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Thread: Advance.txt

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    Martin Gühmann
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    Post Advance.txt

    \CTP2_DATA\DEFAULT\GAMEDATA\Advance.txt



    This file defines all the advances that can be discovered throughout the game.



    VariableDescription
    CostCost in science points to discover the advance
    PrerequisitesAdvance ID of advance that must have been discovered before research on this one can begin. A maximum of four perquisites can be defined. Must reference a valid Advance ID.
    IconIcon ID for this advance. Must reference a valid Icon ID from UnitIcon.txt
    BranchThis variable is not used in the game, though must be defined in the DB. Always set to 0.
    AgeAge ID for the advance. Must reference a valid Age ID from Age.txt


    The following variables are optional and set special attributes for the Advance.



    VariableDescription
    CapitalizationThis advance enables Capitalization
    InfrastructureThis advance enables Infrastructure
    TransformThis advance enables terraforming
    PlantNukeThis advance enables the Plant Nuke order
    RoadsThis advance enables roads
    RailroadsThis advance enables railroads
    MagLevThis advance enables MagLevs
    TunnelsThis advance enables Undersea Tunnels
    GLHiddenCauses this advance to not be shown in the Great Library.
    PollutionSizeModifierPollution modifier to be applied to Population pollution after this advance is discovered.
    PollutionProductionModifierPollution modifier to be applied to Production pollution after this advance is discovered.
    TriggerFeatFeat ID of a Feat that is accomplished when this Advance is discovered. Must be a valid Feat ID from Feats.txt
    KeyAdvanceAdviceString ID of advice string to display in the Science Manager. Must be a valid String ID from one of the string files.


    Example:

    ADVANCE_ADV_INFANTRY_TACTICS

    {
    Prerequisites ADVANCE_NAVAL_AVIATION Prerequisites ADVANCE_VERTICAL_FLIGHT_AIRCRAFT

    Cost 43080 Icon ICON_ADVANCE_ADV_INFANTRY_TACTICS Branch 0 Age AGE_THREE
    }


    Last edited by Martin Gühmann; December 3, 2010 at 18:13.
    Civ2 military advisor: "No complaints, Sir!"

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