Report Bugs Hints & Tips Strategy Articles Best of Civ5 Best Leaders Member reviews Stories
Page 1 of 3 1 2 3 LastLast
Results 1 to 30 of 87

Thread: Information on next Civ5 patch

  1. #1
    Senior Staff
    Join Date
    20 Sep 2001
    Location
    ˙˙˙˙◘◘
    Posts
    2,023
    Country
    This is Zoetstofzoetje's Country Flag

    Local Date
    May 24, 2012
    Local Time
    16:01

    Lightbulb Information on next patch

    Whereas the first patch was focused on interface, stability, and bug fixing, the next one will aim for

    AI and Diplomacy.
    In addition
    There is a late turn crash issue we're looking in to.
    (hurray for me!)

    MP will not be addressed in detail.

    Hotseat and Pitboss will be implemented in a free patch.
    but not this one.

    No ETA is mentioned. My personal wet-finger guesswork however will collocate this patch with the DLC early December

    Dr. Z at your service

    http://forums.2kgames.com/forums/showthread.php?t=98034

    edit by Robert on December 11th:

    Grek '2K' Laabs posted the full list of changes and fixes in the upcoming patch for Civilization V on the 2K Forums. The list is very extensive and will please many Civ5 fans and may draw some disappointed fans back into the game. The changes include improved AI behavior, expanded diplomacy options and the User Interface.

    "This patch is expected to release ahead of the DLC next week, so that means on or before December 16th." Laabs added.

    Thanks to Jaybe for the heads up!
    Full list of changes and fixes:

    AI

    TACTICAL AI

    • Proper evaluation of which enemy units can reach my units next turn.
    • Sorting enemy targets (within a class) by damage.
    • Combine bombardment fire from cities with other ranged fire where possible.
    • Never target a city for a ranged attack when they are already at (or going to be at) 1 health.
    • Have the tactical AI be more aggressive about fortifying units that aren't moving anyways.
    • Make all forms of guarding improvements the lowest priority tactical AI moves.
    • Don't mark tiles adjacent to enemy at sea as good for flank attacks -- there is no flanking at sea.
    • Update to tactical AI pillaging code - now prioritize enemy land resources and trade routes (never regular mines or farms). Always uses the check to make sure AI is not trying to pillage in an enemy dominance zone. Barbarians will still target everything.
    • Never use ranged units to provide flank bonuses.
    • Reduce chance of AI civs making "suicide" attacks.
    • Changes to better protect the capital or any city with an enemy within 5 tiles.

    AI: VICTORY
    • AI will be more aggressive about pursuing Diplo victory (bribing City States) if they are wealthy.
    • AI will be more aggressive about building Spaceship parts when going for Science victory.

    AI: CIVS
    • Tweak a few leader settings to be more likely to use their traits.
    • Adjust Napoleon to make more likely to go for culture.

    AI: COMBAT/UNITS
    • AI will not use Horse as defenders on hills as much.
    • AI will often build more defensive troops.
    • AI will more aggressively hunt barbs in the early game.
    • Slightly more naval units.
    • AI will now build ranged and mobile units more in line with the flavor settings for the team - in general, this means more mobile units.
    • AI now builds, deploys, and uses air units more effectively.
    • Allow AI to build more units if above Prince.
    • AI will be more likely to build and bring siege units in a city attack.
    • Better nuke targeting by AI.
    • Won't build AA if no air threat.
    • Allow AI or automated human explorers to move to edge of sight range and then explore again.

    AI: EXPLORATION/EXPANSION
    • AI will emphasize getting an Ocean going explorer unit when the time comes.
    • AI slightly more likely to settle off home continent.
    • AI should colonize other continents regularly.
    • AI second wave expansion more aggressive.
    • Improve the AI's chances of setting up protected bombard attacks.
    • Settlers: should handle watery maps better.
    • AI will grab goody huts on other land masses.
    • AI will grab empty barb camps more often.

