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Thread: Tutorial on creating new factions

  1. #1
    ethan
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    Tutorial on creating new factions

    Could anyone who has successfully figured out all the flags and fields for the faction text file please post some sort of tutorial for the rest of us? Thanks.

  2. #2
    Druid
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    Well, I'm not completely done with the text file for my faction but here's some stuff that can get you started.

    The first thing after the comment lines is #FACTION. Change this to whatever name you want but make sure your .pcx's are named faction, faction2, and faction3. The next line is descriptive information about the faction. The second line is any tech, facility, or social engineering settings the faction starts with. Try to pick something that's true to the game and not an uberfaction cuz that's just too easy.

    The next lines are all detailed in alpha.txt. Go down to:
    ##SAMPLE SENTENCES FOR TRANSLATORS
    and it will put those fragments in context.

    The Base list is obvious. The Blurb and Datalinks section are just decoration basically. They don't actually affect gameplay but are nice to have a professionally-made looking faction.

    One interesting thing I have run into while testing my faction deals with saving and loading games later. If you try to load a previously saved game, it will use the picture of the faction you replaced instead of the one you made. To correct this, select Start New Game from the menu before you do anything else. Pick whatever you want until you get to the faction selection screen. Load your faction over the SAME one you used before in the saved game. After it's loaded, ESC back to the main menu and load your game.

    BTW visit the help section if you have info on why my waves don't play after the patch.







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