Civilization 5 patch 1.0.1.511 has been released for Christmas 2011. It contains the following changes:

1.0.1.511
Released 12/20/2011

[top][MULTIPLAYER]

  • Significant improvements to general multiplayer stability.
  • Significant improvements to Hot-Join stability.
  • Multiplayer now using the same AI move caching as single player, improving turn-times significantly.
  • Lobby improvements: We now display game details in the lobby list (players in each game, map size, map type, DLC required, etc.).
  • Host can now kick players from the staging room when loading a save (if a player cannot return to a game, the game can now be continued by the rest of the players).
  • Found and corrected additional causes of Out-of-Sync.
  • Exploit: Corrected an exploit that allowed players on the same team to trade cities back and forth to auto-heal it.
  • Exploit: Corrected an exploit that allowed players on the same team to trade cities back and forth to generate endless City Strikes.
  • Exploit: Corrected an exploit that allowed a player to “lag” the UI to gain multiple free techs.

[top][UI]

  • Change “Load Game” save sorting to be “Last Modified” by default.

[top][BUGS]


  • When scrapping a unit, make sure any “cargo” units are scrapped as well.
  • When a unit is destroyed that is carrying another unit, make sure to kill both (missiles sometimes lingered).
  • Corrected a bug that was causing eliminated Civ’s to not generate notifications correctly.
  • Changed notification language for when a Research or Trade deal is cancelled due to the AI running out of funds to pay for it (per-turn deal), or are eliminated. It was currently displaying a “because of war” notification which is incorrect.
  • Corrected an issue that could cause unhappiness from city count and number of specialists to become incorrect over the course of a long game.
  • Changed Frigate obsolete tech to Combustion.
  • Fixed Korean science building exploit.
  • Fixed a problem with City Strike that gave the user the impression that they could not end their turn, when in reality, city strike was still active.
  • Crash: Fixed a crash that could occur in hot-seat when exiting to the main menu.
  • Crash: Fixed a crash that could occur when a unit was eliminated by standing too close to a Citadel.