    WORKERS/CITY AI
    • Large Cities should be more willing to build happiness and gold buildings.
    • Workers prioritize repair builds higher than other builds.
    • AI will be more likely to build a wall on any city that was an original capital.
    • Builder tasking now calculates yields appropriately during golden ages and weighs tiles according to how much stuff they provide overall as well as their maximum yield of a certain type.
    • More likely to build up economy early.
    • Multiple worker AI improvements.

    MISC
    • Factor GS into flavors more.
    • Disband obsolete units even if not losing money.
    • Upgrade units a bit more.
    • Tweak flavors of policies a bit.
    • Have AI factor Grand Strategy into picking policies.
    • AI will factor grand strategy into tech choices a bit more.
    • AI don't send a barb expedition if defenses are critical.
    • AI less likely to pick a city on an inland sea for serious naval production.
    • Additional pathfinder optimization.

    GAMEPLAY

    CITY/BUILDINGS
    • Added "National Treasury" national wonder, which requires Markets in all cities. Provides +8 Gold per turn to the city in which it's built.
    • Added “Circus Maximus” national wonder, which requires Colosseums in all cities.. Provides 5 Happiness.
    • Library now has no specialist slots.
    • Wat now has two specialist slots.
    • Public school now has 1 Science per pop, +1 free Great Scientist point, +1 Culture for 3 gold maintenance.
    • Observatory now has 1 specialist slot.
    • Research Lab has two specialist slots.
    • Public school now provides 1 beaker per pop for 3 gold maintenance.
    • Watermill now provides +2 good and +1 production for 2 gold maintenance.
    • Paper Maker now has no specialist slots.
    • Circus now has +2 happiness and no maintenance.
    • Theatre now has +5 happiness.
    • Stadium now has +5 happiness.
    • Reduced production cost and maintenance for the Courthouse.
    • Courthouse can now be purchased in a city (although it is expensive).
    • Removed maintenance from city defense buildings (Walls, Castle, Military Base).
    • City defense buildings now help cities heal.
    • Increased city strength ramp-up based on technology.
    • Reduced effects of Forbidden Palace and Meritocracy (Happiness per city).
    • Reduced amount of food needed for cities to grow at larger sizes.
    • Buildings can now no longer provide more Happiness than there is population in a city (wonders are excluded from this).
    • Ironworks now gives 10 hammers instead of a % bonus.
    • National College now gives +5 science in addition to the % bonus.
    • Hermitage gives 5 culture in addition to its previous bonus.
    • Raze/Unraze exploit fixed.
    • Cities being razed are unhappy about it (only during the razing process).
    • Cities heal more quickly.

    UNITS/PROMOTIONS
    • Cavalry can now go obsolete with Combustion.
    • Stealth bombers cannot use carriers.
    • Only allow one upgrade per unit from a goody hut.
    • Add second embarkation promotion ("Defensive Embarkation").
    • Amount of damage done during naval combat increased.
    • All melee horse units get penalty attacking cities.
    • Increased city attack penalty for mounted and armor units to 50% (from 40%).
    • Lancers (and Lancer UUs) upgrade to helicopter.
    • Lowered combat value of Horseman and Companion Cavalry.
    • Promotions must be picked the turn they're earned.
    • Can no longer promote a unit that has fought during the turn (instead, the promotion comes up the beginning of the following turn).
    • Catapults and Trebuchets now weaker against units but stronger VS cities.
    • Reduced effectiveness of Archers & Crossbowmen (and their UUs) VS cities.
    • Reduced some combat bonuses: flanking (15 to 10), Great Generals (25 to 20), Discipline (15 to 10), Military Tradition (2x to 1.5x).
    • Remove requirement for aluminum on Mobile SAM.
    • Lower open terrain penalty to 10% .
    • Marsh is now 3 moves to enter (Chariots do not move quickly through it anymore).
    • Cavalry now upgrade to tanks.

    CITY STATES
    • Reduced bonuses from Maritime city-states - Friends: +2 food in capital, +0 food in other cities - Allies: +3 food in capital, +1 food in other cities
    • Only the first 3 units gifted to a city-state will earn Influence now.
    • Killing a barb inside a city-state's territory now gives a 5-turn buffer where there is no Influence intrusion penalty.

