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Thread: GRAPHICS: 96 Resources

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    Amesjustin
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    96 Resources

    Here is a resource file I now use containing 96 resources. It contains a few oldies you have seen before, some altered versions of what you have seen before, and some brand new, original art by me. I will post a description as well as actual screenshots of each later. Enjoy!

    BTW - a few posts down there is a WinZip version of this for those of you who do not have WinRAR.
    Attached Files Attached Files
    Last edited by Amesjustin; March 28, 2003 at 01:51.
    Get 84 Resources, 96 Resources, or the NEW 153 Resources! Get Rockier Bonus Grassland versions1.0 or 2.0! Get My Mix of Snoopy and Womocks early terrain! Get Varied Goody Huts!
    Upcoming Mods - Optimator (with over 1000 new units!!!) & Godzilla, Revenge of the Kaiju!
    I am in dire need of new dino and Kaiju units!

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    Amesjustin
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    some descriptions are in a previous file I had posted containing 84 resources. Note that some of the resources in that file no longer exist in this one.

    http://apolyton.net/forums/showthrea...threadid=74910
    Last edited by Amesjustin; March 27, 2003 at 10:58.
    Get 84 Resources, 96 Resources, or the NEW 153 Resources! Get Rockier Bonus Grassland versions1.0 or 2.0! Get My Mix of Snoopy and Womocks early terrain! Get Varied Goody Huts!
    Upcoming Mods - Optimator (with over 1000 new units!!!) & Godzilla, Revenge of the Kaiju!
    I am in dire need of new dino and Kaiju units!

  3. #3
    Amesjustin
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    Here is a list of the resources and where I got them. If you see something of yours that I did not give you credit for just let me know and you will get the credit. All of these look best with Snoopys latest graphics mod. Modified means I edited the picture in MSPaint, Civ3 is vanilla Civ3, and Original is my own work.

    1. Horses - Civ3

    2. Iron - Harlans

    3. Firaxis Logo - SMAC (Sid Faction logo) - can be used as a Gaming Idea strategic resource for the Firaxis wonder.

    4. Coal - ???

    5. Oil - Kal-el

    6. Rubber - ???

    7. Aluminum - ???

    8. Enriched Uranium - Resource.pcx in Civ3 - Modified (De-stylized/removed border) - I use this as weapons grade uranium/plutonium.

    9. Grapes - Harlans

    10. Furs - Kal-el (Converted from Civ3 Pediaicon)

    11. Dyes - Kal-el (Converted from Civ3 Pediaicon)

    12. Incense - ???

    13. Spices - ???

    14. Elephants / Ivory - Kal-el - A good strategic resource for elephant-based units

    15. Silk - ???

    16. Diamond / Gems - Kal-el

    17. Whales - Original - Completely different from 84 resource version

    18. Game - ???

    19. Large Fish - ???

    20. Cattle - ??? - Modified - enlarged, rounded hips, added tail)

    21. Wheat - ???

    22. Gold - Civ3

    23. Olives - Kal-el - Modified (deleted leaves, enhanced stem)

    24. Buffalo - Original - not in 84 resource version

    25. Sheep - Kal-el - Modified (Added eyes)

    26. Bananas - Kal-el - Modified (reduced border and stem)

    27. Tea - Kal-el (Converted from CTP2)

    28. Cotton - Kal-el (Converted from CTP2)

    29. Coffee - Harlan

    30. Sugar - Kal-el - Modified (tweaked perspective)

    31. Corn - Kal-el

    32. Medicinal Herbs - Kal-el (Rice in DYP Mod)

    33. Apples - Kal-el

    34. Stone - Kal-el (converted from Civ2 TOT) - not in 84 resources version

    35. Oasis - Kal-el - Modified (Added tree shadows in water)

    36. Pigs - Kal-el - Modified (Enhanced tail)

    37. Sea Lions - Kal-el (converted from Civ2 TOT) - Modified (Eliminated shadow, tail and flippers now under water) - different from 84 resources version

    38. Crabs - Harlan

    39. Steel - Kal-el (Silver in DYP mod)

    40. Poppies - Kal-el (modified from CTP) - Modified (Added leaves)

    41. Copper - Kal-el

    42. Indigenous Village - ??? (was a Goody Hut) - Modified (Added Entry road and grass)

    43. Early Lumber - Harlans - good for early improvements and wood based units

    44. Camels - Kal-el - good strategic resource for camel-based units

    45. Refined Tobacco - ???

    46. Pirate Shipwreck - Civ3 Magellan wonder building - Modified (Removed base, added underwater shading to lower portion, added partially submerged rock and seagull). Should be a Coastal only resource. Good gold-only bonus

