Yes. Aqueducts are both more expensive than granaries (given by the Pyramids) and more vital. A city without a granary will grow eventually, but a city without an aqueduct (or fresh water) can't grow past size six at all. Also note that building (or rushing) aqueducts in coastal cities with very few useful land tiles (e.g. all tundra) can be quite painful, but a wonder that gives free aqueducts in all cities would completely bypass that problem.Originally posted by FrustratedPoet
The cost could easily be increased, but do you think that even if we made it the most costly Ancient Age wonder it would still be over-powered?
Nathan








). With the ironclad, as well as shifting it's availability, I was wondering if you had considered increasing the movement cost of ocean squares, giving galleons and Man-o-Wars the "Ignore Movement Cost" flag for oceans, and giving battleships the "treat all terrain as roads" flag. This would, I believe, allow the Ironclad to maintain a niche well into the battleship age, by making it useful for coastal harrassment.
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