Hey everyone!
tldr; does simultaneous moves work, in a game with humans and AI? (humans likely on a team vs multiple AI.)
Non tl;dr, read on..
I've recently started running a couple MP games; I've got a pitboss set up in my basement and good to go!
We're currently doing 2 humans vs a pile of AIs, with the humans playing coy but more or less cooperating against the AIs out of necessity (bad starts, my being newbie, etc). (We're doing this remotely and not LAN, in free time, not always playing at tje same time.. but trying to sync up in the evenings for a couple hours of moves.)
We've been playing turn based, since thats Civ, and its nice and predictable; sadly as midgame encrouches, with 5 minutes per move during wartime.. it can become tedious; what could be a quick flurry of action in SP can quickly become a big long slog, so you become less interested in experiments or longer scoped assaults/research/etc; it takes something away.
Simultaneous moves does look tempting, but I worry -- in _practice_ in multiplayer, does it work? We need experienced MP folks to answer Most MP forum posts are human-only games, so I dont' see existing information about this.
For our next game, we might just try team 2 humans vs a couple teams of AI's say, so theres no worry about ungentleman-like double moves against each other. But I worry about the AIs --
In Civ, you like to sidle up to an enemy city to see whats in it (or use religious line of site in Civ4:Warlords, say), and make your attack; you can get a combat chance estimate in game or usde your instincts/etc.
But in Simultaneous moves.. if its a case where you're ready to attack and then suddenly as if by magic, 3 more defenders arrive.. that totally changes the game.
Does it play like..
Turn starts
- All AIs move lightning quick simultaneously
- Then humans move simultaneously
- Repeat
If so, then at least its predictable.
Or is it more a big mess, with AIs and humans all moving at the same time, making predicting anything inside of a turn a total mess?
Please help recommend for us -- when games last weeks of play, with a long startup, we dont' want to invest in the wrong option here. Our lives can't afford 'wasted' time
Thank you for advice, and as always, for the great site. (this is a new accuont, but I've been reading for years, lost my old account I think)
jeff
Aside; does BtS advanced start work in MP? To get past the ancient era? Thogh it seems best to sync up for a couple hour sone night and plow through the first moves.
tldr; does simultaneous moves work, in a game with humans and AI? (humans likely on a team vs multiple AI.)
Non tl;dr, read on..
I've recently started running a couple MP games; I've got a pitboss set up in my basement and good to go!
We're currently doing 2 humans vs a pile of AIs, with the humans playing coy but more or less cooperating against the AIs out of necessity (bad starts, my being newbie, etc). (We're doing this remotely and not LAN, in free time, not always playing at tje same time.. but trying to sync up in the evenings for a couple hours of moves.)
We've been playing turn based, since thats Civ, and its nice and predictable; sadly as midgame encrouches, with 5 minutes per move during wartime.. it can become tedious; what could be a quick flurry of action in SP can quickly become a big long slog, so you become less interested in experiments or longer scoped assaults/research/etc; it takes something away.
Simultaneous moves does look tempting, but I worry -- in _practice_ in multiplayer, does it work? We need experienced MP folks to answer Most MP forum posts are human-only games, so I dont' see existing information about this.
For our next game, we might just try team 2 humans vs a couple teams of AI's say, so theres no worry about ungentleman-like double moves against each other. But I worry about the AIs --
In Civ, you like to sidle up to an enemy city to see whats in it (or use religious line of site in Civ4:Warlords, say), and make your attack; you can get a combat chance estimate in game or usde your instincts/etc.
But in Simultaneous moves.. if its a case where you're ready to attack and then suddenly as if by magic, 3 more defenders arrive.. that totally changes the game.
Does it play like..
Turn starts
- All AIs move lightning quick simultaneously
- Then humans move simultaneously
- Repeat
If so, then at least its predictable.
Or is it more a big mess, with AIs and humans all moving at the same time, making predicting anything inside of a turn a total mess?
Please help recommend for us -- when games last weeks of play, with a long startup, we dont' want to invest in the wrong option here. Our lives can't afford 'wasted' time
Thank you for advice, and as always, for the great site. (this is a new accuont, but I've been reading for years, lost my old account I think)
jeff
Aside; does BtS advanced start work in MP? To get past the ancient era? Thogh it seems best to sync up for a couple hour sone night and plow through the first moves.
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