    HAPPINESS
    • If an empire reaches -20 Happiness, it goes into revolt, and rebels start appearing throughout the empire, based on the number of cities.
    • Amount of Happiness needed to trigger a Golden Age reduced.
    • Amount of Happiness needed to trigger a Golden Age now increases as the number of cities in the empire goes up.

    POLICIES
    • Landed Elite (Tradition Branch) now reduces culture cost of border growth by 2/3.
    • Monarchy (Tradition Branch) now provides +1 Gold per 2 pop in the Capital..
    • Liberty now provides a Settler training bonus to only the capital, and not every city.
    • Tradition now provides +50% growth in the capital.
    • Theocracy now reduces Unhappiness by 25% .
    • Reformation now gives a 10-turn GA.
    • Adopting Rationalism now gives a 4-turn GA.

    TECH TREE
    • Add link between Military Science and Dynamite.
    • Add link between Civil Service and Education.
    • Add link between Economics and Scientific Theory.
    • Add link between Chivalry and Acoustics.
    • Research overflow now works correctly (extra beakers after completing a tech will rollover to the next tech).

    GENERAL
    • Fixed bug where clicking on a city plot wouldn't select the garrison.
    • Natural wonders now award culture (if worked) and happiness (if in border) if that trait is assigned to a wonder in XML.
    • Players must now always adopt Policies immediately, and cannot defer picking until later.
    • Have culture cost for policies never go down (trading away cities to reduce culture cost exploit). Razing cities will not raise your policy cost ceiling.
    • Reduced culture needed for first plot acquisition from 20 to 15.
    • 3 new Natural Wonders and rarity code for both base game and New World scenario.
    • Reduced points from Wonders (40 to 25) & Cities (10 to 8), increased points for pop by 1 (3 to 4).

    DIPLOMACY
    • AI's attitude towards you is now visible in the diplo screen and diplo drop-down.
    • Added info tooltip for an AI leader's mood. Lists things that are making an AI player happy/upset.
    • New diplo system: Declaration of Friendship (public declaration with diplomatic repercussions).
    • New diplo system: Denounce (public declaration with diplomatic repercussions).
    • New custom leader responses (Serious Expansion Warning, Aggressive Military, Luxury Exchange, Borders Exchange, Gift Request, etc.).
    • Not agreeing to a friend's request now results in a relations hit.
    • Third party AIs can now respond when a player makes a DoF or denounces someone. What they say is based on the situation - e.g. if you make friends with someone they don't like, they'll scold you.
    • AI leaders will now sometimes ask their friends to denounce one of their enemies as a show of support, and refusing to denounce someone when an AI asks can now make them very upset.
    • AI is now capable of denouncing friends (aka, backstabbing) and added backstabbing info to diplo overview screen.

    UI
    • Add XP bar for air units, do not allow XP for air units attacking a city that is already down to its last hit-point.
    • Change ActivePlayer's name to "You" in single player in score list.
    • Added game option to disable automated workers from removing features.
    • Fixed bug where Happiness from garrisoned units wasn't being listed in Happiness info tooltip.
    • Load Map function will now display correct size and type of saved map.
    • New “Angry Genghis” loading screen (replaces the “fluffy-bunny Genghis” loading screen).
    • Added setup options to allow players to defer choosing Policies and Promotions right away.
    • Show the river penalty when attacking city across river (the penalty was there but was not being shown in the preview).
    • Global politics screen updated to reflect new diplo system.
    • Can no longer Force End Turn (shift-enter) through blocking notifications. CAN now use it to skip over units which need orders.
    • Multiple tweaks and bug fixes.


    MISC
    • Fix small bugs with adding long roads around existing features.
    • Fixed bombard arrow across world wrap.

