Page 1 of 2 1 2 LastLast
Results 1 to 30 of 40

Thread: Most powerful wonder?

  1. #1
    Hanibal
    Chieftain
    Join Date
    16 Mar 2000
    Location
    Akron, Oh USA
    Posts
    92
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 18, 2013
    Local Time
    18:41

    Question Most powerful wonder?

    I'm looking for opinions on which wonder you think is the ultimate trump card. In my own personal opinion it's the Labyrinth (unlimited trade routes;Yum!). What do you think?

    Interesting side question: What's the lamest?

  2. #2
    Tilemacho
    Prince
    Join Date
    29 Nov 1999
    Location
    Heraklion, Crete , Greece
    Posts
    419
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 18, 2013
    Local Time
    18:41

    Post

    First of all you must clear if you are talking about the 1.2 patch only or the Apolyton Pack with CD's mod.
    For the Original game:
    The Labyrinth is very strong but only in games that have big map or many good...
    The London Exchange is in my opinion the strongest and then the Labyrinth.
    Also very strong the Edison's Lab.
    I won't talk about the Sensorium,or the AI Entity because the come up late in the Game and I think in most games the winner will be sertain.
    For Apolyton Pack:
    Laburinth only if you can build 2-3 monopolies.
    The London and the internet.

  3. #3
    bongo
    Emperor bongo's Avatar
    Join Date
    24 Sep 1999
    Location
    MOOHOOHO
    Posts
    4,737
    Country
    This is bongo's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 18, 2013
    Local Time
    19:41

    Post

    My favourites are :
    #1 London Exchange
    #2 Edisons lab
    There are other strog wonders late in the game, but when they become available the winner is already given. As I stay away from large maps, the labyrinth is pretty useless to me.

    ------------------
    Better killing for the future

  4. #4
    Pin
    Warlord
    Join Date
    26 Mar 2000
    Location
    Norway
    Posts
    258
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 18, 2013
    Local Time
    18:41

    Lightbulb

    THE BEST WONDER EARLY ARE THE STONEHENGE, then if you play in a world with a lot of goods labyrinth.

    then the next important wonders are edisons lab then london exchange

  5. #5
    Hanibal
    Chieftain
    Join Date
    16 Mar 2000
    Location
    Akron, Oh USA
    Posts
    92
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 18, 2013
    Local Time
    18:41

    Post

    I agree that the London Exchange is indeed a powerful wonder but isn't something like the Labyrinth which can come fairly early more deciding for a game? After all an early lead tends to get widened if played reasonably intelligently.

    I generally play my games on gigantic maps with average amounts of trade goods so I can see that would do a lot to bias me in the wonders I prefer. In fact, a case could be made that which wonder is most powerful is almost entirely dependent on what kind of world you're playing with. Who wants East India Company if you're world has no oceans?

  6. #6
    Sophanthro
    Guest

    Post

    Early: Stonehenge, and Labyrinth

    Middle: Edisons Lab, London Exchange

    Late: Sensorium
    I think London Exchange is the best.

    Lamest: Dinosaur Park all the way.

  7. #7
    lago
    Guest

    Post

    Sophanthro, I wouldn't put the Dinosaur Park on the short list of really great ones, but it's not useless...IF you build it in the right city. Wait a turn after it's built, then check the "Cities" screen and sort on Gold. It's not unusual for the city where I build it to have as much Gold as the next three cities combined, especially if I'm playing with Nordicus Trade Goods installed.

  8. #8
    Swissy
    2008 Tri-League Novice Player of the Year Swissy's Avatar
    Join Date
    02 Sep 1999
    Posts
    2,436
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 18, 2013
    Local Time
    13:41

    Post

    I like Stonehedge for rapid population growth. Though the extra gold of the Labyrinth in hard to counter early. Your only chance of keeping up is Stonehedge as you can maintain steady population growth while using scientist to keep pace with the civ with the Labyrinth.

    In the middle game London Exchange is hard to beat, besides the gold saved I find it the safest way to maintain a Democracy.

    The late game wonders all have good benefits, I like the Nanite Difusser as it take a powerful weapon away from my enemies.

