE could manage to bring an extra defender to that base.Originally posted by GeoModder
How about this? Let the impact cruiser in TT bombard that crawler first, and then take a look if the odds are better. If not, the cruiser can still move to Pampalona next turn to support the attack there and the scout brought back to Megabyteville
I agree.Let the rover in HMB take out the crawler between HMB and LA. And then move it back to HMB!!
I was thinking about the following. Move the remaining marine to Mega Reboot where it can be shipped to Lair and later Pamplona, and move the 40% damaged marine in Mega Reboot to the monolith for an instant repair. That way we have a healthier marine to attack Pamplona, and the other one is faster repaired.Let the remaining marine next to LA take out the former.
I agree. Though if you agree with the marine switch plan above, one of the crawlers would have to be destroyed by the rover. But that doesn't make much of a difference.Suggestion for getting rid of those crawlers near LL: Board one of the transporters in HMB with all units we can miss (I'm thinking of the rover, two impact marines, the plasma garrison and the probe) bring it the tile north of LL, let one of the marines attack the 47.65 crawler. Then move the transport in LL and let the other marine take out the other crawler. Then let the transport stay in LL for the attack on Pampalona next turn. I suggest keep that transport in the yard for the rest of the turn because of those missing PEACE ships.

There is one catch to your plan moving an Impact Marine to HMB (I don't see MegaReboot on the game map yet). That former near LA is blocking all passage...
I now, but again, I like to have an escort for a transport since the chance of encountering a PEACE warboat gets higher the closer we come to their remaining bases. I say, bombard that nasty crawler near Megabyteville and move it afterwards for transport protection to Pampalona. Remember that 1 turn ago one of the boats in Atlantis left. For all that we now it could be lurking somewhere between Pampalona and Atlantis.Originally posted by Maniac
Pamplona is a land base, so AFAIK a cruiser can't help much in its capture.

I would do it like this. First let the rover destroy the crawler between MB and LA. Then the 40% damaged impact marine can move without interference of zones of control two tiles SW. Then activate the remaining marine on the monolith. Because there is now a unit north of its position, it can move to Mega Reboot without interference of the former's ZOC. Finally move the 40% damaged marine to the monolith, which still has a marine on it, so it can also move there without having problems with the former's ZOC.Originally posted by GeoModder
There is one catch to your plan moving an Impact Marine to HMB (I don't see MegaReboot on the game map yet). That former near LA is blocking all passage...
There is the cruiser in Liar's Lair IIRC.I now, but again, I like to have an escort for a transport since the chance of encountering a PEACE warboat gets higher the closer we come to their remaining bases.
You mean move it to Pamplona MY 2157, when the base should already be conquered?I say, bombard that nasty crawler near Megabyteville and move it afterwards for transport protection to Pampalona.
Anyway, I'll hold a poll about it. Much easier to decide what to do then.![]()
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Remember if we mind control Little Accident First then all units adjacent to the base will fall under our control, if that crawler your so eager to kill is adjacent to little Accident then you will be wasting a valuable crawler if you destroy it.
I think we want the Mammother taskforce to take Pampalon, then we can scrap Navel Yards for a total of 80 credits or more and then mind Control Little Accident. The Impact Marines on the Monolith then load back into the Impaler transport and head north.
We also want to start planning for a transition into FM as soon as possible.
Companions the creator seeks, not corpses, not herds and believers. Fellow creators, the creator seeks - those who write new values on new tablets. Companions the creator seeks, and fellow harvesters; for everything about him is ripe for the harvest. - Thus spoke Zarathustra, Fredrick Nietzsche

Impaler: LA is already taken, and that crawler was what, 2 tiles, away from LA, so I don't think it would be converted by a mind probe.
Maniac: The Mammoth task force can only attack Pampalona on 2157 as well, but you're right. I overlooked that Impact Cruiser in LL.
So bombarding the crawler near MBV is now an option of how quick we want to destroy it.

Maniac, move that cruiser to your proposed position. It will be in range then if Hive gets ideas, and it should still be far enough from possible PEACE ships near Atlantis.

As Maniac asked, I accepted the war offer from Miriam.
The results are not so surprising.
First, no new drones came up when war was declared, but I immediately got a pop up that the Hive intervened on behalf of the Drones.

I was wondering, does anyone have the time to start a planetary council session on the issue of:
8> If PEACE survives, the main advantage you get is a free vote in the Planetary Council. We would like assurances you won't abuse that. Therefore we propose a CPU veto right on all Council motions except all the official in-game ones. This is to prevent you can propose any motion in the out-of-game Council you want, and CPU being outvoted 3 to 2 every time. I would propose a similar veto right for the Hive and Drones to make things equal.
This is on 1/29/04. What is this about?Originally posted by Drogue
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I saw only war postings at 29/1/04 in this thread. Where does this come from?![]()
I believe that was about Voltaire pumping Coerellian for information about the Peace-Cycon relations.
Starting post of this thread. Edited by Drogue on 1/29.Originally posted by GeoModder
I saw only war postings at 29/1/04 in this thread. Where does this come from?![]()
Was it about Voltaire trying to get info from Corellion? What exactly did he do?
Be good, and if at first you don't succeed, perhaps failure will be back in fashion soon. -- teh Spamski
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First time I see that post, didn't roam through all of it, ya know.
Before my time I'm afraid.
Yea I hope Maniac or Drogue would know what that is about.
Be good, and if at first you don't succeed, perhaps failure will be back in fashion soon. -- teh Spamski
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No idea, can't remember at allMaybe something to do with Kody's turn simulator, or finding bases, or something. Honestly can't remember at all though.
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For though he was master of the world, he was not quite sure what to do next
But he would think of something
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The first post of this thread is made 12 August, so I assume it must have something to do with Voltaire-Corellion or Kody who observes PEACE-CyCon relations.
The edit 29/1 was done by me as you can see. Most likely I just added those links to all the faction-specific diplomacy threads without bothering to change the rest of Drogue's original message.
I don't know your forum structure otherwise I would know how to search for relavant posts. There're bond to be some posts if it was an issue at the time. I was just curious.
Be good, and if at first you don't succeed, perhaps failure will be back in fashion soon. -- teh Spamski
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