    MODDING
    • Parent category counts now include counts of child categories.
    • Selecting/deselecting a category now automatically selects/deselects it's children and its parent.
    • Tweaked category name truncation to better fit names.
    • Hide categories w/ no children and a count of 0.
    • Added support for fallback languages (if mod is not translated, fall-back to English so text keys are not showing).
    • The pager for the installed mods tab of the mods browser is now displayed in the correct location.
    • Long values for properties such as "Special Thanks" will no longer extend past the edge browser frame.
    • Categories refresh much faster now in the mods browser.
    • Multiple additional tweaks and fixes to the mod browser.
    • Support for mods that perform major restructuring of the tech tree including adding, deleting, and updating techs, buildings, and units.
    • Added GameEvents system for overriding Gameplay DLL specific functionality.
    • Fixed "Reload Landmark System" mod flag to now refresh landmarks defined in "ArtDefine_Landmarks".
    • Multiple SDK updates (new version to go live shortly).

    SERIALIZATION/SAVES
    • Fixed save format which causes saves to increase the memory footprint of the game drastically when loading frequently over the course of the game. This heightened the risk of late-game our of memory crashes significantly.

    Last edited by Robert Plomp; December 11, 2010 at 02:40.

  2. #2
    President of the OT Asher's Avatar
    Join Date
    19 Nov 1999
    Location
    Calgary, Alberta
    Posts
    51,253
    Country
    This is Asher's Country Flag

    Local Date
    May 24, 2012
    Local Time
    08:01
    Fix the multi-monitor **** before wasting time with hotseat.

  3. #3
    Senior Staff
    Join Date
    20 Sep 2001
    Location
    ˙˙˙˙◘◘
    Posts
    2,023
    Country
    This is Zoetstofzoetje's Country Flag

    Local Date
    May 24, 2012
    Local Time
    16:01
    Quote Originally Posted by Asher View Post
    Fix the multi-monitor **** before wasting time with hotseat.
    don't look a given horse into the mouth!

    also, i think they already fixed it. i remember a setting in civ for multiple monitors, have you tried it?

  4. #4
    President of the OT Asher's Avatar
    Join Date
    19 Nov 1999
    Location
    Calgary, Alberta
    Posts
    51,253
    Country
    This is Asher's Country Flag

    Local Date
    May 24, 2012
    Local Time
    08:01
    They most certainly did not fix it, and if there is a setting for multiple monitors in Civ5 they've hidden it so well it's not exposed at all...

  5. #5
    Deity Nikolai's Avatar
    Join Date
    12 Oct 2000
    Location
    Bergen, Norway
    Posts
    14,873
    Country
    This is Nikolai's Country Flag

    Local Date
    May 24, 2012
    Local Time
    16:01
    Asher, I've raised the issue of your with the devs. This is what they say:


    Go to "Options", then "Interface Options". You will see a selection for "Bind Mouse".


    Hope that helps.
    Do not fear, for I am with you; Do not anxiously look about you, for I am your God. -Isaiah 41:10
    The LORD your God is with you, he is mighty to save. He will take great delight in you, he will quiet you with his love, he will rejoice over you with singing. - Zephaniah 3:17

  6. #6
    President of the OT Asher's Avatar
    Join Date
    19 Nov 1999
    Location
    Calgary, Alberta
    Posts
    51,253
    Country
    This is Asher's Country Flag

    Local Date
    May 24, 2012
    Local Time
    08:01
    Sweet jesus ****ing christ.

    Can you give me the name of the dev who decided to name the option?

    And why the hell is it not on by default?

  7. #7
    Deity Nikolai's Avatar
    Join Date
    12 Oct 2000
    Location
    Bergen, Norway
    Posts
    14,873
    Country
    This is Nikolai's Country Flag

    Local Date
    May 24, 2012
    Local Time
    16:01
    I don't know. But it doesn't really matter, does it?
    Do not fear, for I am with you; Do not anxiously look about you, for I am your God. -Isaiah 41:10
    The LORD your God is with you, he is mighty to save. He will take great delight in you, he will quiet you with his love, he will rejoice over you with singing. - Zephaniah 3:17

  8. #8
    President of the OT Asher's Avatar
    Join Date
    19 Nov 1999
    Location
    Calgary, Alberta
    Posts
    51,253
    Country
    This is Asher's Country Flag

    Local Date
    May 24, 2012
    Local Time
    08:01
    Of course it matters.