    As for the lamest, in MP games it is Forbidden City. It prevents you from getting tech trade offers by canceling the other players embassies, and does not offer its main benefit of preventing attacks against you..

  9. #9
    Az
    Emperor
    Join Date
    23 Apr 2000
    Location
    A pub.
    Posts
    3,704
    Country
    This is Az's Country Flag
    Thanks
    9
    Thanked 1 Time in 1 Post
    Local Date
    May 18, 2013
    Local Time
    21:41

    Post

    My favorite wonders are Edison's Lab and Internet . All the TEch you need . also there is the Gaya COntroller which is great and often the winner isnt always so defined . some SUPER SECRET operation like a massive landing near the capital or something . there are 2 terrible useless lame worthless miracles and those are the Dinosaur Park ,and Galileo's telescope . ( common . twice science in 1 city ? is it worth those turns of waiting ? I dont think so )

  10. #10
    Gregurabi
    Prince
    Join Date
    15 Jun 1999
    Location
    Lorain, OH, USA
    Posts
    404
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 18, 2013
    Local Time
    18:41

    Post

    I'd say the London Exchange is the most powerful. Edison is good if you have low science output. (If you're researching tech every 3 turns, Edison gives you almost nothing. If you're in the middle of researching something that will take 40 turns, however, Edison can really help.)

    The early wonders don't last long enough in my games (Deity, many AIs -> lots of tech quickly), so I disqualify all of them. But I play the original game, not the Apolyton pack, so my experience may be quite different from that of the typical reader of this forum.

    Another great wonder is Contraception. The happiness boost is pretty powerful, because it often means you get 2-3 extra workers in each city (you can switch them away from entertainment). It's a middle-game wonder, and its effects last a rather long time.

  11. #11
    Dalkeith
    Settler
    Join Date
    06 May 2000
    Location
    Joure, Friesland, The Netherlands
    Posts
    7
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 18, 2013
    Local Time
    18:41

    Post

    my favourite is London Exchange, but mind your step!! As soon as you discover robotics it becomes obsolete and then you will have to pay suddenly all your maintenaince cost
    again.
    Once I waited working on robotics till I had now choise left and afer a while I switched from the modern age immediately to the diamond age and skipping the genetic age.
    (real fun!!) I had discovered everything except the robotic tree. (that's why)

  12. #12
    Flyercraft
    Chieftain
    Join Date
    15 Apr 2000
    Location
    St-Luc , Qc , Canada
    Posts
    34
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 18, 2013
    Local Time
    13:41

    Exclamation

    Once, in a game against my friend (our first game), I built London Exchange. Every thing was going perfect: MUCH more gold output, research 2 times faster!. Now I knew he was researching robotics but I also knew it was going to take him 30 turns! so started to research superconductor. Next turn, his Edison Lab finished it and superconductor, who was going to take 9 turns, was suddently a 20 turns research! To make things worse, I was losing gold each turn cause I built so much stuff!

    Just to say: Even if you have London Exchange, don't be suprised that one day, you'll find yourself losing gold and citys starting rioting.

    BTW, what happens when you run out of gold?
    can't pay your workers so they start tearing your civ apart?

  13. #13
    Paul
    Emperor Paul's Avatar
    Join Date
    21 Mar 1999
    Location
    Zwolle, The Netherlands
    Posts
    6,737
    Country
    This is Paul's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 18, 2013
    Local Time
    19:41

    Post

    When you run out of gold the computer will lower your wages which can lead to serious riots and revolts, especially in larger cities.

  14. #14
    OJ
    Settler
    Join Date
    07 Oct 1999
    Location
    Cleveland, oh
    Posts
    18
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 18, 2013
    Local Time
    18:41

    Post

    tough question...the real answer is none. overall power of a wonder would hands down be LONDON EXCHANGE. but it isnt that simple, this game depends on map settings. here is a complete list of the most powerfull wonders in no special order. parantheses is what can happen if you have)

    SPINX - small map! (garanteed strong army..will win in small map)

    STONEHENGE - any map, but if you are in the hills and mountains it is a huge plus. (this wonder almost assure a win)

