It's good as a map editor. However, I feel that it's painfully lacking as a full-fledged scenario editor... there are just too many things for it to be more than a map with units and cities.
I'm playing with the editor of 1.29, and I really like it, but I was kind of hoping they'd let the manhattan project be a small wonder, instead of a full wonder. I don't think 1 civ discovering nuclear weapons should enable everyone to build them, but so far, I really like this editor, the add buttons in everything appear to be working, great job Firaxis!
They don't call me Springfield Fats because I'm morbidly obese!

It's good as a map editor. However, I feel that it's painfully lacking as a full-fledged scenario editor... there are just too many things for it to be more than a map with units and cities.

Did anybody else notice that you can set the Initial Era to "Future Era"?
Know your enemies!
"Mein Fuhrer! I can walk!" ~ Dr. Strangelove
Anouther thing I don't like, you can't set custom victory conditions. I'm trying to make a Battle of Pearl Harbor scenario, and I wanted it to end when either the US battleships are destroyed, or when the Japanese Carriers are destroyed. It doesn't appear like this is possible. IE, just make a script that says, if Japanese Carriers = 0, defeat. But yeah, no scripting
Edit : I'd also like to have been able to add more experience levels. It's too easy to get to elite, I'd like to be able to make an exp level that maybe requires 5 elite victories, which allows you to give it anouther hp bonus, and maybe an attack/defense bonus. Maybe that's overpowered, but I'd like to see that option.
They don't call me Springfield Fats because I'm morbidly obese!

I see that. They are either setting it up for PTW to have future eras or they have it set so if you select to be in an era you have a previous advances. Thus setting to future era will mean everything has been researced and all you are researching are future techs.Originally posted by Darkworld Ark
Did anybody else notice that you can set the Initial Era to "Future Era"?

Proboloy the Second...Originally posted by Wise Ass
I see that. They are either setting it up for PTW to have future eras or they have it set so if you select to be in an era you have a previous advances. Thus setting to future era will mean everything has been researced and all you are researching are future techs.![]()
Know your enemies!
"Mein Fuhrer! I can walk!" ~ Dr. Strangelove

Changed Military Advisor to evaluate armies based on relative strengths of units as opposed to number of units.
Cool! Looks like they are listening to us.
"Everything for the State, nothing against the State, nothing outside the State" - Benito Mussolini
It does not work
It does not recognize the CD in the drive.
Back to 1.21f
Well, it's copy protected, so make sure it's the original CD. Uninstalling and reinstalling may solve it as well. Anyone else having problems with SafeDisc?Originally posted by Sir Ralph
It does not work
It does not recognize the CD in the drive.
Back to 1.21f
Jeff
Do you have a legal copy of civ3? No problems patching here.
They don't call me Springfield Fats because I'm morbidly obese!
Are you trying to insult me? Sure I have a legal copy. Damn.
Just checkingNo offense ment.
They don't call me Springfield Fats because I'm morbidly obese!
I'm trying to uninstall/install it now.
More torture courtesy of Firaxis.Originally posted by Sir Ralph
I'm trying to uninstall/install it now.
I have so much changed in various folders, especially Arts/units, I'd never bother unistalling/installing. It either works - or it becomes a frisbee.

Anyone try not allowing cities to be built in jungle/desert?

I'm sooo rooting for the frisbee.Originally posted by Coracle
It either works - or it becomes a frisbee.
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(")_(") This is Bunny. Copy and paste bunny into your signature to help him gain world domination.
Ok, after uninstalling/installing it, it works. Just as feedback. Now reinstalling Sn00pys graphics mods.
Originally posted by notyoueither
I'm sooo rooting for the frisbee.![]()
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Ditto... RAOTFL
The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.
Duas uncias in puncta mortalis est.
it seems that my civ3 mod not longer exists with 1.29. its gone. i dont mind redoing it all but was this supposed to happen?

When you install the patch, one of the thing it overwrites is the regular civ3mod.BIC for the new patch options.Originally posted by reefer addict
it seems that my civ3 mod not longer exists with 1.29. its gone. i dont mind redoing it all but was this supposed to happen?
So was commercial upgraded? I heard rumors it would be, but I didn't see anything on the readme....
They don't call me Springfield Fats because I'm morbidly obese!

I just got a GL... the naming and * for elite+leader units is great.
So is "Wake All" and "Fortify All."
The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.
Duas uncias in puncta mortalis est.

From Soren in the Civ3 1.29F Readme thread, as to what changed with commercial.cities and metropolises get an _additional_ extra commerce or two and the "Optimal # of Cities" is increased by 25% instead of 12.5%.
"Every good communist should know political power grows out of the barrel of a gun." - Mao tse-Tung
In the part of the readme that said "Fixed a bug that prevented SAM's from working", does that mean they'll have ZOC now, or would they not even fire in the city? I've never had the AI bomb my cities with SAM's, so I couldn't tell what was wrong with it to begin with.
They don't call me Springfield Fats because I'm morbidly obese!
I've also noticed that when you make a new unit, it doesn't appear like a civopedia entry is created. I just made a new unit, and tried to load my mod, and it said that text was missing for it. So I guess we'll still need to use the multitool to make new things...
They don't call me Springfield Fats because I'm morbidly obese!
Originally posted by Palleon
I've also noticed that when you make a new unit, it doesn't appear like a civopedia entry is created. I just made a new unit, and tried to load my mod, and it said that text was missing for it. So I guess we'll still need to use the multitool to make new things...
We may also have to add files to the arts/units folders and tweak the .ini file to prevent crashing.
Another disappointment from Firaxis.![]()
To add a civilopedia entry you only need edit civilopedia.txt. Notepad is really all you need.Originally posted by Palleon
I've also noticed that when you make a new unit, it doesn't appear like a civopedia entry is created. I just made a new unit, and tried to load my mod, and it said that text was missing for it. So I guess we'll still need to use the multitool to make new things...
Dan
Dan Magaha
Firaxis Games, Inc.
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Is anyone else having a problem getting the highest (500%) and lowest (25%) zoom levels to work? On a huge (256x256) map, neither would work, but I was able to get 500% on a tiny map.
Ehh...that seems like something that the editor should be able to do also. Why add the add buttons if you're gonna make us do notepad editing also?Originally posted by Dan Magaha FIRAXIS
To add a civilopedia entry you only need edit civilopedia.txt. Notepad is really all you need.
Dan
They don't call me Springfield Fats because I'm morbidly obese!
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