    Why would you make the sensible, obvious behaviour off by default?

    Why would you name the option to correct the behaviour in an obtuse fashion so it's not at all obvious what it does?


  9. #9
    Apolyton Wizard self biased's Avatar
    Join Date
    02 Nov 1999
    Location
    Yggdrasil.
    Posts
    4,805
    Country
    This is self biased's Country Flag

    Local Date
    May 24, 2012
    Local Time
    10:01
    are you just embarrassed that your staggering intellect couldn't find it, Asher? :wiglaf:
    I wasn't born with enough middle fingers.
    [All good things][Hanged from Yggdrasil]

  10. #10
    Emperor
    Join Date
    06 Sep 2001
    Location
    Henderson, NV USA (GMT -8)
    Posts
    4,331
    Country
    This is Jaybe's Country Flag

    Local Date
    May 24, 2012
    Local Time
    06:01
    :wiglaf:

  11. #11
    Chieftain
    Join Date
    07 Nov 2002
    Posts
    46
    Country
    This is Burticus's Country Flag

    Local Date
    May 24, 2012
    Local Time
    14:01
    I hope they fix the crashing, it pisses me off when it implodes 2 or 3 times each night I play. I guess that is the 'end of turn' crash.

  12. #12
    Emperor
    Join Date
    06 Sep 2001
    Location
    Henderson, NV USA (GMT -8)
    Posts
    4,331
    Country
    This is Jaybe's Country Flag

    Local Date
    May 24, 2012
    Local Time
    06:01
    New batch of changes in the listing (Nov. 18). See first post.

    Among the most shocking (for me): Social policy & unit promotion selections may not be delayed!

  13. #13
    Settler
    Join Date
    17 Feb 2008
    Posts
    22
    Country
    This is Jiks's Country Flag

    Local Date
    May 24, 2012
    Local Time
    15:01
    As they appear to have sorted out the upgrade paths the unit promotion thing sounds fine, the SP one will encourage people to learn how to use Tradition properly

  14. #14
    Deity notyoueither's Avatar
    Join Date
    12 Aug 2001
    Location
    la la la la la
    Posts
    23,678
    Country
    This is notyoueither's Country Flag

    Local Date
    May 24, 2012
    Local Time
    07:01
    Quote Originally Posted by Jaybe View Post
    New batch of changes in the listing (Nov. 18). See first post.

    Among the most shocking (for me): Social policy & unit promotion selections may not be delayed!

    Good changes. Those were some of the gamey ones.
    (\__/)
    (='.'=)
    (")_(") This is Bunny. Copy and paste bunny into your signature to help him gain world domination.

  15. #15
    Deity notyoueither's Avatar
    Join Date
    12 Aug 2001
    Location
    la la la la la
    Posts
    23,678
    Country
    This is notyoueither's Country Flag

    Local Date
    May 24, 2012
    Local Time
    07:01
    These are also potential game changers.

    •Science building track adjustments (cost, specialist slots, GP Points, etc).
    •Melee horse units combat value lowered, and now receive a penalty when attacking cities.
    •Lowered bonuses received from Maritime city-states.

    Totally different game after this patch. Nice to see them getting to it (game balance).

    Now, if the AI changes come out well this will be very positive.
    (\__/)
    (='.'=)
    (")_(") This is Bunny. Copy and paste bunny into your signature to help him gain world domination.

  16. #16
    King Fidel's Avatar
    Join Date
    31 May 2001
    Posts
    1,767
    Country
    This is Fidel's Country Flag

    Local Date
    May 24, 2012
    Local Time
    15:01
    excellent changes.
    rah hinted that some of them will be implemented.

  17. #17
    Warlord
    Join Date
    21 Nov 2003
    Posts
    201
    Country
    This is Mr Justice's Country Flag

    Local Date
    May 24, 2012
    Local Time
    15:01
    excellant news.

    so this will be 2 patches in about four months, this is what i would have expected with steam games, (that comment is for all you steam nay sayers) more regular and smaller patches.