    EAST INDIA TRADING COMPANY - island world obviously, more than 4 civs, and usually a bigger map. the gold is actually the bonus the movement of ships is what you build it for (doesnt assure victory but it is a very very powerfull helper if you have a large ships of the line war)

    CONTRECEPTION - very good wonder..obviously happiness helps in all situations (by the time you build this in a diety game a big portion of your cities will be reaching sizes of 12 and higher)

    GENOME PROJECT - dont let that shocked voice go off in your head. lets see a mountain with a advanced mind is 50 production right?..hmmm then that mountain produces now prduces 55...naybe you need to see the bigger picture...say military cost is 20% b/c of a big army..hmmm doesnt that kinda make your military cost 10%..oh yeah..not to forget what it does to your units...! this wonder is my secret and i told so dont forget.

    LABYRINTH - i hate this wonder..but if you get it and their is medium to high goods you win the game...hands down!

    NANOPEDIA AND SENSORIUM - a cruiser wonder..it doesnt help you win..just makes you win by more

    HAGIA SOPHIA - really doesnt seem to do much but once you have it you have it forever..if you play your cards right you really wont have to build hospitals if you have a cathedral, temple, and aqueduct in your cities..this wonder was my pet peave but not really anymore..but it does serve a purpose im just not sure if it is worth it

    RAMAYANA - just an honerable mention..it doesnt last long but with a temple you have the same as building contreception.

    PHILOSPOHER STONE - very very helpful in a 4 person multiplayer game!

    GLOBE SAT - hate it..but it keeps tabs on everybody - usally build that with GENOME PROJECT - a zillion artilerries and facists..change to facism tooooo! (dont need this to win..just to make a win easier.

    DINOSAUR PARK - honerable mention just cause i dont want to crack the math..but it seems like the previous post was correct..gold in this cities is as much or more then the next 3 highest in your civ (seems to take the place of london exchange when you loose that)

    WELL THATS THAT...no grammar check -

    all other wonders are very conditionally needed or can burn



  15. #15
    OJ
    Settler
    Join Date
    07 Oct 1999
    Location
    Cleveland, oh
    Posts
    18
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 18, 2013
    Local Time
    18:41

    Lightbulb

    tough question...the real answer is none. overall power of a wonder would hands down be LONDON EXCHANGE. but it isnt that simple, this game depends on map settings. here is a complete list of the most powerfull wonders in no special order. parantheses is what can happen if you have)

    SPINX - small map! (garanteed strong army..will win in small map)

    STONEHENGE - any map, but if you are in the hills and mountains it is a huge plus. (this wonder almost assure a win)

    EAST INDIA TRADING COMPANY - island world obviously, more than 4 civs, and usually a bigger map. the gold is actually the bonus the movement of ships is what you build it for (doesnt assure victory but it is a very very powerfull helper if you have a large ships of the line war)

    CONTRECEPTION - very good wonder..obviously happiness helps in all situations (by the time you build this in a diety game a big portion of your cities will be reaching sizes of 12 and higher)

    GENOME PROJECT - dont let that shocked voice go off in your head. lets see a mountain with a advanced mind is 50 production right?..hmmm then that mountain produces now prduces 55...naybe you need to see the bigger picture...say military cost is 20% b/c of a big army..hmmm doesnt that kinda make your military cost 10%..oh yeah..not to forget what it does to your units...! this wonder is my secret and i told so dont forget.

    LABYRINTH - i hate this wonder..but if you get it and their is medium to high goods you win the game...hands down!

    NANOPEDIA AND SENSORIUM - a cruiser wonder..it doesnt help you win..just makes you win by more

    HAGIA SOPHIA - really doesnt seem to do much but once you have it you have it forever..if you play your cards right you really wont have to build hospitals if you have a cathedral, temple, and aqueduct in your cities..this wonder was my pet peave but not really anymore..but it does serve a purpose im just not sure if it is worth it

    RAMAYANA - just an honerable mention..it doesnt last long but with a temple you have the same as building contreception.

    PHILOSPOHER STONE - very very helpful in a 4 person multiplayer game!

    GLOBE SAT - hate it..but it keeps tabs on everybody - usally build that with GENOME PROJECT - a zillion artilerries and facists..change to facism tooooo! (dont need this to win..just to make a win easier.