    47. Wines - Resource.pcx in Civ3 - Modified (De-stylized/removed border)

    48. Rice - Kal-el (Kal-els resources as bamboo shoots or sugar)

    49. Pearls/Oysters - Kal-el

    50. Holy Grail / Christian Relics - Teturkhan - Good for religious units

    51. Islamic Relics - Teturkhan - Good for religious units

    52. Jewish Relics - Teturkhan - Good for religious units

    53. Buddhist Relics - Teturkhan - Good for religious units

    54. Aloe Vera - Original - not in 84 resources version

    55. Cocoa - Original - not in 84 resources version

    56. Burial Grounds - Teturkhan

    57. Low Grade Uranium - Civ3 - Modified (Enlarged, smoothed) - I use this for nuclear-powered improvements and units but not Nukes

    58. SaltPeter - ???

    59. Advanced lumber - ??? - Modified (Reduced border, enhanced perspective.) - good strat resource for improvements using modern wood-based architecture

    60. Enigmatic Statues - CTP/CTP2 Goody Huts - Good for Enigmatic Statue Research Institute small wonder - should be very rare.

    61. Exotic Fruit - Harlan

    62. Jade/Tribal relics - Kal-el (Converted from CTP)

    63. Sapphire - Harlan

    64. Glass - Harlan

    65. Fur Seals - ???

    66. Walruses - ???

    67. Jungle Falls - Some CTP Modpack (looks killer in Jungle)

    68. Coral Reef - Some CTP Modpack

    69. Freshwater Lake - Some CTP Modpack - Modified (reduced brown border) - different from 84 resources version

    70. Sphinx - Original - not in 84 resources version - Good for Sphinx Research Institute small wonder - should be very rare.

    71. Stonehenge - Some CTP Modpack - Good for Stonehenge Research Institute small wonder - should be very rare.

    72. Mayan Pyramid - Some CTP Modpack (looks killer in jungle or forest) - Good for Mayan Pyramid Research Institute small wonder - should be very rare.

    73. Table Salt - Harlan

    74. Clay - An image of a Greek Fire unit someone (???) created - Completely different from 84 resources version

    75. Marble - Harlan

    76. Bamboo - Harlan

    77. Exotic Flora - Harlan

    78. Oceanic Oil - Harlan

    79. Amber - Harlan

    80. Shrub - Harlan (looks best in plains)

    81. Kelp - SMAC

    82. Parchment - Harlan

    83. Hot Springs - SMAC

    84. Small Fish - Kal-el (Converted from Civ2-TOT) - Different from 84 resources version.

    85. Crater - Original - not in 84 resources version. I use this as a strategic resource for extremely rare space materials that are crucial to the space race. Also good for Crater Research Institute small wonder. Should be very rare - I use a setting of 1.

    86. Caribou - Kal-el (Converted from Civ2-TOT) - not in 84 resources version.

    87. Squid - ??? - not in 84 resources version.

    88. Edible Fowl - Kal-el (Converted from Civ2-TOT) - not in 84 resources version.

    89. Polar Bear - Kal-el (Converted from Civ2-TOT) - not in 84 resources version.

    90. Marlin - ??? - not in 84 resources version.

    91. Frozen Dino Remains - ??? - not in 84 resources version. Good for post-genetics civs to create those Dino units....

    92. Settler Remains - Original - not in 84 resources version.

    93. Lost Treasure - ??? (was a Treasure Unit) - modified (Had to reduce border and repaint half of lid - not in 84 resources version.

    94. Crashed UFO - ??? (Again I think it was a unit) - not in 84 resources version. Could be a great resource to build the UFO unit itself or even a crucial part of the Space race

    95. Date Palms - Harlan - not in 84 resources version.

    96. Ice Shrub - Harlan - not in 84 resources version.

    Kal-els work comes from both Kal-els Resources and his excellent Double Your Pleasure (DYP) Mod. I highlt recommend both, as well Teturkhans Mod and Harlans resources. Both Mods are outstanding, and bring A LOT more to the table than the vanilla game.

    -Justin
    Last edited by Amesjustin; April 14, 2003 at 10:15.
    Get 84 Resources, 96 Resources, or the NEW 153 Resources! Get Rockier Bonus Grassland versions1.0 or 2.0! Get My Mix of Snoopy and Womocks early terrain! Get Varied Goody Huts!
    Upcoming Mods - Optimator (with over 1000 new units!!!) & Godzilla, Revenge of the Kaiju!
    I am in dire need of new dino and Kaiju units!

