Hmm, nice to see I triggered a little waltz down memory lane here. Since you asked, I'm playing on the easiest difficulty level (since, like I said, I'm pretty daft at strategy games, though I enjoy them), with directed research. I had to sort of fumble my way through the tech tree, so I didn't get automation until relatively late...and yeah, I did get the Virtual World, and the HS Algorithm too, since that basically erased half my weakness. I decided on a Huge world, figuring that would give me more time to figure things out...gah. I'm like three hundred turns in and still haven't won. On my way to both economic and transcendent victories, but I need a few more years for either. Next game, I play average and...oh, Deirdre, I guess.
Right now I'm running Police State, Green, Knowledge, Cybernetic...the first two seem to cancel out each others' weaknesses nicely, leaving you with a minor growth penalty in exchange for a crap-ton of goodies. Killed Miriam and Yang (the latter basically forced me to kill him by planting bases against the border--is there any way to prevent such land theft?), Santiago butchered Morgan, I'm in the process of mopping up Santiago in a leisurely way while my twenty turns or so of energy-market-cornering gets done. I got lucky, so to speak, by starting right next to Miriam. I was able to kill her before she learned how to make probes. Anyway, I'm in that I-know-I've-won-but-I-have-to-mop-up patch that plagues the end of almost every civ game.
Also, is there some way to prevent the AI from inventing you twelve different soldiers every time you discover something, then helpfully asking you if you want to upgrade all your X to X+1 twelve times in a row without the option to say "No, dammit, go away?" Of course I don't want to hit Yes to All, I've given all my old units descriptive names that help me remember what they're good for. I turned off the preferences option that said automatically invent, but it doesn't seem to have done anything. It's still giving me Clean this and Artillery that. I'm not even sure what advantage attaches to having terraformers with improved reactors. Do they live for three more seconds while the enemy shoots away the extra health?
Right now I'm running Police State, Green, Knowledge, Cybernetic...the first two seem to cancel out each others' weaknesses nicely, leaving you with a minor growth penalty in exchange for a crap-ton of goodies. Killed Miriam and Yang (the latter basically forced me to kill him by planting bases against the border--is there any way to prevent such land theft?), Santiago butchered Morgan, I'm in the process of mopping up Santiago in a leisurely way while my twenty turns or so of energy-market-cornering gets done. I got lucky, so to speak, by starting right next to Miriam. I was able to kill her before she learned how to make probes. Anyway, I'm in that I-know-I've-won-but-I-have-to-mop-up patch that plagues the end of almost every civ game.
Also, is there some way to prevent the AI from inventing you twelve different soldiers every time you discover something, then helpfully asking you if you want to upgrade all your X to X+1 twelve times in a row without the option to say "No, dammit, go away?" Of course I don't want to hit Yes to All, I've given all my old units descriptive names that help me remember what they're good for. I turned off the preferences option that said automatically invent, but it doesn't seem to have done anything. It's still giving me Clean this and Artillery that. I'm not even sure what advantage attaches to having terraformers with improved reactors. Do they live for three more seconds while the enemy shoots away the extra health?
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