    DINOSAUR PARK - honerable mention just cause i dont want to crack the math..but it seems like the previous post was correct..gold in this cities is as much or more then the next 3 highest in your civ (seems to take the place of london exchange when you loose that)

    WELL THATS THAT...no grammar check -

    all other wonders are very conditionally needed or can burn




    ------------------
    AKA WIL, AKA MINOR-THREAT.
    PLZ DONT CALL ME OJ

    "LOPPING OFF PEOPLES MELLON IS WHAT I DO BEST" 1997 QUOTE FROM OJ TO THE SATAN PRESSES

  16. #16
    MOBIUS
    Emperor MOBIUS's Avatar
    Join Date
    24 Dec 1999
    Location
    Caerdydd, Cymru
    Posts
    8,455
    Country
    This is MOBIUS's Country Flag
    Thanks
    26
    Thanked 14 Times in 13 Posts
    Local Date
    May 19, 2013
    Local Time
    04:41

    Post

    Personally I don't see what all the fuss is about for London Exchange and Edison's Lab...

    All LE does is save you money - granted it's a lot, but my strategy places gold at the bottom of the resource tree... It is FAR BETTER to be PRODUCING lots of gold by clever initial placement of your cities and building Marketplaces - plus you have to watch out when Robotics rears it's ugly head...

    EL, almost a waste of time IMO... I have prefected my science figures by the time I get to EL and I hardly receive any advances through it - besides, two allies in a human game can EASILY outstrip advances with their combined science... Now Gallileo's Telescope on the other hand, THAT is a work of art!!!

    Faves in early to mid game - no particular order...

    STONEHENGE
    GALLILEO'S TELESCOPE
    CONTRACEPTION
    LONDON EXCHANGE - hey, I just didn't say it was the Holy Grail...

  17. #17
    Flyercraft
    Chieftain
    Join Date
    15 Apr 2000
    Location
    St-Luc , Qc , Canada
    Posts
    34
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 18, 2013
    Local Time
    13:41

    Post

    Of course LE saves you a LOT of gold but don't forget that a big portion of your science comes from converted gold. In my first game, LE made my advances took 3 turns instead of 6 turns!!

  18. #18
    DrDanger
    Guest

    Post

    I'd say London Exchange and Yes Robotics kills it..but you can overcome that by having City Clock's & Television's..which brings up my Third Favorite Wonder Hollywood..Steals Gold from any Foreign Civ with Television's..2nd Fav is Edisons Lab..Free Science..Then 4th is Gally's Scope..200% Science..build that on a city Tile that will GROW......5th would be Genome..10%Production Increase and 10% Attack Bonus..and then I cant leave off that all important Globesat..Radar Coverage of whole world...As for Labrynth..welll.it doesnt last that long when you have some Good Science Hunters out there..Goes Obsolete soo soon..~sigh~

  19. #19
    Andz83
    Guest

    Post

    interesting discussion you brought up here, fellows! go on!

  20. #20
    uffe
    Settler
    Join Date
    24 Jul 2000
    Posts
    21
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 18, 2013
    Local Time
    18:41

    Post

    OK, maybe I'll post my thoughts also...

    I play the game with the 1.2 patch and always a single player game (at the moment I'm usually playing at the Emperor level), so my thoughts apply only to that kind of games.

    In the early game I always try to get the Stonehenge. My tactic is to try to build as many cities in the beginning as possible and Stonehenge really helps them grow faster (also keeping in mind that building so many settlers reduces the growth quite a lot at first). Because of this tactic I do not have workers on too many goods in the beginning, which kind of makes the Labyrinth useless. I don't really even consider building any other wonders in the early game.

    In the middle game, Edison's Lab and London Exchange are the most important. For the higher difficulty levels, the Contraception is really good, so I also try to get that. I also like Galilei's Telescope, if I have a suitable city for it (I usually have) and East India Company, if I need to use sea units a lot.

    In the late game I'm usually already winning and far ahead in tech, so I get pretty much every wonder I want. The ones that I always build are Gaia Controller (since otherwise my cities pollute too much) and the GlobeSat (btw, I think this wonder should reveal the map for everyone) just to make it easier to win. Other wonders are sometimes handy and I tend to build quite a lot of them in the late game, but I don't really need them for winning.

