Q1: How can I play with more then 8 civilisations?
A1: Just open your userprofile.txt in your ..\ctp_program\ctp\ directory. At the top of that file you find something like this: NumPlayers=9. Just change the number there to a number of your choice, and you can start a game with that number of players.
Note that you shouldn't change the number of opponents within the game from the game setup screen. CTP1 will crash if you try this. As far as I know it is not possible to play an Email game with more then the standart 8 players by this way.
The maximum number of players possible in CTP1 is 32.
Q2: What is the difference between players and civs?
A2: Players are all civs + the Barbarians. Therefore if you set (#1) NumPlayers=29 you will play against 27 opponents. (Barbarians + Yourself + 27 Opponents)
Q3: How can I place Tile Improvements (Terrain Improvements) like roads, farms, mines...?
A3: Just click on the hammer and you are in the TI menue. Land, Sea, Space and Terra are the available categories of TI. In order to place a TI you need enough PW and of course the enabling advance of the TI you whish to place. And finally the TI must be placed near or within the radius of one of your cities or in neighnourhood of one of your TI.
Q4: What is Public Works?
A4: PW are a certain amount of the total production of your Civ. How much PW you get depents on your empire/production size and of course on your PW tax setting. Settings between 0% and 100% are possible.
Q5: Why I need PW?
A5: You need PW to improve the surrounding of your cities, as every TI costs a certain amount of PW. Of course the prize and contruction time depents on the type and how modern a TI is.
Q6: Why is the PW system so much better than this settler/worker system of Civ1/2/3.
A6: The PW system is superior as it doesn't depents on units, espechially in games with huge empires it is a pain if you want to develope your empire well and you have to do it with 200 settlers, that slows down the game a lot as you have to move these units, give them orders to build this and that...
Q7: I downloaded a mod/scenario. Unfortunatly I have a non English version of CTP1. If I try to run the mod/scenario from, I get a bunch of error messages.
A7: As you have a non English version of CTP1, CTP1 can't find the language specific strings. In order to fix this just go into your main CTP1 directory for example my main CTP1 directory is called C:\Activision\CivCTP\, if I remember correctly the default installation directory is C:\Program Files\Activision\Civilisation-Call To Power\ (what a long name). There you find a subdirectory called \scenarios\ now find the subdirectory of your mod. For example the subdirectory of the ApolytonPack is called \Apolyton\. Every mod/scenario/map has its own subdirectory. Now find all the subfolders of the mod/scenario/map directory that is called \english\. Replace the name of all the \english\ directories by the name of your language directory. For example if you have a German version then you have to rename all the \english\ folders to \german\. If you have a French it is \french\ and so on. You can find the name of your language folder by taking a look into your ..\ctp_data\ folder.
Q8: Usually my CTP1/2 maps don't have icy terrain on the north and the south can this be fixed?
A8: Yes, but actual I am not content with the result you have will have climate zones with hard borders, but of corse you can try this and if you like the result you can keep it.
Open the userprofile.txt in your ..\ctp_program\ctp\ folder and find these lines:
Replace the last MapPlugin so that it looks like this:Code:MapPlugin0=dll\\map\\geometric.dll MapPlugin1=dll\\map\\crater.dll MapPlugin2=dll\\map\\plasma2.dll MapPlugin3=dll\\map\\plasma2.dll
Code:MapPlugin0=dll\\map\\geometric.dll MapPlugin1=dll\\map\\crater.dll MapPlugin2=dll\\map\\plasma2.dll MapPlugin3=dll\\map\\fault.dll