Well, the fact that leaders favor warmongers has been discussed, and I agree with you there. Leaders rushbuilding wonders in 1 turn makes them incredibly powerful. I have, however, gotten used to it. Also, it's probably too late to implement a different system for Civ III. It would be nice to get a leader due to great culture (although this would be tough to do right... warmongers often end up with tons of culture, due to the large numbers of cities w/temples in them. That adds up. Maybe it could be based upon culture per city. If you have 10 cities, and 20000 total culture, that's 2000 per city). They did implement two ways to trigger a golden age (military or wonders), but only one to get leaders. *shrug*
-Arrian






They've got a lot more than that! The Swiss are armed to the teeth and know how to fight! After all, it's the Swiss who have provided a security detail for the Pope for over 500 years now. It's not particularly well known, but Switzerland is dotted with thousands of hidden bunkers and weapons caches. All Swiss males perform military service and get training in how to use modern military weapons, which they usually keep in their homes. Switzerland also maintains a highly modern bicycle infantry component to increase mobility across rugged terrain. They haven't remained neutral for nothing; don't think that the Nazis wouldn't have loved to have all the Swiss gold for themselves in WWII. But invading Switzerland would be so insanely difficult that even Hitler himself thought it a crazy idea. Sure, it helps to not pick sides and try stay out of conflicts, but when armed thugs demand your wallet, if you're not well armed you've got two choices; hand it over with a smile or let them puck it from your cold, dead fingers. Same for CivIII as IRL: if you don't have military strength, you'll get taken advantage of time and again.


. The AI changed its build time based upon mine!! 


Bookmarks