Ok, at least technically I can do this. I am now working to manually convert the bowman (Babylonian) flic from CIV3 to a CTP2 sprite. But this is very slow progress. So far I have only completed 15 frames with shadow (that is 15 finished frames or 30 tiff files). A CTP2 sprite without loss of data (reducing the number of frames) should have 180 frames and 360 tiff files. Once I get the hang of this I can certainly increase speed, but it will always remain a slow task.
What would be useful would be a program to do at least part of the work (it is very repetetive). Things that have to be done for every frame are: reduce file size to 96 x 72 pixels (yes this can cut some info off in some files, this is not scaling but cropping), change file settings from 256 colours to RGB, split the file in two (animation and shadow), change the shadow to black on white and create an empty alpha channel, change the pink and red colours in the animation to pure black, save as a TIFF.
All of that an be done manually, but it's a pain. I hope all Civ3 flics have the same number of frames and structure, then at least creating the sprite script should be easy.
This conversion is of course still much easier then creating an entirely new sprite
I will continue on this sprite later tonight and hopefully will have it completed by tommorrow.
Marc aka Caran...
P.S.: Attached the first 15 frames (these are attack frames). Unlike usually I used a Mac ZIP program, so if you can't open it that may be the reason (had no time to go back to the emulation and ZIP it there).


I have done one though, at its normal size, and it doesn't look too bad. I think if all the units are done then the size difference won't matter, and it will take ludicrously long to do if you want to upscale each frame.






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