Page 6 of 17 FirstFirst ... 3 4 5 6 7 8 9 16 ... LastLast
Results 151 to 180 of 501

Thread: UTILITY: Civ3MultiTool - Unofficial Civilization 3 editor (third thread)

  1. #151
    dasracht
    Settler dasracht's Avatar
    Join Date
    24 Apr 2003
    Posts
    21
    Country
    This is dasracht's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 22, 2013
    Local Time
    11:39
    Hey Gramphos.

    This is an odd problem, so bear with me.

    Im playing a game right now where there are only two other civs left, Germany and France. I decided to get an alliance with France to go after Germany, and after several turns, Germany lost its cities to our alliance.

    The problem starts there.... Germany wasnt defeated. I loaded up your SGE (which ive used throughout the game) and searched for German cities.. there were none. So I searched for German units, but there were no settlers, just submarines scattered all over the map. So I spent several turns clearing out the subs, and now SGE reports Germany has no units or cities, but they still arent defeated!!

    Im not sure if this is from the SGE or not, but ive never experienced this in a regular game. Is there something Im missing here? Or is there a way to use SGE to mark Germany as defeated, or something like that?

    Thanks for your help!

    EDIT:
    I wanted to add one thing I tried to fix the problem. I used diplomacy with Germany to sign a peace treaty, then gave them one of my cities. I planned on destroying it after giving it away, thinking this might finish Germany off, but it didnt. After I gave them the city, it didnt appear as their capitol, with the star icon. I opened this game up in the SGE, and when I tried to add a palace to this city to make it Germany's capitol, SGE displayed "This will move Germany's capitol from to Berlin" with the blank space for Germany's current capitol. Then SGE crashes.

  2. #152
    Gramphos
    Technical Director Gramphos's Avatar
    Join Date
    08 Apr 2001
    Location
    Linköping, Sweden
    Posts
    9,304
    Country
    This is Gramphos's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 22, 2013
    Local Time
    18:39
    Definately a strange problem. It's fully possible that it's a result of som incomplete editing done bhy C3MT during the game.

    Have you edited any german cities during the game?
    Do you have an idea of what changes you made with the SGE?
    Creator of the Civ3MultiTool

  3. #153
    Gramphos
    Technical Director Gramphos's Avatar
    Join Date
    08 Apr 2001
    Location
    Linköping, Sweden
    Posts
    9,304
    Country
    This is Gramphos's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 22, 2013
    Local Time
    18:39
    Originally posted by SkalTur
    So... what's up? Gramphos, what about fixing that url in the first page for people to see your awesome work in C3MT?
    I'm still waiting for MarkG to restore my ftp account since the Settler I crash.
    Creator of the Civ3MultiTool

  4. #154
    dasracht
    Settler dasracht's Avatar
    Join Date
    24 Apr 2003
    Posts
    21
    Country
    This is dasracht's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 22, 2013
    Local Time
    11:39
    Good morning Gramphos!

    I dont think I had edited german cities.. but I'd edited my own, adding cultural improvements like libraries and universities. Im playing a huge map and theres hundreds of cities so its possible I edited a German one by mistake. If you like I can post a saved game.

    But in the meantime, do you know of a way to quickly take Germany out of the game with SGE or another way so that Ill eventually be able to complete the game?

    Thanks!

  5. #155
    dasracht
    Settler dasracht's Avatar
    Join Date
    24 Apr 2003
    Posts
    21
    Country
    This is dasracht's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 22, 2013
    Local Time
    11:39
    I'll upload the file anyway in case you check it while Im away.

    http://apolyton.net/upload/files/das...TheGermans.zip

  6. #156
    sabrewolf
    Emperor sabrewolf's Avatar
    Join Date
    10 Jun 2002
    Location
    turicum, helvetistan
    Posts
    9,852
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 22, 2013
    Local Time
    18:39
    in an older version of SGE i once edited some culture stuff in a foreign city and changed the "belongs to" of another city... and everything went crazy after that.

    dasracht: why don't you give germany a settler (convert it from one of your weakest units) place it near you and kill it in the next move... maybe the game made a misscalculation and didn't notice all units were gone...
    - Artificial Intelligence usually beats real stupidity
    - Atheism is a nonprophet organization.