  18. #18
    Senior Staff
    Join Date
    20 Sep 2001
    Location
    ˙˙˙˙◘◘
    Posts
    2,023
    Country
    This is Zoetstofzoetje's Country Flag

    Local Date
    May 24, 2012
    Local Time
    16:01
    In case people hadn't noticed - the next two DLC's will be the Inca and Spanish. I hope the D2D free DLC will be the Spanish, but it doesn't seem to make business sense, considering that a lot of Spanish people would buy it

    In addition, Steam has added achievements for the Mongols, the Babs, the Inca, and the Spanish.

    As they mentioned that the DLC's will be released early December, my guess is that the next patch will be DLC's+patch+Steam-update. Hold on for another week, guys

  19. #19
    Deity Nikolai's Avatar
    Join Date
    12 Oct 2000
    Location
    Bergen, Norway
    Posts
    14,873
    Country
    This is Nikolai's Country Flag

    Local Date
    May 24, 2012
    Local Time
    16:01
    Where do you have this from?
    Do not fear, for I am with you; Do not anxiously look about you, for I am your God. -Isaiah 41:10
    The LORD your God is with you, he is mighty to save. He will take great delight in you, he will quiet you with his love, he will rejoice over you with singing. - Zephaniah 3:17

  20. #20
    Senior Staff
    Join Date
    20 Sep 2001
    Location
    ˙˙˙˙◘◘
    Posts
    2,023
    Country
    This is Zoetstofzoetje's Country Flag

    Local Date
    May 24, 2012
    Local Time
    16:01
    2KGreg has mentioned that this patch will not be released this week. What do I get for correctly predicting a December release?

  21. #21
    Emperor
    Join Date
    06 Sep 2001
    Location
    Henderson, NV USA (GMT -8)
    Posts
    4,331
    Country
    This is Jaybe's Country Flag

    Local Date
    May 24, 2012
    Local Time
    06:01
    What if it's released Tuesday (Nov. 30)?

  22. #22
    Deity Nikolai's Avatar
    Join Date
    12 Oct 2000
    Location
    Bergen, Norway
    Posts
    14,873
    Country
    This is Nikolai's Country Flag

    Local Date
    May 24, 2012
    Local Time
    16:01
    Quote Originally Posted by Zoetstofzoetje View Post
    2KGreg has mentioned that this patch will not be released this week. What do I get for correctly predicting a December release?
    You still didn't answer my question.
    Do not fear, for I am with you; Do not anxiously look about you, for I am your God. -Isaiah 41:10
    The LORD your God is with you, he is mighty to save. He will take great delight in you, he will quiet you with his love, he will rejoice over you with singing. - Zephaniah 3:17

  23. #23
    Administrator Robert Plomp's Avatar
    Join Date
    01 Mar 1999
    Location
    Delft, The Netherlands
    Posts
    11,896

    Blog Entries
    3
    Local Date
    May 24, 2012
    Local Time
    16:01
    Quote Originally Posted by Zoetstofzoetje View Post
    2KGreg has mentioned that this patch will not be released this week. What do I get for correctly predicting a December release?
    A free patch!
    @Jaybe: the achievements include achievements for the Inca and the Spanish.
    Formerly known as "CyberShy"
    Carpe Diem tamen Memento Mori

  24. #24
    Senior Staff
    Join Date
    20 Sep 2001
    Location
    ˙˙˙˙◘◘
    Posts
    2,023
    Country
    This is Zoetstofzoetje's Country Flag

    Local Date
    May 24, 2012
    Local Time
    16:01
    Quote Originally Posted by Jaybe View Post
    What if it's released Tuesday (Nov. 30)?
    they wouldn't do that - D2D mentioned that the next DLC would be early December. It makes development sense to release several things at once, as they are interconnected. My bets are on a Monday - 6th of December.

