Maybe a strange thought for other diplo games:
let's say we have 12 players, four starting alliances are formed
and then every 200 turns or so the alliances are reshuffled by a double-blind procedure with a 20 turn no-attack rule
(in game: rulers die etc etc.)
This would result in shifting alliances which require real diplo skill, and it mimics a bit more the shift in alliances during time..
and it would result in a very dynamic game
let's say we have 12 players, four starting alliances are formed
and then every 200 turns or so the alliances are reshuffled by a double-blind procedure with a 20 turn no-attack rule
(in game: rulers die etc etc.)
This would result in shifting alliances which require real diplo skill, and it mimics a bit more the shift in alliances during time..
and it would result in a very dynamic game
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