  7. #157
    dasracht
    Settler dasracht's Avatar
    Join Date
    24 Apr 2003
    Posts
    21
    Country
    This is dasracht's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 22, 2013
    Local Time
    11:39
    Originally posted by sabrewolf
    in an older version of SGE i once edited some culture stuff in a foreign city and changed the "belongs to" of another city... and everything went crazy after that.

    dasracht: why don't you give germany a settler (convert it from one of your weakest units) place it near you and kill it in the next move... maybe the game made a misscalculation and didn't notice all units were gone...
    You're my new hero!

    Unfortunately the settler idea didnt work, but I was thinking about your post and remembered that years and years back I changed one of Germany's cities to make it "belong to" France! So I loaded SGE, changed that city to belong to Germany and moved the French units out of it, rolled my army in, and then: "You have defeated the Magnificant Germans"!!!

    I was so frustrated because Id played a huge map, with full amount of civs, all the way up to 1993, and definitely didnt want to give it up.

    So I guess the "Belongs to" feature doesnt change some value somewhere. Anyway, cheers for the replies and the memory jog =)

  8. #158
    Ken aka Batman
    Chieftain Ken aka Batman's Avatar
    Join Date
    29 Mar 2003
    Posts
    31
    Country
    This is Ken aka Batman's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 22, 2013
    Local Time
    13:39
    Damn confusing.........lmfao


    I really hate this pollution. Why mass transit and a recycling centers don't do away with it I don't understand. I don't build any factories, but this global warming is killing me.......lol

  9. #159
    Panag
    Emperor Panag's Avatar
    Join Date
    23 Oct 2000
    Location
    MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
    Posts
    8,117
    Country
    This is Panag's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 22, 2013
    Local Time
    19:39

    Arrow

    Originally posted by Ken aka Batman
    Damn confusing.........lmfao


    I really hate this pollution. Why mass transit and a recycling centers don't do away with it I don't understand. I don't build any factories, but this global warming is killing me.......lol
    hi ,

    from the minute you get coal , global warming kicks in , ....

    however , look in the editor , you shall see that public transport removes peoples pollution , recycling canter removes building pollution , just flag the two options for each , ....

    have a nice day

  10. #160
    sabrewolf
    Emperor sabrewolf's Avatar
    Join Date
    10 Jun 2002
    Location
    turicum, helvetistan
    Posts
    9,852
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 22, 2013
    Local Time
    18:39
    Originally posted by Ken aka Batman
    I really hate this pollution. Why mass transit and a recycling centers don't do away with it I don't understand. I don't build any factories, but this global warming is killing me.......lol
    well, think of large cities with great public transport (like, london, NYC, paris). the too have pollution.... but not as bad as delhi, mexico city, LA, lagos, etc.

    as panag said, you can turn the flag on for different things

    if you don't like the pollution at all and want to turn it off, go in the editor and remove pollution productivity of all factories and power stations. then, give all buildings you anyway build first (temples, marketplaces, etc.). also, go to the terrain menu and make sure that with the "pollution effect" pulldown is set to "none". you may still get a dirty spot from time to time, but at least it's strongly reduced and your terrain won't change.

    unfortunatly, there's no possiblity to force the AI to clean up his mess immediatly ("clean up you pollution or the whole world will embargo you" ... is an often heard request for diplomaticy)
    - Artificial Intelligence usually beats real stupidity
    - Atheism is a nonprophet organization.

  11. #161
    SmegThis
    Settler
    Join Date
    29 Apr 2003
    Posts
    3
    Country
    This is SmegThis's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 22, 2013
    Local Time
    17:39
    I get an error when trying to load modified games in Civ3 v1.29f. "DataIO operation System Error: TUTR"
    Does anyone have a clue what this means and how to fix it?

  12. #162
    SkalTur
    Chieftain SkalTur's Avatar
    Join Date
    20 Aug 2002
    Posts
    94
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 22, 2013
    Local Time
    14:39

    SGE ODD CRASH

    I can't edit my civ3 save games! SGE closes when I try to load any civ3 .sav

    And everytime I try to save an edited PTW .sav, SGE crashes with this message: "
    Attached Images Attached Images

  13. #163
    Gramphos
    Technical Director Gramphos's Avatar
    Join Date
    08 Apr 2001
    Location
    Linköping, Sweden
    Posts
    9,304
    Country
    This is Gramphos's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 22, 2013
    Local Time
    18:39
    Originally posted by SmegThis
    I get an error when trying to load modified games in Civ3 v1.29f. "DataIO operation System Error: TUTR"
    Does anyone have a clue what this means and how to fix it?
    Are you using version 0.99.1?
    Creator of the Civ3MultiTool