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    Amesjustin
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    A preview of Resources.pcx:
    Attached Images Attached Images
    Get 84 Resources, 96 Resources, or the NEW 153 Resources! Get Rockier Bonus Grassland versions1.0 or 2.0! Get My Mix of Snoopy and Womocks early terrain! Get Varied Goody Huts!
    Upcoming Mods - Optimator (with over 1000 new units!!!) & Godzilla, Revenge of the Kaiju!
    I am in dire need of new dino and Kaiju units!

  5. #5
    MrWhereItsAt
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    Good God! How do all of these fit into the city screen? Are they all luxuries or bonuses or strategic or a mix?

    This may be very very cool. Nice work.

  6. #6
    Amesjustin
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    I will post the credits as well as how I use them tonight. If you do well enough, the strategic resources have been known to scroll across the city screen.... but I think it is worth it!
    Last edited by Amesjustin; April 5, 2003 at 21:58.
    Get 84 Resources, 96 Resources, or the NEW 153 Resources! Get Rockier Bonus Grassland versions1.0 or 2.0! Get My Mix of Snoopy and Womocks early terrain! Get Varied Goody Huts!
    Upcoming Mods - Optimator (with over 1000 new units!!!) & Godzilla, Revenge of the Kaiju!
    I am in dire need of new dino and Kaiju units!

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    kring
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    Thank you; I will try it out.

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    Amesjustin
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    Here is a winzipped version:
    Attached Files Attached Files
    Get 84 Resources, 96 Resources, or the NEW 153 Resources! Get Rockier Bonus Grassland versions1.0 or 2.0! Get My Mix of Snoopy and Womocks early terrain! Get Varied Goody Huts!
    Upcoming Mods - Optimator (with over 1000 new units!!!) & Godzilla, Revenge of the Kaiju!
    I am in dire need of new dino and Kaiju units!

  9. #9
    The Mad Monk
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    Nice work!
    "We have tried spending money. We are spending more than we have ever spent before and it does not work...After eight years of this Administration, we have just as much unemployment as when we started... And an enormous debt to boot!" — Henry Morgenthau, Franklin Delano Roosevelt's Treasury secretary, 1941.

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    GhengisFarb™
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    Do any luxuries over 8 affect happiness? I was under the impression that only the first 8 made citizens happy and that extras had no effect.

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    Amesjustin
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    Originally posted by GhengisFarb
    Do any luxuries over 8 affect happiness? I was under the impression that only the first 8 made citizens happy and that extras had no effect.
    Not really sure. The mod I am working on uses 13 of them as luxuries, all of which are quite rare (30). The game I have going I only have 5. I will check it when / if I hit 9. Anyone else tried this?

    Even if you can't use them past 8 - it would still be good for trade as well as denying your enemies any luxuries.
    Get 84 Resources, 96 Resources, or the NEW 153 Resources! Get Rockier Bonus Grassland versions1.0 or 2.0! Get My Mix of Snoopy and Womocks early terrain! Get Varied Goody Huts!
    Upcoming Mods - Optimator (with over 1000 new units!!!) & Godzilla, Revenge of the Kaiju!
    I am in dire need of new dino and Kaiju units!

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    GhengisFarb™
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    Originally posted by Amesjustin


    Not really sure. The mod I am working on uses 13 of them as luxuries, all of which are quite rare (30). The game I have going I only have 5. I will check it when / if I hit 9. Anyone else tried this?

    Even if you can't use them past 8 - it would still be good for trade as well as denying your enemies any luxuries.
    But if you have eigth who cares about a ninth one if it has no effect? If they do affect happiness then I want to make a mod that has few happiness generating improvements but hordes of different luxuries forcing you build vast trading empires to win.

  13. #13
    Amesjustin
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    Originally posted by GhengisFarb

    But if you have eigth who cares about a ninth one if it has no effect? If they do affect happiness then I want to make a mod that has few happiness generating improvements but hordes of different luxuries forcing you build vast trading empires to win.
    See my previous statement. Also keep in mind that if you use this for your own mod, you are the one in control of whether it is a bonus/strategic/luxury. I am just providing the graphic.

    BTW - what gave you the impression that 8 luxuries was the limit? I was under the impression that particular little bug was squashed in a previous patch.
    Get 84 Resources, 96 Resources, or the NEW 153 Resources! Get Rockier Bonus Grassland versions1.0 or 2.0! Get My Mix of Snoopy and Womocks early terrain! Get Varied Goody Huts!
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  14. #14
    Amesjustin
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    A screenshot from the editor showing all 96 resources. Had to shrink it to 67% to fit into Apolyton rules...
    Attached Images Attached Images
    Get 84 Resources, 96 Resources, or the NEW 153 Resources! Get Rockier Bonus Grassland versions1.0 or 2.0! Get My Mix of Snoopy and Womocks early terrain! Get Varied Goody Huts!
    Upcoming Mods - Optimator (with over 1000 new units!!!) & Godzilla, Revenge of the Kaiju!
    I am in dire need of new dino and Kaiju units!

