Originally posted by Dale
I do have one major concern about unit size. 5000 men?

OUCH! That's HUGE! Even by Roman standards that's 5 Phalanxs!!!! Remember how the Romans came up with unit hierarchy:
- 10 slaves = company (they would pick up weapons when attacked) (10 men)
- 10 companys = legion (100 men)
- 10 legions = phalanx (1,000 men)
- 10 phalanxs = army (10,000 men)
Even at the height of Roman power, when they controlled Europe, Rome only had 11 armys (110,000 men).
Probably for a more "accurate" depiction, is the American Indians when the Spanish got there. Both the Incas and the Aztecs could only field a couple of thousand men in battle, and that's throughout their whole empires.
During the Boer war, the Zulus had like 40,000 warriors (I'm pretty sure it was that, not certain though) and they called up old and women!
In musketeer times:
- England used to have a MAX callup army of about 210,000, and France wasn't much better.
In modern terms:
- Most military units have 1000 men (300 * 3 companies + 100 support staff)
In the context of Dawn, 5000 denizens (start size) should be defended. Therefore you must need a unit, and one to explore.
5000 = 2500 men + 2500 women
2500 men = 833.3 kids + 833.3 young + 833.3 old (just averaging here)
That means you have a military MAX pool of 833.3 young men. In the context of Clash, my suggestion is something like this:
- Start off at 500 men units.
- At the time of Sun Tzu's (maybe Military Formations technology?) increase this to 1000 men units.
BTW, I also feel warrior hordes shouldn't take much time to build at all (geeze, all they did was give them a spear or club with no training).
Anyways, that's my two cents. Sorry if I've got this all confused in the context of Clash.
Bookmarks