If everyone is going the route of using the source code to fix bugs and opening up more mod opportunities perhaps having Modswapper (or similar option) as part of the actual game set up should be pursued. This way all the changes that are to arise can be incorporated depending on the person playing the game instead of wickering a lot of code together.
But perhaps some of the other stuff done with SLC and modding like goods mod, city expansion, etc should be incorporated into a new Apolyton patch but it could probably be left as a mod and not coded.



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