Some raw meat - current change / upgrade status
All Advance Power Points x100
Von Neumann Machines: cost -> 3,000,000 ('technological victory')
Singularity Power: cost -> 500,000
Alien Archeology: cost -> 500,000
Plains remove cost --> 200
Plain mines: 20/5/1250; 35/10/2500
Tundra mines: 20/10/1250; 40/15/2500
Grassland food yield --> 10
Grassland mines: 15/5/1250; 30/10/2500
Desert farm costs --> 300/500/800
Desert mines: 20/10/1250; 40/15/2500
Mountain basic shield yield --> 15
Mountain mines: 20/15/1250; 40/20/2500
Hill mines: 20/10/1000; 40/15/2000
All basic farm yields --> 10
All adv farm yields --> 20
All mega farm yields --> 35
Shallow water nets: 15/5/400, 30/5/1000
water deep gold yield --> 10
Deep water (all types) nets: 15/5/500, 40/5/1500
Deep water mines: 40/10/2500; 70/20/4000; 120/30/7000
Rift mines: 55/10/3000; 90/20/5000; 145/30/8000
Volcano mines: 80/20/5000; 140/40/7500; 240/60/10000
Space gold yield: ---> 20
Space movement cost: 5 ---> 10
Space "mines": 30/30/2000; 60/60/3500; 90/90/5000
Beach nets: 10/0/75; 15/5/300; 30/5/800
UNIVERSITY: cost --> 950, -1 happy
BANK: upkeep --> 15
FACTORY: +1 happy in communism, upkeep --> 40
HOSPITAL: upkeep --> 15
RECYCLING PLANT, ECO TRANSIT: -1 overcrowding, can't build in SEA
NUCLEAR PLANT: Upkeep --> 75
RESEARCH LAB: Upkeep --> 55
SOLAR PLANT: +1 happy
ROBOTIC PLANT: cost --> 12500, upkeep --> 200, no extra pollution (difficult to maintain on land)
FINANCIAL CENTER: cost --> 4500
WATER TRANSFORMER: cost --> 6500
CLONING CENTER, POP MONITOR: cost --> 4000
PERIMETER DEFENCE: defence --> +5, cost --> 6000, upkeep --> 50
ARCOLOGIES: cost --> 17500
HOUSE OF FREEZING: renamed cryo lab. 9000, 150 up, crime x0.7, -2 OC, +3 science/pop, SEA ONLY
FUSION PLANT: cost --> 20000
AI MATRIX: cost --> 16000
FORCEFIELD: cost --> 9000
THERMAL BOREHOLE: cost --> 25000, no pollution, gold per pop +5
ANGEL NET: cost --> 14000
BODY EXCHANGE: cost --> 12000
SINGULARITY PLANT: cost --> 60000, upkeep --> 250, SEA ONLY
*HAMURRABI CODEX: production bonus --> 20%, enabled by Jurisprudence
*COLOSSUS: boat movement bonus --> +6, doubles trade goods in the host city, obsoleted by Age of Discovery.
*CHICHEN ITZA: enabled by philosophy, obsoleted by Agr. revolution
*FORBIDDEN CITY: adds extra 25% food in the empire. prod. cost increased to 2880, enabled by Geometry.
*REPUBLIC: Crime upped to 100%, max science budget decreased to 50%
*ABSOLUTISM: Science coef. decreased to 125%
*DEMOCRACY: Max science budget decreased to 50%
A-BOMB: C/u 3000/180
ABC CLONE: C/u 1400/42
AIR_TRANSPORT: not disabled by Adv. Compos (only ADrive)
AIRCRAFT CARRIER: Ranged --> 24, C/u 4400/132
ARMOURED RECON: C/u 1100/33
ARTILLERY: C/u 2000/60
ASSAULT DROID: A/R/D: 32/16/16; c/u 6000/180, obsoleted by Battleoids instead of DNA
ASSAULT TRANSPORT: No bombardment, can defend only Air (rng 2), 16 HP, A/R/D 20/30/15, C/u: 7500/225
AUTOWAR: Increase pop option, cannot settle, A/R/D: 32/16/32, sees spies & commandos, nano-attack, no space defense
BATTLEOID: defends air, land and water now (like ass. droid, no space). ADef rng 2. A/R/D 60/30/40. Movement: Land, Sea, Space. No counter-bombard. U/c: 14000/210 (half upkeep)
BATTLESHIP: C/u 2800/84
BOMBER: C/u 3300/99
CANNON --> C/u 640/19
CHEM TROOPER: C/u 1700/51
COLONIST: no longer obsol. by von neumann
COMBAT ENGINEER: no longer obsol. by von neumann
COMMISSAR: C/u 2200/66
COMMANDO: C/u 2500/75
