I checked the thread...
... so I am even more confident throwing down the challenge... just what does the 11 pick sorcery player win with?
The 11 pick death wins because the regenerating wraiths conquer everything while leaving free defenders in their wake.
The 11 pick growth win on prosperity because they buy an army too quickly.
The 11 pick Nature is useless because the behemoth loses and gaias belssing provides benefits too slowly.
the 11 pick Chaos loses because the destructive spells ruin the world and the monsters are weak.
the 11 pick sorcery is well, worse than useless...
... so I am even more confident throwing down the challenge... just what does the 11 pick sorcery player win with?
The 11 pick death wins because the regenerating wraiths conquer everything while leaving free defenders in their wake.
The 11 pick growth win on prosperity because they buy an army too quickly.
The 11 pick Nature is useless because the behemoth loses and gaias belssing provides benefits too slowly.
the 11 pick Chaos loses because the destructive spells ruin the world and the monsters are weak.
the 11 pick sorcery is well, worse than useless...
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