  21. #21
    Solver
    Deity Solver's Avatar
    Join Date
    24 Sep 2000
    Location
    Latvia, Riga
    Posts
    18,354
    Country
    This is Solver's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 18, 2013
    Local Time
    21:41

    Post

    I like what you call Londons Exchange. You see, I use German CTP version.
    AI Pyramide is very nice benefit, but hard to control, for sure. Early on I love Labyrinth and Stonehenge. But I'd say Edison's Labor is my favorite one.

    ------------------
    Solver - http://www.aok.20m.com

  22. #22
    Gregurabi
    Prince
    Join Date
    15 Jun 1999
    Location
    Lorain, OH, USA
    Posts
    404
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 18, 2013
    Local Time
    18:41

    Thumbs down

    Don't build the AI Entity! It's going to backfire on you.

    (Yeah, sure, it's great to be able to slam your production slider all the way up, and your wages/rations sliders all the way down... but unless you plan to win within, say, 10 turns don't do it! You'll lose 1/3 of your cities, and Murphy's Law says it will happen at the worst possible moment.)

  23. #23
    Solver
    Deity Solver's Avatar
    Join Date
    24 Sep 2000
    Location
    Latvia, Riga
    Posts
    18,354
    Country
    This is Solver's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 18, 2013
    Local Time
    21:41

    Post

    I build AI entity in situation like yesterday: I switch to Ecotopie goverment. I had towns with production good enough to produce EcoRanger (Park Ranger?) in 1 turn. I planned to launch them into the space and land. Do that with each city on the land, and get thew wiped out with Parks. But I have had about 120 cities at that moment. This caused unhappiness, so I was forced to create the AI entity. It took my cities, but they turned out to be barbarian. My 3 citites had Though Control improvement, so they didn't revolt and I could finish it off.
    By the way, I always keep several Leviathans near the city where I got the AI Entity. I take all the forces, except 1 Plasmatica unit out. Then, if necessary I order 3 Leviathans to attack and the city is mine again.
    But I'm not lucky. Mostly my AI entity revolts for the first time within 10 turns after I've built it. Yesterday it was even worse. It revolted in the next turn!

    ------------------
    Solver - http://www.aok.20m.com

  24. #24
    Joseph
    King Joseph's Avatar
    Join Date
    10 Feb 2000
    Location
    Ca. USA
    Posts
    1,314
    Country
    This is Joseph's Country Flag
    Thanks
    0
    Thanked 1 Time in 1 Post
    Local Date
    May 18, 2013
    Local Time
    11:41

    Post

    You can build the AI Entity every game with out a problem. Waite until you start the aliens project. Then check with one of your best city, how many turns it would take to build the AI Entity. Start the AI Entity about three to five turn after the Aliens project. When you get the next to last turn before the Alien project is complete, go the city screen and the AI Entity Should be a few turn from comletion. Just rush buy it, and then on the last turn, you will have the AI Entity and the Alien Project together. Your total points for the game will be higher. If you do not use much money during the game, you have around 70,000 to 85,000 dollars in your acount at the end of the game. The AI should not cost more 10,000 to 15,000. If you go for a military victory, you could do the same thing. Again check your bet city for building the AI, and then when there is only two to three cities left, start the AI to build, and then conquer two of the cities, then have your armies ready to destroy the last city, then go to the city screen, rust buy the AI. Start the next turn. You will get the AI and you destroy the last city, game over.

    ------------------

  25. #25
    Solver
    Deity Solver's Avatar
    Join Date
    24 Sep 2000
    Location
    Latvia, Riga
    Posts
    18,354
    Country
    This is Solver's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 18, 2013
    Local Time
    21:41

    Post

    Yes, but then you don't feel the real benefit from it. The sense is having AI and playing while it's here.