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    Amesjustin
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    The third post from the top now lists each resource as well as the credit to the original artist (if known). I also added some suggestions for some of them,
    Last edited by Amesjustin; April 5, 2003 at 22:18.
    Get 84 Resources, 96 Resources, or the NEW 153 Resources! Get Rockier Bonus Grassland versions1.0 or 2.0! Get My Mix of Snoopy and Womocks early terrain! Get Varied Goody Huts!
    Upcoming Mods - Optimator (with over 1000 new units!!!) & Godzilla, Revenge of the Kaiju!
    I am in dire need of new dino and Kaiju units!

  16. #16
    twoflower
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    just for insanity I'm putting all of the resources in a single mod for personal use
    ffffffffffffffffffff

  17. #17
    Amesjustin
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    Originally posted by twoflower
    just for insanity I'm putting all of the resources in a single mod for personal use
    Thats what I did!

    A piece of advice - lower your strats and luxes appearance ratio to 100 or lower - especially if you have a lot of civs. the first map I did with these was on a standard map with 31 civs with most appearance ratios around 800 to 1000. Not only did it take FOREVER to load, but there HUGE chunks of each resources - 32 spices all grouped together and the like. Just keep tweaking the numbers until you are atisfied with what you see.
    Get 84 Resources, 96 Resources, or the NEW 153 Resources! Get Rockier Bonus Grassland versions1.0 or 2.0! Get My Mix of Snoopy and Womocks early terrain! Get Varied Goody Huts!
    Upcoming Mods - Optimator (with over 1000 new units!!!) & Godzilla, Revenge of the Kaiju!
    I am in dire need of new dino and Kaiju units!

  18. #18
    twoflower
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    thanks man I'm in the process of adding them to my double your pleasure mod
    ffffffffffffffffffff

  19. #19
    Kal-el
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    Some corrections and answers to the ???

    5. Oil - DYP Mod

    9. Grapes - Harlans

    10. Furs - DyP mod - Converted from Civ3 Pediaicon

    11. Dyes - DyP mod - Converted from Civ3 Pediaicon

    14. Elephants / Ivory - DYP Mod - A good strategic resource for elephant-based units

    16. Diamond / Gems - DyP mod

    22. Gold - PtW

    27. Tea - DYP Mod - converted from CTP2

    28. Cotton - DYP Mod - converted from CTP2

    32. Medicinal Herbs - DYP Mod - Rice in DyP

    34. Stone - Kal-el's resources - converted from Civ2-ToT

    35. Oasis - Dyp mod

    37. Sea Lions - DyP mod - converted from Civ2-ToT

    38. Crabs - Harlan

    39. Steel - DYP Mod - its really Silver as steel is made from Iron

    40. Poppies - DyP mod - modified from CTP

    41. Copper - DyP mod

    45. Refined Tobacco - Not from DyP mod

    48. Rice - Kal-el's resources - bamboo shoots or sugar

    62. Jade/Tribal relics - Kal-el's resources - converted from CTP

    84. Small Fish - Kal-el's resources - converted from Civ2-ToT

    86. Caribou - Kal-el's resources - converted from Civ2-ToT

    88. Edible Fowl - Kal-el's resources - converted from Civ2-ToT

    89. Polar Bear - Kal-el's resources - converted from Civ2-ToT

    Note: Anywhere it says DyP mod could just as easily say Kal-el
    Creator of the Double Your Pleasure Mod Check out the DyP website and join the discussion on Double Your Pleasure Mod thread at civfanatics. You can play the mod on my DYP Earth Map
    or play regular Civ3 on one of my earth maps: 256x205; 180x180 Map; or 140x140.
    For you modders out there I have released a version of the map with no resources. You can get that version Clean 180x180 here or Clean 140x140 here.

  20. #20
    GhengisFarb™
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    Originally posted by GhengisFarb
    Do any luxuries over 8 affect happiness? I was under the impression that only the first 8 made citizens happy and that extras had no effect.
    I have just done extensive playtesting and without a doubt the game will NOT UTILIZE MORE THAN EIGHT LUXURIES.

    You can have more than eight but they are pointless as a city with 32 luxuries generates the same number of happy faces from them as a city with only eight.

