Code:
{ --3
Name = "Uranium",
Values = {
{"None","No uranium on map"},
{"Rare","You will find same Uranium on map. 1 unit per uranium source"},
{"Balanced","Balanced amount of Uranium on map. 1-4 units per uranium source"},
},
DefaultValue = 2,
SortPriority = 6,
},
{ --4
Name = "Landmass Type",
Values = {
{"Plain without sea","Oval pangaea without sea."},--1
{"Small inland sea","Oval pangaea with small inland sea."},--2
{"Medium inland sea","Oval pangaea with medium inland sea."},--3
{"Huge inland sea","Oval pangaea with huge inland sea."},--4
{"Zorro atoll","Z-shape pangaea."},--5
{"Ural","Mountains pangaea without sea."},--6
{"Volcano","Volcano-shape pangaea."},--7
{"Fyords","Random pangaea with many fyords."},--8
"Random",
},
DefaultValue = 9,
SortPriority = -80,
},
{ --5
Name = "CitySate Army",
Values = {
"None",
{"+ARCHER","CitySate will start with 1 ARCHER."},
{"+ARCHER, HOPLITE","CitySate will start with 1 ARCHER and HOPLITE."},
{"+ARCHER, 2xHOPLITE","CitySate will start with 1 ARCHER and 2x HOPLITE."},
{"+ARCHER, 2xHOP., ELEPHANT","CitySate will start with 1 CROSSBOWMAN and 2x HOPLITE and ELEPHANT."},
{"+ARCHER, 2xHOP., 2xELEPHANT","CitySate will start with 1 CROSSBOWMAN and 2x HOPLITE and 2 x ELEPHANT."},
},
DefaultValue = 4,
SortPriority = 86,
},
{ --6
Name = "Human Army",
Values = {
"None",
{"+SCOUT","Human player will start with Warrior +SCOUT."},
{"+SCOUT, WARRIOR","Human player will start with Warrior +SCOUT and Warrior."},
{"+SCOUT, WORKER, WARRIOR","Human player will start with Warrior +SCOUT and Worker and Warrior."},
{"+SCOUT, WORK., WARR., SETTLER","Human player will start with Warrior +SCOUT and Worker and Warriors and Settler."},
},
DefaultValue = 2,
SortPriority = 87,
},
{ --7
Name = "Barbs. Camps",
Values = {
{"No barbs camps mirroring"},
{"Mirroring & No new units","Barbs camp will not create new barbs units."},
{"Mirroring & new units","Standard barbs camps behavior. Barbs camp will create new units."},
},
DefaultValue = 2,
SortPriority = 88,
},
{ --8
Name = "Permanent War",
Values = {
{"ON","Game starts with permanent war beetwean human players. ALWAYS_WAR for games without CS and NO_CHNAGE_WAR->PEACE for game with CS."},
{"Off","Permanent war option is off."},
},
DefaultValue = 2,
SortPriority = 99,
},
{ --9
Name = "Iron&Horse",
Values = {
"2 units per source",
"3 units per source",
"4 units per source",
"5 units per source",
"6 units per source",
{"Balanced","2-8 units per source, depend on landmass size."},
"Random",
},
DefaultValue = 1,
SortPriority = 7,
},
{ --10
Name = "El Dorado",
Values = {
{"ON","El Dorado can appear."},
{"Off","No El Dorado on the map."},
},
DefaultValue = 2,
SortPriority = 9,
},
{ --11
Name = "Team Setting",
Values = {
{"Start Anywhere","Random starting positions on one half of the map."},
{"Start Together","Team starting positions will form vertical line."},
},
DefaultValue = 2,
SortPriority = 98,
},
{ --12
Name = "Land Wealth",
Values = {
{"Beggary","Max 2 types of lux resources and Sparse strategy resources."},
{"Poverty","Max 3 types of lux resources and Sparse strategy resources."},
{"Day-to-day life","Max 4 types of lux resources and Standard strategy resources."},
{"Prosperity","Max 5 types of lux resources and Standard strategy resources."},
{"Wealthily","Max 7 types of lux resources and Strategy Balanced."},
{"Extravagance","Max 9 types of lux resources and Strategy Balanced."},
{"Eden","Max 12 types of lux resources and Strategy Balanced."},
{"No limit","No limited types of lux resources and Strategy Balanced."},
"Random",
},
DefaultValue = 5,
SortPriority = 8,
},
{ --13
Name = "Extra Promotions",
Values = {
{"None","City States and Barbarians units starts without extra promotions."},
{"For City States Only","Only City States units starts game with extra promotions."},
{"For Barbarians Only","Only Barbarians units starts game with extra promotions."},
{"For CS and Barbs","City States and Barbarians units starts game with extra promotions."},
},
DefaultValue = 1,
SortPriority = 89,
},
{ --17
Name = "Barbarians Army",
Values = {
{"None"},
{"+1 BRUTE","All Barbarians camps will start with camp defender and one BRUTE. This option is active only with 'Barbarians Camps Mirroring'."},
{"+2 BRUTE","All Barbarians camps will start with camp defender and two BRUTEs. This option is active only with 'Barbarians Camps Mirroring'."},
},
DefaultValue = 1,
SortPriority = 88,
},
{ --15
Name = "Frontline Distance",
Values = {
{"Short","Distance between teams = 9 or more. It works only woth option: 'Start Together'."},
{"Medium","Distance between teams = 13 or more. It works only woth option: 'Start Together'."},
{"Long","Distance between teams = 17 or more. It works only woth option: 'Start Together'."},
},
DefaultValue = 2,
SortPriority = 99,
},
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