  14. #164
    Gramphos
    Technical Director Gramphos's Avatar
    Join Date
    08 Apr 2001
    Location
    Linköping, Sweden
    Posts
    9,304
    Country
    This is Gramphos's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 22, 2013
    Local Time
    18:39
    Originally posted by dasracht
    So I guess the "Belongs to" feature doesnt change some value somewhere. Anyway, cheers for the replies and the memory jog =)
    Probably...
    I think there is a city conter per civ which I recenty have found. It might be to only thing missing to chang to change the owner of a city. I'll take a closer look at that possible counter (I've still not proven that it really is a counter. It has just seemd to have the correct values, and in the early game it does fit with the city count for the civs. However I've not taken a closer look at it yet. (Found it last weekend, and it was one of the least interesting things I found then)).

    Was it the exaxt same city you gave back of just any city?

    Could you test if it works with just any city or if it must be the city?
    Creator of the Civ3MultiTool

  15. #165
    Gramphos
    Technical Director Gramphos's Avatar
    Join Date
    08 Apr 2001
    Location
    Linköping, Sweden
    Posts
    9,304
    Country
    This is Gramphos's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 22, 2013
    Local Time
    18:39

    Re: SGE ODD CRASH

    Originally posted by SkalTur
    I can't edit my civ3 save games! SGE closes when I try to load any civ3 .sav

    And everytime I try to save an edited PTW .sav, SGE crashes with this message: "
    Version of Civ3
    Creator of the Civ3MultiTool

  16. #166
    dasracht
    Settler dasracht's Avatar
    Join Date
    24 Apr 2003
    Posts
    21
    Country
    This is dasracht's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 22, 2013
    Local Time
    11:39
    Originally posted by Gramphos
    Was it the exaxt same city you gave back of just any city?

    Could you test if it works with just any city or if it must be the city?
    Originally I gave back a different city, then destroyed it, and it didnt finish them off.

    Later after reading posts here I remembered changing a specific city to "belong to" France, and after changing that specific city back to Germany, I was able to take the city with my army and Germany was defeated.

    I noticed both times, with both cities, the star icon did not appear next to the city, and in SGE, neither city had a palace.

    So maybe instead of a count, there is a list of which specific cities belong to which civ? Just a guess of course, Ive no idea whats inside the SAV files =)

    Hope this helps.

  17. #167
    Gramphos
    Technical Director Gramphos's Avatar
    Join Date
    08 Apr 2001
    Location
    Linköping, Sweden
    Posts
    9,304
    Country
    This is Gramphos's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 22, 2013
    Local Time
    18:39
    The star icon not appearing just means that they have no capital. (And that gives them great benefits if they have many cities. They will never have any corruption in any cities with that)
    Creator of the Civ3MultiTool

  18. #168
    SmegThis
    Settler
    Join Date
    29 Apr 2003
    Posts
    3
    Country
    This is SmegThis's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 22, 2013
    Local Time
    17:39
    Are you using version 0.99.1?
    Yeah I'm using 0.99.1. If it heps the save mucks up at 57% loaded

  19. #169
    Ozymandias
    Prince
    Join Date
    14 Aug 2001
    Posts
    335
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 22, 2013
    Local Time
    12:39
    Originally posted by Gramphos
    The star icon not appearing just means that they have no capital. (And that gives them great benefits if they have many cities. They will never have any corruption in any cities with that)
    ... Wait a minute (interjected the humble modder) -- NOT having a PALACE is a GOOD thing???

    -Oz
    ... And on the pedestal these words appear: "My name is Ozymandias, king of kings: Look on my works, ye Mighty, and despair!" Nothing beside remains. Round the decay of that colossal wreck, boundless and bare, the lone and level sands stretch far away ...

  20. #170
    Gramphos
    Technical Director Gramphos's Avatar
    Join Date
    08 Apr 2001
    Location
    Linköping, Sweden
    Posts
    9,304
    Country
    This is Gramphos's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 22, 2013
    Local Time
    18:39
    Originally posted by Ozymandias


    ... Wait a minute (interjected the humble modder) -- NOT having a PALACE is a GOOD thing???

    -Oz
    Yes. at least it was pre PTW, and I don't think the changed the code for corruption.

