Unless you use Yang, what good is police state? I fooled around with the Spartans a little, and I found +3 police isn't that good. Would expect non-lethal methods +3 police with 3 units to quell between 9-12 drones and it just doesn't. +2 Support just isn't that amazing. -2 efficiency hurts, and switching costs a lot of credits at higher difficulty.
The main use I could see is at the very beginning of the game. If somehow you started out next to Yang, traded for Doctrine loyalty and switched. Yet, at higher difficulties Yang would be unlikely to trade, and you wouldn't have the energy credits. Even if you did have the energy credits I doubt its worth it.
During peace:
Democracy just wins hands down, +2 growth is awesome until cloning vats. +2 efficiency helps a lot with those drones, and lets you pick planned which gives another +2 growth for +4 growth. In the beginning of the game its hard to beat +4 growth and +1 industry at the cost of 2 support. More growth = more colony pods. In the mid game the +2 efficiency becomes key, and with children's crech you get a whooping +6 growth with democracy, planned, and children's creche.
During wartime:
If your winning that +2 efficiency is awesome. Nothing like taking an enemy base and getting nothing out of it because of drone riots. If your struggling Fundamentalist seems better. Fundamentalist Spartans are scary.
I'm playing Brother Lal right now and he is stupidly powerful with democracy, planned, and knowledge. Switching over from planned to free market for my war against Yang, and just stealing most his bases with probe teams.
Balancing out democracy:
+2 growth is just too powerful. +1 growth instead would go a long ways to making democracy balanced.
Boosting police state:
+3 research, lack of ethics, just look at the real world the Russians beat the world with Sputnik 1. It also serves as the opposite of fundamentalist, + research as opposed to minus.
Discuss please.
The main use I could see is at the very beginning of the game. If somehow you started out next to Yang, traded for Doctrine loyalty and switched. Yet, at higher difficulties Yang would be unlikely to trade, and you wouldn't have the energy credits. Even if you did have the energy credits I doubt its worth it.
During peace:
Democracy just wins hands down, +2 growth is awesome until cloning vats. +2 efficiency helps a lot with those drones, and lets you pick planned which gives another +2 growth for +4 growth. In the beginning of the game its hard to beat +4 growth and +1 industry at the cost of 2 support. More growth = more colony pods. In the mid game the +2 efficiency becomes key, and with children's crech you get a whooping +6 growth with democracy, planned, and children's creche.
During wartime:
If your winning that +2 efficiency is awesome. Nothing like taking an enemy base and getting nothing out of it because of drone riots. If your struggling Fundamentalist seems better. Fundamentalist Spartans are scary.
I'm playing Brother Lal right now and he is stupidly powerful with democracy, planned, and knowledge. Switching over from planned to free market for my war against Yang, and just stealing most his bases with probe teams.
Balancing out democracy:
+2 growth is just too powerful. +1 growth instead would go a long ways to making democracy balanced.
Boosting police state:
+3 research, lack of ethics, just look at the real world the Russians beat the world with Sputnik 1. It also serves as the opposite of fundamentalist, + research as opposed to minus.
Discuss please.
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