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Thread: Forever Future mod: first PBEM game thread

  1. #91
    Eerion
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    Well Indeed these are Raging Hordes.
    For the first time I'm seeing so many ninja barbs popping from half of ruins I visit

  2. #92
    Max_Smirnov
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    How to cook for forty four humans and make another forty turns without those barbarians cooking YOU!
    Sorry if I don't make any sense, but they're coming at me like aliens in Aliens.
    40 to quinns.

  3. #93
    Eerion
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    I found out fresh 3 new barbarians!
    Damn it

  4. #94
    quinns
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    Turn 40 to Solar. I finally entered a ruins that didn't have barbarians. 600 gold woo hoo! Maybe the spell is over??

  5. #95
    quinns
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    Quote Originally Posted by Max_Smirnov View Post
    Turn 39 to quinns.
    And quinns... No, we didn't change the way barbarians work, I haven't seen anything like this before! But we DID make ruins a little more abundant (about +25% I think).
    Strange... the const.txt file in the FF gamedata folder still says RUINS_CHANCE_PER_BOX 1.0 (I think that means a 1% chance for each hex to contain a ruins.) Just curious, how did you increase it by 25%?

  6. #96
    Max_Smirnov
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    This actually means 1.0 ruins per box. A "box" is 7x7 tiles afair. I've decreased the size of the box, to 5x5 afair.
    Turn 41!

  7. #97
    Eerion
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    Quinns - I don't think so :P
    It's just that they are hidden... Waiting for you to soften and send a settler alone or with weak army...

    Btw: I'm first at power graph again
    I feel... supreme!

  8. #98
    quinns
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    I see, thanks. Then you've doubled the density of ruins, my friend 7x7 = 1 ruins every 49 tiles; 5x5 = 1 every ruins 25 tiles! Or, another way to look at it -- in the vanilla game 2% contain ruins, in the FF version 4% contain ruins! No wonder we're busting at the seams with barbarians!

  9. #99
    quinns
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    Turn 41 to Solar.

  10. #100
    Solarius Scorch
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    This is not only the biggest swamp I've ever seen in the game, it's also a few time bigger than the previous record.
    My settlers are looking for a place to settle... and looking... and looking...
    On the positive side, no barbarians!

  11. #101
    Eerion
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    Turn 42 to Max.
    And have a great dessert, full of barbarians and other troublesome thingies (more barbarians + no place to settle :P)

  12. #102
    Solarius Scorch
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    > My Settler + Slinger party walking through the medless swamp.
    > Suddenly they spot a jungle tile, fir for colonisation.
    > Enter that patch.
    > Mounted Archer ambush!
    > FFFFFFFUUUUUUUU....

    We'll see tonight how the battle goes.

  13. #103
    Eerion
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    I'd say it'll be Barbs 1:0 Solar
    hyhyhyhy

  14. #104
    Max_Smirnov
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    Lol, you're right, quinns, I didn't do the math. I've realized it soon after posting and was sure that somebody will make fun of me. BUT I'm not sure those 5 and 7 numbers are right, they might've been 9 and 7, or 8 and 6, or even 7 and 6 And I don't remember where to look either. But yeah. Essentially I was telling the truth And I swear to God, I've played at least 10 or 15 games since I've introduced that change and I've never seen that many barbarians.
    Observation: the unit of population that turns into settler - whatever they were producing last turn - it's wasted.
    Turn 42 sent.

  15. #105
    Eerion
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    Well I want to confirm - When my notebook broke I've played plenty of Deity games (short ones, cause game bugged* around turn 100) on my old PC. And I've never ever seen even a half of the amount of barbarians we have to fight in this game.


    *- Well nothing work properly on it, so don't worry about CTP bugging.

  16. #106
    Solarius Scorch
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    Let us all shed a tear for the poor settling party.

  17. #107
    Max_Smirnov
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    Turn 43 to quinns.

  18. #108
    quinns
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    Turn 43 to Solar. Tears shedding for Solar's Settlers... What a shame... NOT!

  19. #109
    Max_Smirnov
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    I've killed more of them, but even more are coming! Turn 44 to quinns!

  20. #110
    Eerion
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    1 is going to attack me soon. I'm kinda scared, cause if he'll kill someone in my city and/or destroy a building...
    I may be ****ed

  21. #111
    quinns
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    Quote Originally Posted by Max_Smirnov View Post
    Lol, you're right, quinns, I didn't do the math. I've realized it soon after posting and was sure that somebody will make fun of me. BUT I'm not sure those 5 and 7 numbers are right, they might've been 9 and 7, or 8 and 6, or even 7 and 6 And I don't remember where to look either. But yeah. Essentially I was telling the truth And I swear to God, I've played at least 10 or 15 games since I've introduced that change and I've never seen that many barbarians.
    Observation: the unit of population that turns into settler - whatever they were producing last turn - it's wasted.
    Turn 42 sent.
    It's in the const.txt file in the gamedata folder. Search for Ruins_Box_Height/Width or something like that. But you're right. The vanilla game is actually 6x6, and FF is 5x5... So yeah, about a 25% increase -- close enough! Not enough, though, to explain these Insane Hordes!

  22. #112
    Max_Smirnov
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    Turn 45 to quinns. And now I'm the God-Pharaoh of the Vikings

  23. #113
    Eerion
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    If I'll find any opponent I'll erase him completely in 20 turns.
    I have enough of this freakin desert. I must smash something to release my anger.

  24. #114
    Eerion
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    IIIIIII
    FOOOOOUUUUUUND
    SOOOOOMEEEEOOOONEEEEEEE!

    PREPARE FOR OBLIVION!

  25. #115
    Max_Smirnov
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    Turn 47 to quinns.

  26. #116
    quinns
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    Turn 47 to Solar. Eerion's getting into it... Get down with your bad self Eeerion!

  27. #117
    Eerion
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    Naaah, going berserk is fun :P

  28. #118
    Solarius Scorch
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    Hey guys, I'm sailing!

  29. #119
    Max_Smirnov
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    Turn 48 to quinns. I finally might be getting those barbarian pests under control now... And looks like my Sphinx is unchallenged. Expect Phalanx spam on my part
    Also, congratulations, Solar. I know you're sailing because you have to

  30. #120
    Eerion
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    Yawn. I wonder when quinns will be back.

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