    I'm not sure about the chances af cultural conversions thou, but if the distance to capital becomes zero for it too then it's a very good thing. (But my tool doesn't allow removal of the palace So you can't test )

    (Okay, you could test if it was possible to get rid of the ceter of empire flag from the palace and see if it gave the same results.)
    Creator of the Civ3MultiTool

  21. #171
    Gramphos
    Technical Director Gramphos's Avatar
    Join Date
    08 Apr 2001
    Location
    Linköping, Sweden
    Posts
    9,304
    Country
    This is Gramphos's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 22, 2013
    Local Time
    18:39
    Originally posted by SmegThis
    Yeah I'm using 0.99.1. If it heps the save mucks up at 57% loaded
    Is there anyone else with this problem?

    Is it in all your saves or just some.
    Creator of the Civ3MultiTool

  22. #172
    SmegThis
    Settler
    Join Date
    29 Apr 2003
    Posts
    3
    Country
    This is SmegThis's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 22, 2013
    Local Time
    17:39
    Just thought. I'm using the 1.29f safedisk version. Will it be this?

  23. #173
    Panag
    Emperor Panag's Avatar
    Join Date
    23 Oct 2000
    Location
    MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
    Posts
    8,117
    Country
    This is Panag's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 22, 2013
    Local Time
    19:39

    Arrow

    Originally posted by sabrewolf


    well, think of large cities with great public transport (like, london, NYC, paris). the too have pollution.... but not as bad as delhi, mexico city, LA, lagos, etc.

    as panag said, you can turn the flag on for different things

    if you don't like the pollution at all and want to turn it off, go in the editor and remove pollution productivity of all factories and power stations. then, give all buildings you anyway build first (temples, marketplaces, etc.). also, go to the terrain menu and make sure that with the "pollution effect" pulldown is set to "none". you may still get a dirty spot from time to time, but at least it's strongly reduced and your terrain won't change.

    unfortunatly, there's no possiblity to force the AI to clean up his mess immediatly ("clean up you pollution or the whole world will embargo you" ... is an often heard request for diplomaticy)

    hi ,


    people , if you dont like the terrain change thanks to the pollution , just set the terrain value back to its original true the editor , .... (!)

    have a nice day

  24. #174
    Gramphos
    Technical Director Gramphos's Avatar
    Join Date
    08 Apr 2001
    Location
    Linköping, Sweden
    Posts
    9,304
    Country
    This is Gramphos's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 22, 2013
    Local Time
    18:39
    Originally posted by SmegThis
    Just thought. I'm using the 1.29f safedisk version. Will it be this?
    Only way to be sure is that you attach an unedited and a edited save for me to check at.
    Creator of the Civ3MultiTool

  25. #175
    Gramphos
    Technical Director Gramphos's Avatar
    Join Date
    08 Apr 2001
    Location
    Linköping, Sweden
    Posts
    9,304
    Country
    This is Gramphos's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 22, 2013
    Local Time
    18:39
    Bug warning:
    I've just discovered a very old bug with C3MT. In fact it has been there since the very first version that allowed city editing. THe bug is that the last building in the builddlist (in PTW commercial dock) always gets unset by C3MT on load. And then the unset status is saved. This will result in that all commercial docks disappear when you edit your saves. The bug will be corrected for the next version.
    Creator of the Civ3MultiTool

  26. #176
    Gramphos
    Technical Director Gramphos's Avatar
    Join Date
    08 Apr 2001
    Location
    Linköping, Sweden
    Posts
    9,304
    Country
    This is Gramphos's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 22, 2013
    Local Time
    18:39
    Some info:

    I'm working with stabilizing of the tool for the next version, and hope to get it more "safe" to work with. These works are a long time project, which mean that I maybe will release one version more before everything on my todo-list is done.

    The things I try to find and solve:
    Interface bugs
    These bugs are 'put' there by me and some have been there for very long when I finds out about them (either from reports or by own experience)
    Example:
    Lists not being cleared before filled again (Some lists that got data from the rules (I'm not sure if I've nailed all of them yet)) They are found when you load a save for a second time and lists containing rules data (as unitnames buildings and other sush things) get double entries (and you mighty get subscript out of range when you select an item of the double entries)
    Concrete example: (found it today): Buildings in city list

    Save handling bugs
    These are bugs where I read/write the data in an incorrect way,even thou I know the corrdect way. Mostly only one of the routines are wrong. I'm currently working on makeing the code more errorsafe by opening onedirection only pipes. (So that I don't write to the read file or read to the write file at misstake (yes that's one of the most common errors of this kind. None of those are in the current version as I find them pretty quickly during my own tests, but they does show up some time))
    Another example is when I miss to read a value in one of the version cases (as with the bug in 0.99) or the bug I just warned for.

