Definately a strange problem. It's fully possible that it's a result of som incomplete editing done bhy C3MT during the game.
Have you edited any german cities during the game?
Do you have an idea of what changes you made with the SGE?

Hey Gramphos.
This is an odd problem, so bear with me.
Im playing a game right now where there are only two other civs left, Germany and France. I decided to get an alliance with France to go after Germany, and after several turns, Germany lost its cities to our alliance.
The problem starts there.... Germany wasnt defeated. I loaded up your SGE (which ive used throughout the game) and searched for German cities.. there were none. So I searched for German units, but there were no settlers, just submarines scattered all over the map. So I spent several turns clearing out the subs, and now SGE reports Germany has no units or cities, but they still arent defeated!!
Im not sure if this is from the SGE or not, but ive never experienced this in a regular game. Is there something Im missing here? Or is there a way to use SGE to mark Germany as defeated, or something like that?
Thanks for your help!
EDIT:
I wanted to add one thing I tried to fix the problem. I used diplomacy with Germany to sign a peace treaty, then gave them one of my cities. I planned on destroying it after giving it away, thinking this might finish Germany off, but it didnt. After I gave them the city, it didnt appear as their capitol, with the star icon. I opened this game up in the SGE, and when I tried to add a palace to this city to make it Germany's capitol, SGE displayed "This will move Germany's capitol from to Berlin" with the blank space for Germany's current capitol. Then SGE crashes.

Definately a strange problem. It's fully possible that it's a result of som incomplete editing done bhy C3MT during the game.
Have you edited any german cities during the game?
Do you have an idea of what changes you made with the SGE?
Creator of the Civ3MultiTool

I'm still waiting for MarkG to restore my ftp account since the Settler I crash.Originally posted by SkalTur
So... what's up? Gramphos, what about fixing that url in the first page for people to see your awesome work in C3MT?
Creator of the Civ3MultiTool

Good morning Gramphos!
I dont think I had edited german cities.. but I'd edited my own, adding cultural improvements like libraries and universities. Im playing a huge map and theres hundreds of cities so its possible I edited a German one by mistake. If you like I can post a saved game.
But in the meantime, do you know of a way to quickly take Germany out of the game with SGE or another way so that Ill eventually be able to complete the game?
Thanks!

I'll upload the file anyway in case you check it while Im away.
http://apolyton.net/upload/files/das...TheGermans.zip
in an older version of SGE i once edited some culture stuff in a foreign city and changed the "belongs to" of another city... and everything went crazy after that.
dasracht: why don't you give germany a settler (convert it from one of your weakest units) place it near you and kill it in the next move... maybe the game made a misscalculation and didn't notice all units were gone...
- Artificial Intelligence usually beats real stupidity
- Atheism is a nonprophet organization.

You're my new hero!Originally posted by sabrewolf
in an older version of SGE i once edited some culture stuff in a foreign city and changed the "belongs to" of another city... and everything went crazy after that.
dasracht: why don't you give germany a settler (convert it from one of your weakest units) place it near you and kill it in the next move... maybe the game made a misscalculation and didn't notice all units were gone...
Unfortunately the settler idea didnt work, but I was thinking about your post and remembered that years and years back I changed one of Germany's cities to make it "belong to" France! So I loaded SGE, changed that city to belong to Germany and moved the French units out of it, rolled my army in, and then: "You have defeated the Magnificant Germans"!!!
I was so frustrated because Id played a huge map, with full amount of civs, all the way up to 1993, and definitely didnt want to give it up.
So I guess the "Belongs to" feature doesnt change some value somewhere. Anyway, cheers for the replies and the memory jog =)

Damn confusing.........lmfao
I really hate this pollution. Why mass transit and a recycling centers don't do away with it I don't understand. I don't build any factories, but this global warming is killing me.......lol

hi ,Originally posted by Ken aka Batman
Damn confusing.........lmfao
I really hate this pollution. Why mass transit and a recycling centers don't do away with it I don't understand. I don't build any factories, but this global warming is killing me.......lol
from the minute you get coal , global warming kicks in , ....
however , look in the editor , you shall see that public transport removes peoples pollution , recycling canter removes building pollution , just flag the two options for each , ....![]()
have a nice day![]()
- RES NON VERBA - DE OPRESSO LIBER - VERITAS ET LIBERTAS - O TOLMON NIKA - SINE PARI - VIGLIA PRETIUM LIBERTAS - SI VIS PACEM , PARA BELLUM -
- LEGIO PATRIA NOSTRA - one shot , one kill - freedom exists only in a book - everything you always wanted to know about special forces - everything you always wanted to know about Israel - what Dabur does in his free time , ... - in french - “Become an anti-Semitic teacher for 5 Euro only.”
WHY DOES ISRAEL NEED A SECURITY FENCE --- join in an exceptional demo game > join here forum is now open ! - the new civ Conquest screenshots > go see them UPDATED 07.11.2003 ISRAEL > crisis or challenge ?
well, think of large cities with great public transport (like, london, NYC, paris). the too have pollution.... but not as bad as delhi, mexico city, LA, lagos, etc.Originally posted by Ken aka Batman
I really hate this pollution. Why mass transit and a recycling centers don't do away with it I don't understand. I don't build any factories, but this global warming is killing me.......lol
as panag said, you can turn the flag on for different things
if you don't like the pollution at all and want to turn it off, go in the editor and remove pollution productivity of all factories and power stations. then, give all buildings you anyway build first (temples, marketplaces, etc.). also, go to the terrain menu and make sure that with the "pollution effect" pulldown is set to "none". you may still get a dirty spot from time to time, but at least it's strongly reduced and your terrain won't change.
unfortunatly, there's no possiblity to force the AI to clean up his mess immediatly ("clean up you pollution or the whole world will embargo you"... is an often heard request for diplomaticy)
- Artificial Intelligence usually beats real stupidity
- Atheism is a nonprophet organization.