    ------------------
    Solver - http://www.aok.20m.com

  26. #26
    psientist
    Settler
    Join Date
    19 Apr 2002
    Location
    Florida
    Posts
    3
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 18, 2013
    Local Time
    13:41

    Artificial Intelligence Wonder

    I've found Artifical Intelligence to be very useful. Research the technology that grants the AI wonder, and give it to your strongest computer-player enemy. Usually, the enemy will start building the wonder just to spite you. Start moving out some stacks, and when AI cities inevitably defect - they will vacate most of the defending units. An easy way to cripple the strongest computer player, if any remain, and take their cities - in solo play or multi. Warning - don't take the city that built the AI wonder!

  27. #27
    Martin Gühmann
    Administrator Martin Gühmann's Avatar
    Join Date
    02 Mar 2001
    Location
    Tübingen, Germany
    Posts
    7,246
    Country
    This is Martin Gühmann's Country Flag
    Thanks
    2
    Thanked 4 Times in 4 Posts
    Local Date
    May 18, 2013
    Local Time
    20:41

    Post

    Actual the AI Entity is the strongest wonder, the trick is to get it under controll, so my trick was save every turn and when it revolts than reload the last turn and than I use the sliders to make all my people happy, max out happiness and than I keep my cities. I think the problem is when the happiness level of your AI-Entity city as it would be without the AI-Entity gets to low than the revolt will happen so, a mind control emmiter should control the AI-Entity.

    -Martin
    Civ2 military advisor: "No complaints, Sir!"

  28. #28
    J Bytheway
    Emperor J Bytheway's Avatar
    Join Date
    02 Jul 2001
    Location
    England
    Posts
    3,826
    Country
    This is J Bytheway's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 18, 2013
    Local Time
    19:41
    I had a friend who always built the AI Entity in a frotier city then undefended it so some computer player conquers it. With the Egalitarian act you'll have a good chunk of the computer empire pretty soon, then remove the defense from the AI Entity city again, and repeat as necessary. Unfortunately, this backfired for him in one game because about 25 cities revolted from the computer player into his empire when he was already several cities over the max city limit, and so now he had huge happiness problems. Consequently, all but 3 of his 150-odd cities revolted to the bararians. I've never seen quite so many barbarian cities before.

  29. #29
    Tainted Angel
    Settler Tainted Angel's Avatar
    Join Date
    27 Mar 2002
    Posts
    6
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 18, 2013
    Local Time
    18:41
    Senseorium and Gaia controller...

  30. #30
    jpww
    King jpww's Avatar
    Join Date
    03 Mar 2001
    Posts
    1,517
    Country
    This is jpww's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 18, 2013
    Local Time
    14:41
    Originally posted by J Bytheway
    I had a friend who always built the AI Entity in a frotier city then undefended it so some computer player conquers it. With the Egalitarian act you'll have a good chunk of the computer empire pretty soon, then remove the defense from the AI Entity city again, and repeat as necessary. Unfortunately, this backfired for him in one game because about 25 cities revolted from the computer player into his empire when he was already several cities over the max city limit, and so now he had huge happiness problems. Consequently, all but 3 of his 150-odd cities revolted to the bararians. I've never seen quite so many barbarian cities before.
    Very amusing!
    "I'm an engineer. I make slides that people can't read. Sometimes I eat donuts." - Alice

Page 1 of 2 1 2 LastLast

Similar Threads

  1. Your Most Powerful Unit
    By Donegeal in forum Civilization IV General
    Replies: 21
    Last Post: November 30, 2005, 19:17
  2. Yang is powerful!
    By Ironwood in forum AC-General/Help/Strategy-Archive
    Replies: 38
    Last Post: December 22, 2003, 15:21
  3. Is the elephant too powerful?
    By Jaguar Warrior in forum Civ2-Strategy-Archive
    Replies: 27
    Last Post: June 23, 2002, 18:18
  4. Wonders that are too powerful? Not powerful enough?
    By monkspider in forum Civ3-Strategy-Archive
    Replies: 30
    Last Post: November 12, 2001, 22:11
  5. Fundamentalism is too powerful
    By Father Beast in forum Civ2-General/Help-Archive
    Replies: 74
    Last Post: July 15, 2000, 19:06

Visitors found this page by searching for:

Nobody landed on this page from a search engine, yet!

Bookmarks

Posting Permissions