So, is this MoO or Ace Patrol in space? I'll sign up for the former, not so much the latter.
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Sid Meier's Starships
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Originally posted by Koyaanisqatsi View PostSo, is this MoO or Ace Patrol in space? I'll sign up for the former, not so much the latter.
Originally posted by Main_Brain View PostIt seems ( the User Stats from Steam back this) that Firaxis lost a lot of Goodwill with Beyond Earth. The Concept exploring Fleet sound quite familiar. I think several games scheduled in the near Future have the same basic concept.
So next Firaxis games are not really better than previous ones. Or you can say that they're becoming consistently worse. Col2 is worse than Civ 4, Civ 5 is worse than Civ 4, BE is worse than Civ 5...
Just look at Paradox in comparision, both Crusader Kings II and EU4 are strictly better than CK 1 and EU3, and they're better than previous Paradox titles. Total War series is a hit and miss (one good game, one bad, one good, one bad), but at least it's improving over time so each good game is better than previous good one. But with the latest Firaxis games, i don't see that constant improvement. That's just sad.Knowledge is Power
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Some gameplay details: http://www.eurogamer.net/articles/20...or-pc-mac-ipad
Turns out you do missions to get planets into your federation.Do not fear, for I am with you; Do not anxiously look about you, for I am your God.-Isaiah 41:10
I praise you because I am fearfully and wonderfully made - Psalms 139.14a
Also active on WePlayCiv.
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I'll bet that the cross-connectivity with BE gets abandoned during development as they discover that it is too challenging to do well and not even worth the effort to implement poorly.“As a lifelong member of the Columbia Business School community, I adhere to the principles of truth, integrity, and respect. I will not lie, cheat, steal, or tolerate those who do.”
"Capitalism ho!"
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The issue is that we are not the target market. Civ Rev is where it's at for Sid.Socrates: "Good is That at which all things aim, If one knows what the good is, one will always do what is good." Brian: "Romanes eunt domus"
GW 2013: "and juistin bieber is gay with me and we have 10 kids we live in u.s.a in the white house with obama"
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Originally posted by onodera View PostThe difference is that it's you who are traveling with your fleet, not sending out fleets.
Also, it sounds like they felt they weren't getting enough CivBE sales, so the marketing guys shook their magic marketing eight-ball and it came up "My sources say synergize." The integration really doesn't make a lot of sense to me otherwise, given the big difference in scale between the games.
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Originally posted by Dr Strangelove View PostNo domination victory?Do not fear, for I am with you; Do not anxiously look about you, for I am your God.-Isaiah 41:10
I praise you because I am fearfully and wonderfully made - Psalms 139.14a
Also active on WePlayCiv.
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Also, for an interesting tactical element of a game they need a good AI.
"The key elements are designing and building your own starships," Meier explained. "Develop different kinds of weapons, stealth abilities, armour and shields. Put all the different pieces of a ship together in different ways, to get different kinds of ships. Some will be fast, others will be powerful, some are used for stealth, and your role will to be the admiral of this fleet.
Tactical arcade doesn't need a good AI to be fun - in Star Control 2 it was fine on 80286 20 Mhz in real time, with a very taxing (for it's time) sample-based music that was played on PC speaker, so it had a really primitive AI. Faster Than Light doesn't really have an AI (other than the simplest random target selection and patchfinding for invaders), but it's tactical and real-time so its fun as well.
However, most turn-based tactical games with complex mechanics suffer from a bad AI, ranging from old Archon Ultra to a recent Blood Bowl (which has rather good AI for it's genre, but it's still far beyond human capabilities). I think it's also the biggest weakness of tactical JRPGs - they have an interesting game mechanics but AI in tactical JRPGs is just abysmal. I really hope that Firaxis doesn't make the same mistake...Knowledge is Power
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