    Still one more example of Firaxis going the extra mile to program out scenario and mod building possibilites. Man, I hope a civ-friendly developer gets the job to make Civ 4 and not Firaxis.

  21. #21
    Amesjustin
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    Originally posted by Kal-el
    Some corrections and answers to the ??? ....
    Thanks for the clarification, I have corrected the credits!

    -Justin
    Get 84 Resources, 96 Resources, or the NEW 153 Resources! Get Rockier Bonus Grassland versions1.0 or 2.0! Get My Mix of Snoopy and Womocks early terrain! Get Varied Goody Huts!
    Upcoming Mods - Optimator (with over 1000 new units!!!) & Godzilla, Revenge of the Kaiju!
    I am in dire need of new dino and Kaiju units!

  22. #22
    Amesjustin
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    Originally posted by GhengisFarb I have just done extensive playtesting and without a doubt the game will NOT UTILIZE MORE THAN EIGHT LUXURIES.

    You can have more than eight but they are pointless as a city with 32 luxuries generates the same number of happy faces from them as a city with only eight.
    As I said before, using this pcx, I only use 12 luxuries, all of which are so rare the chance of getting more than 8 in one city is very slim. The other 84 resources being strategic and bonus.

    It looks to me like the game itself can handle more than 8, just not more than 8 in one city. For example:

    City A has luxuries 1 through 8 available, and gets a boost of 8 happiness. City B has luxuries 5 through 12, getting the same boost. The problem occurs when a city gets that ninth luxury which would give no happiness.

    This might make any luxury pointless for happiness reasons, but still usefull for denying other civs happiness or trading.

    If I am wrong on this let me know.

    Either way, it is up to the user to determine how they use these resources.

    Originally posted by GhengisFarb Man, I hope a civ-friendly developer gets the job to make Civ 4 and not Firaxis.
    Considering Sid Meier owns both the rights to Civilization name and Firaxis, I don't see that happenning. Best we can hope for is that Firaxis recent hiring flurry of high-end developers will do the trick, and hopefully they will have enough cajones to tell the publisher when they are or are not ready to publish it.
    Get 84 Resources, 96 Resources, or the NEW 153 Resources! Get Rockier Bonus Grassland versions1.0 or 2.0! Get My Mix of Snoopy and Womocks early terrain! Get Varied Goody Huts!
    Upcoming Mods - Optimator (with over 1000 new units!!!) & Godzilla, Revenge of the Kaiju!
    I am in dire need of new dino and Kaiju units!

  23. #23
    Amesjustin
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    Get 84 Resources, 96 Resources, or the NEW 153 Resources! Get Rockier Bonus Grassland versions1.0 or 2.0! Get My Mix of Snoopy and Womocks early terrain! Get Varied Goody Huts!
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    The pipe looks strange. Why have pipes as a ressource?
    Try my Lord of the Rings MAP out: Lands of Middle Earth v2 NEWS: Now It's a flat map, optimized for Conquests

    The new iPod nano: nano

  25. #25
    Amesjustin
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    as an alternative to the leaf for tobacco.
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    Falconius
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    I'm new to making mods. How would I add these?
    Eine Spritze gegen Schmerzen, bitte.

  27. #27
    Amesjustin
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    rename your Resource.pcx file to resource_old.pcx. Then put this file in its place.

    Then use the editor to add the new resources.
    Get 84 Resources, 96 Resources, or the NEW 153 Resources! Get Rockier Bonus Grassland versions1.0 or 2.0! Get My Mix of Snoopy and Womocks early terrain! Get Varied Goody Huts!
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  28. #28
    Falconius
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    OK, got that. But what do you put for "Civilopedia Entry"? Is there a text file I need to alter?
    Eine Spritze gegen Schmerzen, bitte.

  29. #29
    Amesjustin
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    Civilopedia.txt in the Text folder. Look for the other resources.

    You could also point the new resources to the older ones in the editor, and they work just fine. The description in the Civilopedia will be wrong, but the resource will still work.

    Read through the Civilopedia.txt, as well as the other text files. Also check out the help threads here and @ www.CivFanatics.com. Both are helpful.
    Get 84 Resources, 96 Resources, or the NEW 153 Resources! Get Rockier Bonus Grassland versions1.0 or 2.0! Get My Mix of Snoopy and Womocks early terrain! Get Varied Goody Huts!
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    Amesjustin, THANKYOU ET AL for this fine work!!

    Just now, today put it to work, greeeat job.

    In working with Snoopy's graphics, I found some resource icons to dark for my taste, however it was no problem modifying to suit my needs and even create a new one from scratch, again many thanks.
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