    Overall save handling improvment
    Probably the part I spend most time on...
    Trying to find more values that change when something change. Values I've found, but not yet are handled are counts on buildings per civ level.
    Also bot GWs and SWs have been located and the wonderediting will work in thenext version.



    Most important: Report any bugs how small they even seem to be very small. A small bug can cause big problems sometimes.
    Creator of the Civ3MultiTool

  27. #177
    mpmatz
    Settler
    Join Date
    23 Apr 2003
    Posts
    2
    Country
    This is mpmatz's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 22, 2013
    Local Time
    12:39
    Bug report:

    In the save game modifier (v 0.99.1) when I import a map the following happens to the selected city:

    belongs to changes to Barbarian
    the nationality of the first citizen (selected citizen?) changes to Barbarian
    the building changes to palace

    Also, if I start the program and load a save that I had previously modified, I get an out of memory error. The save will load in civ just fine.

    I'm running civ version 1.29f.

  28. #178
    SkalTur
    Chieftain SkalTur's Avatar
    Join Date
    20 Aug 2002
    Posts
    94
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 22, 2013
    Local Time
    14:39
    Ahm, what version of civ3 I must have to get SGE working?

    And that bug that the save file crashes when it is on 57% I solved with lots of "undo" on SGE... the other solution I did was to load an auto-save that was close enough to the save I wanted, played the game (until the year I was on the other save) and saved again... It works fine.
    Eu nunca tenho algo criativo para escrever aqui...

    See this? You've just wasted 5 precious seconds of your life reading it.

  29. #179
    mrboo123
    King mrboo123's Avatar
    Join Date
    04 Feb 2002
    Location
    Saskatchewan
    Posts
    1,932
    Country
    This is mrboo123's Country Flag
    Thanks
    2
    Thanked 0 Times in 0 Posts
    Local Date
    May 22, 2013
    Local Time
    11:39
    ok, when I loaded the map from my (ptw) save-game, I get the map, but get all these things!?

    WHAT ARE THEY, AND HOW DO I GET RID OF THEM!!!
    Attached Images Attached Images
    Former President, Vice-president and Foreign Minister of the Apolyton Civ2-Democracy Games as 123john321

  30. #180
    Gramphos
    Technical Director Gramphos's Avatar
    Join Date
    08 Apr 2001
    Location
    Linköping, Sweden
    Posts
    9,304
    Country
    This is Gramphos's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 22, 2013
    Local Time
    18:39
    Originally posted by 123john321
    ok, when I loaded the map from my (ptw) save-game, I get the map, but get all these things!?

    WHAT ARE THEY, AND HOW DO I GET RID OF THEM!!!
    They are Vibctory Point locations. And a result of a bug which should have been fixed with version 0.99.1
    Creator of the Civ3MultiTool

Page 6 of 17 FirstFirst ... 3 4 5 6 7 8 9 16 ... LastLast

Similar Threads

  1. Replies: 487
    Last Post: April 5, 2013, 16:13
  2. UTILITY: SAV Game Editor - TCG
    By hwinkels in forum Civilization III
    Replies: 30
    Last Post: June 4, 2007, 12:50
  3. UTILITY: Civ3MultiTool - A second thread for the Program ;)
    By Gramphos in forum Civilization III
    Replies: 514
    Last Post: April 24, 2003, 03:04
  4. UTILITY: UnOfficial Civ3 Scenario Editor
    By jimmyh in forum Civilization III
    Replies: 65
    Last Post: October 5, 2002, 03:45
  5. UTILITY: Civ3MultiTool - A thread for the Program ;)
    By Gramphos in forum Civilization III
    Replies: 636
    Last Post: April 19, 2002, 18:13

Visitors found this page by searching for:

civilization 5 english language pack

civilization 3 language change

civ3multitool by gramphos

civilisation 3 language pack

change language civilization iii

apolyton.net civilization iii vanilla fix for 2050 end date

civilization 3 editor

civilization 3 language pack

civilization 3 1.29f save game editor

civilization 3 out of range

civilization 3 change language

civ 3 version 1.02civilization 3 powerbar 1.29fciv 5 map editor unofficialciv3multitool windows 7 errorciv 3 change human in saved game 1.29fcivilization 3 powerbar run-time errorcivilization III language packciv3 1.29f map editorcivilization v change languagei can get maps i make to work on civilization 3civilization 3 powerbar run-time error 9changer langue civilization 3 play the worldhow to change language in civilization 3how to change civilization 5 in english language

Bookmarks

Posting Permissions