See Mithrandir's arguments below. I think he's quite right. I think i have a nice powerful GUI concept, that allows all the features needed without being too complicated.I'd suggest that you could use GTK2 client and have the map area drawn with OpenGL ...
Nice Idea ! Just have to make shure the maps not to overcrowded, but that's a longterm feature anywayIf you're going to allow the camera to zoom quite far in, it might also be fun to animate tiles..
Hm, i think that's more a feature for the server partOh, and one feature that would be very nifty would be replay .... But an interesting one
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Could you send me the source (lukas.toenne@web.de) ?I've been trying, on and off for a time, to create an opengl client using SDL(mostly off for the past few weeks).
I am using OpenGL (2D) functions for all graphical display (also the GUI) and will not use any SDL blitting, because afaik using textures instead of bitmap SDL surfaces is as fast or even faster and allows greater flexibility.
3DS is the most widly spread format by now, so maybe i'll use that. There is C/C++ model reading code available on the net and Blender export scripts for saving all sorts of other formats. Unfortunately Blender's native exporting capability is very poor until now, but this will probably change with the next release in a few weeks.How would one load models?
Thanks for the offer, but i'm afraid i don't need such a tool right nowIf you want tons of new free meshes, try my AutoMagic 4D .... I'm using Blender for all the 3D stuff, but since Blender's native format (.blend) is binary (like .max), it can only be exported from within Blender itself, either with an export script (available) or by a built-in exporter (not yet available). Anyway, i don't know any models suitable for Freeciv, that are freely available under a public license and would perhaps require a tool like your's. Maybe if someone uses another tool for creating Freeciv models. Sorry
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). Ask me for the source code (C++, GPL, missing autoconf, build .sh included), because I haven't uploaded it yet.
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. But an interesting one
. I'm using Blender for all the 3D stuff, but since Blender's native format (.blend) is binary (like .max), it can only be exported from within Blender itself, either with an export script (available) or by a built-in exporter (not yet available). Anyway, i don't know any models suitable for Freeciv, that are freely available under a public license and would perhaps require a tool like your's. Maybe if someone uses another tool for creating Freeciv models. Sorry 







, you took everything i have hoped for and put it in ONE thread!

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