I get an error when trying to load modified games in Civ3 v1.29f. "DataIO operation System Error: TUTR"
Does anyone have a clue what this means and how to fix it?
I can't edit my civ3 save games! SGE closes when I try to load any civ3 .sav
And everytime I try to save an edited PTW .sav, SGE crashes with this message: "

Are you using version 0.99.1?Originally posted by SmegThis
I get an error when trying to load modified games in Civ3 v1.29f. "DataIO operation System Error: TUTR"
Does anyone have a clue what this means and how to fix it?
Creator of the Civ3MultiTool

Probably...Originally posted by dasracht
So I guess the "Belongs to" feature doesnt change some value somewhere. Anyway, cheers for the replies and the memory jog =)
I think there is a city conter per civ which I recenty have found. It might be to only thing missing to chang to change the owner of a city. I'll take a closer look at that possible counter (I've still not proven that it really is a counter. It has just seemd to have the correct values, and in the early game it does fit with the city count for the civs. However I've not taken a closer look at it yet. (Found it last weekend, and it was one of the least interesting things I found then)).
Was it the exaxt same city you gave back of just any city?
Could you test if it works with just any city or if it must be the city?
Creator of the Civ3MultiTool

Version of Civ3Originally posted by SkalTur
I can't edit my civ3 save games! SGE closes when I try to load any civ3 .sav
And everytime I try to save an edited PTW .sav, SGE crashes with this message: "
Creator of the Civ3MultiTool

Originally I gave back a different city, then destroyed it, and it didnt finish them off.Originally posted by Gramphos
Was it the exaxt same city you gave back of just any city?
Could you test if it works with just any city or if it must be the city?
Later after reading posts here I remembered changing a specific city to "belong to" France, and after changing that specific city back to Germany, I was able to take the city with my army and Germany was defeated.
I noticed both times, with both cities, the star icon did not appear next to the city, and in SGE, neither city had a palace.
So maybe instead of a count, there is a list of which specific cities belong to which civ? Just a guess of course, Ive no idea whats inside the SAV files =)
Hope this helps.

The star icon not appearing just means that they have no capital. (And that gives them great benefits if they have many cities. They will never have any corruption in any cities with that)
Creator of the Civ3MultiTool

Yeah I'm using 0.99.1. If it heps the save mucks up at 57% loadedAre you using version 0.99.1?
... Wait a minute (interjected the humble modder) -- NOT having a PALACE is a GOOD thing???Originally posted by Gramphos
The star icon not appearing just means that they have no capital. (And that gives them great benefits if they have many cities. They will never have any corruption in any cities with that)
-Oz
... And on the pedestal these words appear: "My name is Ozymandias, king of kings: Look on my works, ye Mighty, and despair!" Nothing beside remains. Round the decay of that colossal wreck, boundless and bare, the lone and level sands stretch far away ...

Yes. at least it was pre PTW, and I don't think the changed the code for corruption.Originally posted by Ozymandias
... Wait a minute (interjected the humble modder) -- NOT having a PALACE is a GOOD thing???
-Oz
I'm not sure about the chances af cultural conversions thou, but if the distance to capital becomes zero for it too then it's a very good thing. (But my tool doesn't allow removal of the palaceSo you can't test
)
(Okay, you could test if it was possible to get rid of the ceter of empire flag from the palace and see if it gave the same results.)
Creator of the Civ3MultiTool

Is there anyone else with this problem?Originally posted by SmegThis
Yeah I'm using 0.99.1. If it heps the save mucks up at 57% loaded
Is it in all your saves or just some.
Creator of the Civ3MultiTool

Just thought. I'm using the 1.29f safedisk version. Will it be this?

