Results 1 to 9 of 9

Thread: MoM: How to use mithril/adamantium to make better units?

  1. #1
    Thue
    Freeciv Developer
    Join Date
    31 Dec 1969
    Location
    Copenhagen, Denmark
    Posts
    2,580
    Country
    This is Thue's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 23, 2013
    Local Time
    04:30

    MoM: How to use mithril/adamantium to make better units?

    See subject. I tried building a city with one fo the ores within city radius, but my units don't seem to be equipped with special weapons.
    http://www.hardware-wiki.com - A wiki about computers, with focus on Linux support.

  2. #2
    Rex Little
    Prince
    Join Date
    11 May 1999
    Posts
    912
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 23, 2013
    Local Time
    02:30
    You need an Alchemists Guild in the city. Then all units will be built with enhanced weapons. An AG enhances weapons anyway, even without mithril or adamantium, but those specials increase the enhancement.
    "THE" plus "IRS" makes "THEIRS". Coincidence? I think not.

  3. #3
    Tuberski
    Apolyton Sage No.10 Tuberski's Avatar
    Join Date
    15 Feb 2002
    Location
    ACK!! PPHHHHTTBBBTTTT!!!
    Posts
    8,808
    Country
    This is Tuberski's Country Flag
    Thanks
    14
    Thanked 13 Times in 11 Posts
    Blog Entries
    1
    Local Date
    May 22, 2013
    Local Time
    21:30
    Of course, this also requires a race that can build the AG.

    If you race can't, I.E. the lzardmen, you will have no use for mithril or adamantium.
    "Foof." - Sasquatch.

  4. #4
    Ecthy
    Emperor
    Join Date
    23 Mar 2000
    Posts
    8,838
    Country
    This is Ecthy's Country Flag
    Thanks
    9
    Thanked 2 Times in 2 Posts
    Local Date
    May 23, 2013
    Local Time
    04:30
    ...although there's next to no point at all in playing such a race

  5. #5
    Rex Little
    Prince
    Join Date
    11 May 1999
    Posts
    912
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 23, 2013
    Local Time
    02:30
    Not true. Every race has its advantages. Lizardmen, for instance, can expand across water without having to build boats. If nothing else, playing a race which doesn't have your favorite features adds challenge. It gives you incentive to go out, find cities belonging to races you like to play, and conquer them.
    "THE" plus "IRS" makes "THEIRS". Coincidence? I think not.

  6. #6
    LDiCesare
    Emperor
    Join Date
    03 Jan 2001
    Location
    Ashes
    Posts
    3,215
    Country
    This is LDiCesare's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 23, 2013
    Local Time
    04:30
    Lizardmen can be fun to play. They have strong regular units, and water walking javelin throwers are very good. Particularly if you put a pair of turtles in front of them.

  7. #7
    player1
    Emperor player1's Avatar
    Join Date
    18 Sep 2001
    Location
    Belgrade, Serbia
    Posts
    3,218
    Country
    This is player1's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 23, 2013
    Local Time
    03:30
    They are only non-myrran race with 2HPs.

  8. #8
    aaglo
    King aaglo's Avatar
    Join Date
    21 Aug 2001
    Location
    the contradiction is filled with holes...
    Posts
    1,398
    Country
    This is aaglo's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 23, 2013
    Local Time
    04:30
    And lizardmen have lots of shields...

    About those Adamantium and Mithrill mines:
    -You also get mana from the mines, IIRC 1 mana from mitrhill and 3 mana from adamantium.
    -Adamantium increases swords and shields +2, mithrill increases sw&sh +1
    I'm not a complete idiot: some parts are still missing.

  9. #9
    Thue
    Freeciv Developer
    Join Date
    31 Dec 1969
    Location
    Copenhagen, Denmark
    Posts
    2,580
    Country
    This is Thue's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 23, 2013
    Local Time
    04:30
    But lizardmen settlers are very expensive; 120 or 180 shields I think. Compare that to high men settlers which cost 60.
    http://www.hardware-wiki.com - A wiki about computers, with focus on Linux support.

Similar Threads

  1. Ultra Elite Adamantium slingers with Eldritch and Flame Blade
    By Asmodean in forum Civilization Series General: Past and Future
    Replies: 12
    Last Post: January 11, 2004, 07:50
  2. Air Units: IF only we could make them realistic
    By Faeelin in forum Civ3-General-Archive
    Replies: 71
    Last Post: January 9, 2002, 16:06
  3. can the AI make my new units
    By The Big Mc in forum CtP2-Creation/AI/Mods/Scenarios-Archive
    Replies: 6
    Last Post: November 29, 2001, 05:24
  4. Zip units/make units/Scenario/Request
    By WarLord History in forum CtP2-Creation/AI/Mods/Scenarios-Archive
    Replies: 1
    Last Post: February 1, 2001, 10:12
  5. Make your own units!
    By Pangaea in forum Civ3-General-Archive
    Replies: 5
    Last Post: December 21, 2000, 19:06

Visitors found this page by searching for:

master of magic mithril

master of magic adamantium

MoM adamantium

master of magic magic weapon mithril adamantium

how do i get mithril weapons and adamantium

master of magic mithril weapons

mithril adamantium

adamantium master of magic

masters o magic do i have to build on adamantium

mom mithril weapons

master of magic mirthril

adamantium weapons master of magic

adamantium mithril

master of magic cant build adamantium

master of magic adamantium stack

master of magic adamatium weapons

master of magic adamantium weapon bonus

Bookmarks

Posting Permissions