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Thread: Forward planning

  1. #1
    Gary Thomas
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    May 20, 2013
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    08:13

    Forward planning

    Here I go again.

    If I get a chance to do some coding, and I really hope to, my priorities will be:

    1. Bugs (as always!)
    2. Naval combat
    3. Save/restore games

    That last one has always, in my view, been very important.

    If I have a number 4, it will be

    4. Polygons

    Notice the whispering.

    Cheers

  2. #2
    LDiCesare
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    May 19, 2013
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    22:13
    If you get to naval combat, note that right now naval units do fight, but as per the land fight model, which is not really meaningful on sea. They can also be detroyed by land units, as they fight at one tenth effectivity on land.
    Clash of Civilization team member
    (a civ-like game whose goal is low micromanagement and good AI)
    web site http://clash.apolyton.net/frame/index.shtml and forum here on apolyton)

  3. #3
    yellowdaddy
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    let me know if you want anf gfx for sea warfare...
    click below for work in progress Clash graphics...
    clicaibh sios airson tairgnain neo-chriochnaichte dhe Clash...
    http://jackmcneill.tripod.com/

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