Originally posted by sabrewolf
well, think of large cities with great public transport (like, london, NYC, paris). the too have pollution.... but not as bad as delhi, mexico city, LA, lagos, etc.
as panag said, you can turn the flag on for different things
if you don't like the pollution at all and want to turn it off, go in the editor and remove pollution productivity of all factories and power stations. then, give all buildings you anyway build first (temples, marketplaces, etc.). also, go to the terrain menu and make sure that with the "pollution effect" pulldown is set to "none". you may still get a dirty spot from time to time, but at least it's strongly reduced and your terrain won't change.
unfortunatly, there's no possiblity to force the AI to clean up his mess immediatly ("clean up you pollution or the whole world will embargo you"... is an often heard request for diplomaticy)
hi ,
people , if you dont like the terrain change thanks to the pollution , just set the terrain value back to its original true the editor , .... (!)
have a nice day![]()
- RES NON VERBA - DE OPRESSO LIBER - VERITAS ET LIBERTAS - O TOLMON NIKA - SINE PARI - VIGLIA PRETIUM LIBERTAS - SI VIS PACEM , PARA BELLUM -
- LEGIO PATRIA NOSTRA - one shot , one kill - freedom exists only in a book - everything you always wanted to know about special forces - everything you always wanted to know about Israel - what Dabur does in his free time , ... - in french - “Become an anti-Semitic teacher for 5 Euro only.”
WHY DOES ISRAEL NEED A SECURITY FENCE --- join in an exceptional demo game > join here forum is now open ! - the new civ Conquest screenshots > go see them UPDATED 07.11.2003 ISRAEL > crisis or challenge ?

Only way to be sure is that you attach an unedited and a edited save for me to check at.Originally posted by SmegThis
Just thought. I'm using the 1.29f safedisk version. Will it be this?
Creator of the Civ3MultiTool

Bug warning:
I've just discovered a very old bug with C3MT. In fact it has been there since the very first version that allowed city editing. THe bug is that the last building in the builddlist (in PTW commercial dock) always gets unset by C3MT on load. And then the unset status is saved. This will result in that all commercial docks disappear when you edit your saves. The bug will be corrected for the next version.
Creator of the Civ3MultiTool

Some info:
I'm working with stabilizing of the tool for the next version, and hope to get it more "safe" to work with. These works are a long time project, which mean that I maybe will release one version more before everything on my todo-list is done.
The things I try to find and solve:
Interface bugs
These bugs are 'put' there by me and some have been there for very long when I finds out about them (either from reports or by own experience)
Example:
Lists not being cleared before filled again (Some lists that got data from the rules (I'm not sure if I've nailed all of them yet)) They are found when you load a save for a second time and lists containing rules data (as unitnames buildings and other sush things) get double entries (and you mighty get subscript out of range when you select an item of the double entries)
Concrete example: (found it today): Buildings in city list
Save handling bugs
These are bugs where I read/write the data in an incorrect way,even thou I know the corrdect way. Mostly only one of the routines are wrong. I'm currently working on makeing the code more errorsafe by opening onedirection only pipes. (So that I don't write to the read file or read to the write file at misstake (yes that's one of the most common errors of this kind. None of those are in the current version as I find them pretty quickly during my own tests, but they does show up some time))
Another example is when I miss to read a value in one of the version cases (as with the bug in 0.99) or the bug I just warned for.
Overall save handling improvment
Probably the part I spend most time on...
Trying to find more values that change when something change. Values I've found, but not yet are handled are counts on buildings per civ level.
Also bot GWs and SWs have been located and the wonderediting will work in thenext version.
Most important: Report any bugs how small they even seem to be very small. A small bug can cause big problems sometimes.
Creator of the Civ3MultiTool

Bug report:
In the save game modifier (v 0.99.1) when I import a map the following happens to the selected city:
belongs to changes to Barbarian
the nationality of the first citizen (selected citizen?) changes to Barbarian
the building changes to palace
Also, if I start the program and load a save that I had previously modified, I get an out of memory error. The save will load in civ just fine.
I'm running civ version 1.29f.
Ahm, what version of civ3 I must have to get SGE working?
And that bug that the save file crashes when it is on 57% I solved with lots of "undo" on SGE... the other solution I did was to load an auto-save that was close enough to the save I wanted, played the game (until the year I was on the other save) and saved again... It works fine.
Eu nunca tenho algo criativo para escrever aqui...
See this? You've just wasted 5 precious seconds of your life reading it.

ok, when I loaded the map from my (ptw) save-game, I get the map, but get all these things!?![]()
![]()
WHAT ARE THEY, AND HOW DO I GET RID OF THEM!!!
Former President, Vice-president and Foreign Minister of the Apolyton Civ2-Democracy Games as 123john321

They are Vibctory Point locations. And a result of a bug which should have been fixed with version 0.99.1Originally posted by 123john321
ok, when I loaded the map from my (ptw) save-game, I get the map, but get all these things!?![]()
![]()
WHAT ARE THEY, AND HOW DO I GET RID OF THEM!!!
Creator of the Civ3MultiTool
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