  25. #25
    Senior Staff
    Join Date
    20 Sep 2001
    Location
    ˙˙˙˙◘◘
    Posts
    2,023
    Country
    This is Zoetstofzoetje's Country Flag

    Local Date
    May 24, 2012
    Local Time
    16:01
    Quote Originally Posted by Nikolai View Post
    You still didn't answer my question.
    that's right - the information can be distilled from the Steam achievements

  26. #26
    Emperor
    Join Date
    06 Sep 2001
    Location
    Henderson, NV USA (GMT -8)
    Posts
    4,331
    Country
    This is Jaybe's Country Flag

    Local Date
    May 24, 2012
    Local Time
    06:01
    Quote Originally Posted by Zoetstofzoetje View Post
    that's right - the information can be distilled from the Steam achievements
    That's a good point. I should make a poll: Who does NOT pay any attention to Steam achievements?

    As an offline player, I do not.

  27. #27
    Deity Nikolai's Avatar
    Join Date
    12 Oct 2000
    Location
    Bergen, Norway
    Posts
    14,873
    Country
    This is Nikolai's Country Flag

    Local Date
    May 24, 2012
    Local Time
    16:01
    Quote Originally Posted by Zoetstofzoetje View Post
    that's right - the information can be distilled from the Steam achievements
    Okay. Just a semi-wild guess then. I thought perhaps you had seen some interview or somesuch.
    Do not fear, for I am with you; Do not anxiously look about you, for I am your God. -Isaiah 41:10
    The LORD your God is with you, he is mighty to save. He will take great delight in you, he will quiet you with his love, he will rejoice over you with singing. - Zephaniah 3:17

  28. #28
    Senior Staff
    Join Date
    20 Sep 2001
    Location
    ˙˙˙˙◘◘
    Posts
    2,023
    Country
    This is Zoetstofzoetje's Country Flag

    Local Date
    May 24, 2012
    Local Time
    16:01
    On the 2kgames forum 2kGreg mentioned that there will be a definite ETA on the patch 'soon'. Oh boy oh boy oh boy

    I will change my title to 'visionary' if it is released around next Monday

  29. #29
    Emperor
    Join Date
    06 Sep 2001
    Location
    Henderson, NV USA (GMT -8)
    Posts
    4,331
    Country
    This is Jaybe's Country Flag

    Local Date
    May 24, 2012
    Local Time
    06:01
    Updated list of changes on the upcoming patch just in (1 PM PST).
    2kgames forum -- Info on Next Patch (Update 12/3)

  30. #30
    Deity Nikolai's Avatar
    Join Date
    12 Oct 2000
    Location
    Bergen, Norway
    Posts
    14,873
    Country
    This is Nikolai's Country Flag

    Local Date
    May 24, 2012
    Local Time
    16:01
    Quote Originally Posted by Zoetstofzoetje View Post
    On the 2kgames forum 2kGreg mentioned that there will be a definite ETA on the patch 'soon'. Oh boy oh boy oh boy

    I will change my title to 'visionary' if it is released around next Monday
    Next monday as in monday 13th? Quoting for possible visionary celebration. Or taunting.
    Do not fear, for I am with you; Do not anxiously look about you, for I am your God. -Isaiah 41:10
    The LORD your God is with you, he is mighty to save. He will take great delight in you, he will quiet you with his love, he will rejoice over you with singing. - Zephaniah 3:17

Similar Threads

  1. Civ5 patch version 1.01.135 has arrived!
    By Supr49er in forum Civilization V: General
    Replies: 32
    Last Post: January 1, 2011, 18:39
  2. News about the upcoming Civ5 patch!
    By Robert Plomp in forum Civilization V: General
    Replies: 0
    Last Post: November 11, 2010, 10:22
  3. Civ5 Patch 1.0.0.62 is out now.
    By Jaybe in forum Civilization V: General
    Replies: 68
    Last Post: November 4, 2010, 16:58
  4. C3C Patch Information & Plans
    By JesseSmith in forum Civ3-General-Archive
    Replies: 7
    Last Post: January 17, 2004, 08:47
  5. PATCH Information from BHG
    By Brian Reynolds in forum Rise of Nations
    Replies: 45
    Last Post: July 31, 2003, 15:02

Visitors found this page by searching for:

next civ 5 patch

BindMouse = 0 civilization 5

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •