I agree that these improvements are a good idea, but do not give them a high priority. There are very many other things, particularly AI which I give a higher priority.
As to the calculations, you don't have to do them - I will, and they will be hidden in the population data object. I do not see it as at all complicated.
Cheers
As to the calculations, you don't have to do them - I will, and they will be hidden in the population data object. I do not see it as at all complicated.
Cheers
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Again, militia rises when not eally needed. Here they took no casualty. This may be because they didn't fight much. Fights last several ticks, I log militia even if they fight only a single tick. If the militia outflanked Romans, thus reducing them to 1 vs 2, the militia wouldn't fight the following battles (ticks), which can explain the low damage. If this needs explanation in-game, I can try to add the number of ticks fought in the output, but I don't want it to grow too much.
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