Most people build SCs, even I have heard of ones that never do. My question is, how many ones do you build, and on which squares do you put them?
IMO it seems right to have enough minerals from Crawlers for supporting all the units of that base, so that the support minerals are balanced, then 2-3 extra minerals, 1-2 energy, 3-5 nutrient. That would be good, but it's hard, that's why I prefer to design sea based Crawlers and use them.
So, any general thought on using them, or (perhaps) drawbacks?
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Solver - http://www.aok.20m.com
IMO it seems right to have enough minerals from Crawlers for supporting all the units of that base, so that the support minerals are balanced, then 2-3 extra minerals, 1-2 energy, 3-5 nutrient. That would be good, but it's hard, that's why I prefer to design sea based Crawlers and use them.
So, any general thought on using them, or (perhaps) drawbacks?
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Solver - http://www.aok.20m.com
DBM when I read this, "Can supply crawlers harvest something for a city from outside that city's radius?", I was thinking of replying with something along the lines of "of course, that is the whole point of them". I then went on to read the reply from Fitz and BANG, it hit me that I am wasting workers farming squares, R/M/R, with no nuts. Supply crawlers, of course! So, firstly, I apologize for the bad thoughts about your question and thanks to Fitz who had the patience to teach both of us. You learn something new everyday and there really are no stupid questions. 



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