Good enough for the general civ5 forum, not good enough for the review contest![]()
Let's be serious, guys. Civ V is a shitty game and Gods & Kings will just be icing on the turd. The creation of this subforum is literally the most ridiculous thing that has ever happened on Apolyton. Go back to playing Civ IV already.
Good enough for the general civ5 forum, not good enough for the review contest![]()
Formerly known as "CyberShy"
Carpe Diem tamen Memento Mori
Why should people waste their time writing honest reviews if they are going to be deleted without any explanation.![]()
Quendelie axan!
Wiglaf (June 29, 2012)

Cheating scumbag.
You just wasted six ... no, seven ... seconds of your life reading this sentence.

"Our scientific power has out run out spiritual power. We have guided missiles and misguided men." - Martin Luther King Jr.
"A cynical, mercenary, demagogic press will produce in time a people as base as itself." - Joseph Pulitzer

Wiglaf's review wasn't deleted, it was even placed in the spotlight (where it as far as I know still is available).
Later on though Wiglaf edited his original review and placed all kinds of stuff in it, clearly to troll. One of the mods then deleted it from the forum.
It was a very creative way of trolling, so I could absolutely smile about it, but it had nothing to do with the contest.
I think it's a pitty that he destroyed his own review b/c I thought it was a good review, eventhough I didn't agree with all of it.
Formerly known as "CyberShy"
Carpe Diem tamen Memento Mori
You mean the one that's still being featured in the spotlight? That one hasn't been deleted.
Formerly known as "CyberShy"
Carpe Diem tamen Memento Mori

FOR ME TO POOP ON :MAD:
Seriously, the tactical AI is hilarious now. I played a game where I put a citadel near an enemy city, and they never attacked it. Their army just kept losing hit points before disbanding, no doubt terrorized by my fearsome and totally unoccupied fortress. I didn't get a negative diplo modifier for this, though a "-5 You Have Broken Our AI Subroutines!" would not even be in the top 5 of the most ridiculous diplomatic penalties this turd of a game awards.
Last edited by Wiglaf; June 29, 2012 at 09:30. Reason: -3 WE TRIED SPYING ON YOU, AND YOU TOLD US TO STOP!

I don't understand the haters. Sure Civ V left a lot to be desired. However, G&K fixed it plus. If you haven't tried it stop complaining. Frankly, I don't understand why you waste everyone's time. If you don't like the game get over it and stop coming to the forum that is only about the game.
mike

I think this is my third post in this forum in six months or so. And I have played the game -- not sure why you think I haven't "tried it." Bizarre. My post was about the game, yours was argumentative.![]()

Actually Wiglaf, my post was not directed at you. Rather the two or three people that have done nothing but post negative posts for the last couple months. They admit they haven't tried, but they want to critizize it. Your opinion is valid and I apoligize that you thought i was trying to be argumentative with you.
Mike

Sorry for the misunderstanding![]()

I agree that AI is not good at combat. I was standing with a machine gun an and one infantry next to an ennemy city. The AI had a rifleman next to the city too. The AI then decided to attack the one barbarian warrior that was a bit further away (the city and the rifleman attacked those and left me untouched). Off course that way conquering cities is easy...
That must be something that can be fixed I think. It is a matter of prioritizing potential targets and attack the ones with the highest threat priority...

It would be almost impossible to fix as everyone has different priorities and would never agree. In your scenerio, if the barb was about to destroy a resource the AI needed and they had reinforcements coming, it might have been the correct move. Of course, I know that wasn't true, but just an example of logic that some might think leads to poor decisions by the AI. As long as things work correctly, I will work around the design choices made by firaxis.
Mike

The way it works is, you can now build Citadels in enemy territory, so long as their territory is adjacent to yours. You can effectively claim new territory with a citadel. And the territory is toxic to AI units nearby, in their own territory, by a margin of -20 HP per turn. And the AI is oblivious to this incursion, both strategically and tactically. They do not tell you to stop. Even if they declare war on you for unrelated reasons, they do not attack the citadel and prefer instead to use their cities and nearby units to attack barbarians, or to just idle nearby. Presumably, the AI reasons that each unit has a low chance of success against the citadel (which is true, but besides the point, since multiple units could easily overrun the citadel), so it prefers instead to target weaker adjacent units -- at a substantial health cost per turn. The AI does build its own citadels, but usually leaves them empty and unguarded and places them far from choke points. Ed Beach
Speaking of the AI, I approve of this takedown: http://forums.civfanatics.com/showthread.php?t=466406

Can you get overlapping fields of fire from multiple citadels and turn the enemy's backyard into a WWI no man's land? That might almost be fun for a little while.
1011 1100

Yes
It's worth noting played Civ 5 multiplayer last night with a friend and 5 random people. 4 of them quit within a few turns (~15 minutes of game time) after one of them made a point of calling me gay, and my friend told me today he thinks he has the flu and can't get out of bed.

It sounds like there's basically limitless potential for abuse there, especially with 1UPT. Do they at least shoot at the things if they outrange them? Can you surround your city's borders with citadels and make it utterly immune to AI assault until air units come along? How about plunking one down next to a resource and hosing down all the workers the enemy sends to claim his cow/wine/iron? Can you observe the AI's preferred naval invasion path, plunk a citadel down on convenient islands/peninsulas en route and watch unit after unit sail the gauntlet and get shot to tatters before even approaching land?
1011 1100

I have never seen a ranged attack against a unit in a citadel, even when the AI had rocket artillery and there was a rifleman in the citadel, but in fairness I only saw that situation once. Surrounding your borders with citadels is hard because you usually don't get enough citadels to do it, but if geography is on your side + you focus on great generals, it's pretty easy to develop a completely impervious border. The AI just can't intelligently get past a system citadels to get through your borders, it's really not even close to being able to handle it. I've never cut off AI access to resources with citadels, so I can't comment on that, but I'd imagine it's a good idea (I prefer to cut off their own cities). As for naval units, I haven't tried that, since I play continents maps and never have little islands where they'd need to be for this to work. I have a feeling this would not hurt the AI too much anyway since Civ5 naval units have so many movement points that they'd rarely stop by a citadel.

Ah, well. Thanks for answering all those questions. I often find you can have fun exploiting the brokenness of a game even if it sucks too much to enjoy on merit.
1011 1100
Quendelie axan!

deleted due to being double.
Last edited by MxM; July 2, 2012 at 18:04.
The whole problem with the world is that fools and fanatics are always so
certain of themselves, but wiser people so full of doubts.
-- Bertrand Russell

I do not understand what you are saying. It does not "effectively" claim new territory. It BECOMES your territory - the border changes. The hexes around citadel becomes your territory, which of course is "toxic"
As for them not telling your to stop, THEY DO!. Taking land by citadel has clear diplomatic consequences. You will see it in diplomacy tooltip that shows positives and negatives for your relation to particular civ. Even single hex that you take with citadel can screw your relationship.
The whole problem with the world is that fools and fanatics are always so
certain of themselves, but wiser people so full of doubts.
-- Bertrand Russell

You seem to be a foreign-language speaker, so I'm not going to listen to your prattle about my use of the word "effectively," which was appropriate.
I do not care that they tell you to stop taking their land. It completely decimates their entire tactical AI, which renders its diplomatic AI's attitude moot. It does no good to know you are being dominated if you don't know what to do about it.
Also, who cares about a small minus modifier for buying up their land? You probably already have a much bigger negative modifier for simply having close borders. The game is just a failure.
Last edited by Wiglaf; July 3, 2012 at 00:55. Reason: You people are effectively pedantic
Bookmarks