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Thread: How to remove units?

  1. #1
    slowmotionlight
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    How to remove units?

    Silly question really, but I can't seem to work it out.

    I don't like the future units, but CTP2 doesn't have the can't build string like CTP1 does. So I can't easily remove them. My last tinkering required a reinstall. The mod guide pdf doesn't have anything. There isn't a simple way of preventing their building is there, like a change to unit.txt only?

    Cheers.

  2. #2
    BureauBert
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    The can't build string is still there (in units.txt) . I know for sure it works with the Apolyton Edition, but as far as I remember it used to work with the original game as well: Just put "CantBuild" into a "UNIT_*"-structure!
    The modding knowledgebase: CTP2 Bureau (with CTP2 AE Modding Wiki). Modern Times Mod (work in progress): MoT-Mod for CTP2.

  3. #3
    slowmotionlight
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    Thanks for that. I actually figured it out about an hour after posting that message. I had used it when I first played CTP2 about a year ago and couldn't remember. It seems to use the same commands as the first game just in mixed case.

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