CONSCRIPT: --> C/u 650/20
CRAWLER: A/R/D 6/18/30, C/u 4000/120, defend air/space, can't bombard, enabled by frictionless surfaces, + ZOC, no shallow water movement, sees stlth-air, Adef rng 3, vision 3
CYBERPANZER: AAdef added, rng 2, 50% efficiency, also vs. space, A/R/D: 32/24/30, can entrench, C/u: 8000/260
DEEP GUARD: can't see stealth subs, move -> 10, C/u 3000/90
DESTROYER: C/u 1250/38
DEVASTATOR: Cost --> 6500, 25/25/20, upkeep -->195, no transport, size small, defend & bombard air & space, space-only
DOMINATRIX: A/R/D 9/6/18, inaccurate support, C/u 5400/162
DRONE: C/u: 2200/66
DREADNOUGHT: A/R/D 40/60/40, has 24 HP, C/u 16,000/480
DRUID: C/u 10000/150 (half upkeep)
DRYAD: C/u 1300/20 (half upkeep)
EARLY SUB: C/u 1100/33
EARTHSHAKER: C/u 4750/145, Adef rng 2
ESCORT CRUISER: Adef rng 3, U/c 2600/78
FASCIST: C/u: 1800/54
FIGHTER: C/u: 3000/90
FUSION TANK: Attack -> 40. C/u 6750/205
GOD SOLDIER: A/R/D 30/30/30; C/u 6600/100 (half support)
GUNSHIP: C/u 3750/225, Double Upkeep, can't see subs
HANNABU: Cost --> 5000, can't see subs
HELIX KNIGHT: Only defends air. Adef rng 3., C/u 7000/105 (half support); A/R/D 20/40/20, can counter-bombard
HOVERCRAFT: A/R/D 6/0/6, transport cap --> 3
ICBM: Move --> 3, fuel --> 12, C/u 6000/360
INTERCEPTOR: C/u: 4000/120
IRONCLAD: C/u 1200/36
KRAKEN: Ranged --> 24, A/R/D 24/24/30, C/u 7000/210
LAND WARRIOR: AAdef added, 50% efficiency; A/R/D: 16/10/16; C/u 2500/75, not obsoleted by hardwar (only Cybertronics)
LEVIATHAN: C/u 15,000/450
MACHINE GUNNER: C/u 1000/30
MARINES: C/u 1500/45
MECHANIZED INFANTRY: C/u 1850/55
MOBILE GUN: C/u 2600/72
MOBILE INFANTRY: C/u 2500/75
MOBILE SAM: Adef rng 3, C/u 2250/70
MUSKETEER: C 500
NUCLEAR SUB: C/u 2000/60
NUKE: No space movement, C/u 4000/240
RIFLEMAN: C/u -> 700/21
PLASMA DESTROYER: Adef rng 3, A/R/D 35/20/25
PLASMATICA: AAdef added, 50% efficiency; C/u 4500/135
PRAETOR: A/R/D 40/25, C/u 6600/200, now is Stealth (Commando)
SEA ENGINEER: no longer obsol. by von neumann
SDI LASER: Adef range 2, Vision --> 2, C/u 2000/60, now obsoleted by hardwar instead of forcefields.
SHIP OF THE LINE: C/u 1000/30
SLINGER: Cost --> 75, upkeep --> 2
SPACE BOMBER: Attack/def --> 8, Ranged --> 32, super-barrage fire, inaccurate support
SPACE CRUISER: Attack/def/rng ---> 60, can't bombard water, HP --> 40, cost --> 35000, upkeep --> 1050
SPACE ENGINEER: no longer obsol. by von neumann, cannot be built in sea
SPACE FIGHTER: Cost --> 5000, upkeep --> 150, renamed to aerospace fighter, Adef rng 2
SPACE_PLANE: cost --> 5000, upkeep --> 150, can carry only 3 small land units
STEALTH BOMBER: C/u 4200/126
STEALTH LAUNCHER: obsoleted only by dimens. physics now.
STEALTH SUB: A/R/D 40/40/15, C/u 5000/150
STORM MARINE: A/R/D 40/0/20, no paradrop, C/u 4000/120, sight 2
STORM TROOPER: C/u 3000/90
SWARM: A/R/D: 32/0/24. Move -> 16. C/u 5000/150
TANK: C/u 2750/85
TRACKER: C/u 3500/105
WAR WALKER: Adef rng 3, C/u 4250/130, obsoleted: DNA ascension
WORMHOLE PROBE: CAN'T BUILD
ZEPPELIN: C/u 1600/48
NEW UNIT: SKIFF (early coastal fragile & cheap transport)
NEW UNIT: ION FRIGATE (orbital domination vessel)
NEW UNIT: THARXIS (very stealth land transport)
NEW UNIT: AQUATOID (undersea spy)
CONCEPT: LAYERED AD
Short(1): SRM: Interceptor, Carrier, infantry etc., all land/water
Medium(2): Laser: ASF, Cyb-panz, SDI
Long(3): LRM: SAM, Walker, Crawler, AA ships



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